Right, and the US F-84F is Rank V. So gets airspawn
I grinded the French tree just to play the AMX-32s (both), and dear God, the experience was so miserable that I felt like quitting. They feel so sluggish, and 90% of my matches were at 10.3, constantly facing T-80UDs, 2S38s, etc.
Mode: Ground Realistic Battles
Vehicle: M18 Hellcats (all variants)
BR Change 6.0 to 5.7
Reasoning: While yes, it is fairly mobile tank destroyer; speed is not enough of an offset for very weak armor and the same gun that also exists on medium tanks at the lower 5.7 BR.
Real.
They should nerf it even more. The “weak” armour just makes it so shells don’t trigger and they can run away. The gun is excellent so idk what you’re talking about.
Just rush, control the access route and one shot everything, that’s every hellcat gameplay
They’re fine where they are at. You have a powerful gun and are still well armored. They already shrug off most 5.7 Sherman 76mm and Soviet 85mm rounds. Forcing 5.3s to fight them is not balanced at all.
nice double standard then…
Sure, but they clearly shouldn’y be nerfed. The P version is just useless and you’re constantly facing 7.7 (i’ve made stats) so let it at least have a little mobility to compensate for the terrible armour
From what I can find, it’s just the seeker that was changed over the Mk.1
This is why German team always lose the CAPs when U.S players and Soviet players spawn in a stupid fast TD and Light tank to capture the objective, die and spawn in a CAS 5 mins into battle
Historical accuracy doesnt mean shit if the gameplay isnt balanced
just kiddin bro my friend’s favourite vehicle…
That’s why I prefer a historically based balance. I’d much rather have them add realistic damage and then balance the tanks, than have them balance the tanks by removing realistic damage to fill in the gaps in the tech tree.
Outliers like Hellcats and other tast movers from Italy, France etc will be even more toxic to late WW2 german gameplay.
I hate to tell you this but this is being ignored because its all in one comment.
You have to make a comment per change…
God damnit… Fine guess i’ll post twenty comments. Thank you for the heads up.
MSC - GRB - 10.7 → 10.7
There is no reason to uptier this tank. It’s round is on par with other tanks at it’s BR. It’s reload speed is on par with other tanks at it’s BR. It’s armor is on par with other tanks at it’s BR. And you added it so that there is a 10.7 French line up just to break it 3 months later ?
There is no reason for why this thing should get uptiered.
Namer 30/Namer Trikshon
GRB - 11.0/11.3 → 10.7
These tanks are arguable worse then CV90 MK.IV despite being higher. The crewless turret is not sufficient for them to be 11.3 since anyone who touches their turret less then gently will detonate it’s ammunition storages. And because all the ammunition is in the turret. You constantly lose all of your ammunition even to grazing shots.
Furthermore the APS on the Trikshon is still not working and therefore shouldn’t be taken into account when deciding on the BR of this vehicle. Untill the APS is properly working again.
PUMA VJTF
GRB - 11.0 → 10.7
Suffers from the same issues as the Namers except when someone touches your turret it also destroys your tracks and leaves you standing still like a fool without any way to return fire.
It is also not better then the CV90 MK.IV and should not be at a higher BR.
Larger and better-designed maps would be necessary.
In any case, one of the biggest problems with fast tanks in the game is that players have absolutely no team skills. Everyone plays by advancing without looking until they reach combat zones where they fire at 400 meters. That’s why a light tank like the M18 or the AML 90 can come along and, with a bit of luck, can kill five or six of your team members in a minute and a half.
The problem with fast tanks is solved with two changes. Larger and better-designed maps, so that flanking can be used to fire at long range or risk getting close and being spotted. And another is for players to play more as a team, so that while some look forward, others watch the sides to avoid ambushes from fast vehicles.
PT-16/T14 - GRB- 10.7 → 10.7
The only reason this tanks is going to get uptiered is because it feasts on russian 10.3 premiums. Ballancing a tank on the skill levels of it’s enemies is plain stupid.
If you are however dead set on uptiering this tank. Atleast give it DM33 since it will be now forced to fight 12.0 tanks.