Planned Battle Rating changes for April 2025

Suggestion: Move Puma VJTF, Namer 30, and KF41 to 10.7

All three vehicles rely on a 30mm autocannon, which can’t penetrate the side armor of most 12.0 MBTs due to ERA/NERA (e.g. Leopard 2 PSO, T-80BVM, T-90M, M1A2 SEP, Leclerc AZUR, etc.).

This forces players to rely on fire-and-forget missiles, which aren’t always reliable.

Many 12.0 MBTs also have spall liners and extra side armor, making the job even harder.

The Puma VJTF is also the only 11.0 in the German tree, making proper lineups impossible without jumping into 12.0, where it’s underpowered.

Putting them at 10.7 would make them more effective without being unbalanced.

3 Likes

You can make an excellent game, but you don’t do it because you don’t want to! Let realistic mode be realistic!

In ARB maybe, but in ASB its a world of difference.

At 12.3 it faces Mig-29s and F4F ICEs, making it rather hard to actually use it as a mud mover and a chore without the radar.

At 11.3 it faces Mig-21s and Mig-23s. and is an actually fun BR.

Its more a matter of gameplay differences rather than raw performance differences to the Sea Harrier.

Also the Gr7 should just get Phimat pod as well.

1 Like

or it could maybe get DM23/33 Dart, but that’d make it 9.3 worthy, honestly would still perform amazingly there

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Furthermore, put Brazil in the game tree and another thing, if you want someone to do the voice, you can call me and I will do it with pleasure and for free!

Mode: Air Realistic Battles

Aircraft: M.D. 452 Mystere IIC

Change: 8.3→ 8.0

Reasoning: Its a fatter Mystere IIA with an engine that barely excuses the weight gain with two less-than-desirable cannons. While the 30mm cannons pack more punch and the IIC comes with slightly more rpg, this does not make up for the slow muzzle velocity of 600 m/s compared to the ~800 m/s of the Mk V Hispanos that the IIA came equipped with. It is not worthy of a BR bump when it acts more like a sidegrade at best and a downgrade at worst.

7 Likes

AMX-30 ACRA (France - Ground RB) 8.3 → 8.0

This vehicle is similar to the US M60A2, but is physically weaker and much less versatile, which I believe would justify a small BR decrease to 8.0. The ACRA missile is superior to the MGM-51B used by M60A2, however this is essentially the only advantage the AMX has.

Apart from the cupola weakspot, the M60A2 is actually quite well protected for BR 8.3, especially in downtiers, and as it has a stabiliser it can fire on the move and throw off the enemy’s aim while not losing much accuracy itself. The AMX-30 ACRA is much more fragile, while at the same time the lack of a stabiliser means that it cannot simply push out and fire like the M60A2, it must take time to get into a position and let the gun settle. The base AMX-30 is fairly stable despite not having a stabiliser, but this is sadly not the case for the ACRA version, which suffers from severe gun bounce anytime it moves. It takes a long time before the vehicle is able to fire after repositioning, and even small movements can cost several seconds before it can engage a target. The result is a vehicle that is much more vulnerable than the M60A2 when it tries to get into position, and at the same time it is also much easier to penetrate and destroy.

The AMX’s secondary shell option, the MUC unguided rocket, is also a very poor option. It has a lot of drop and very little penetration for a munition of this size, which makes it useless for 90% of fights. The manual rangefinder does allow some accurate fire at a distance, but the MUC needs to hit small weakspots to penetrate other tanks, so even with the rangefinder this is a struggle. It is not enough to hit the tank, MUC needs to hit very specific points to be effective, which is just not practical.

Contrast this with the M60A2’s M657A2 HE shell and laser rangefinder, which are a much more potent combination. Although this HE shell has only 2mm more penetration, it is stealthier than the MUC rocket and can be very precisely aimed using the M60A2’s LRF. Because of this, the M60A2 can take only HE shells and still be an effective tank, using its LRF to quickly target roofs and other weak points through which it can overpressure an opponent. The AMX-30 ACRA simply cannot do this with MUC as it lacks the speed and precision that the M60A2’s LRF provides. MUC might have been effective with an LRF, but as the AMX doesn’t have one, it simply isn’t a useful ammunition choice.

Given that the M60A2 is stronger and can fire on the move, the AMX-30 ACRA is clearly the weaker and more situational vehicle. Although the ATGM is superior, this is also present at BR 7.3 on the AMX-10M, so it would not be game-breaking for the AMX-30 ACRA to fire that same missile at 8.0. A small BR decrease would do a lot of good for the AMX-30 ACRA and would also allow for it to form a stronger BR 8.0 lineup alongside the AMX-30 (1972).

10 Likes

Yeah, though did it ever have it?
DM23 at 9.3 kinda makes sense.
If it’s DM33, then I think 9.7 / 10.0 makes more sense.
5s reload is pretty rare for those BRs (along with the 30mm autocannon), but it doesn’t get a LRF, so it mostly should be used in CQC.

Vehicle: F-84F (all nations)

Game mode: Air RB

Changes: 8.3 > 8.0

Absolutely useless in Air RB, but higher BR than an F-86A… Bring all back at least for RANK V for every nation, becuse only the US have airspawn is ridiculus. The only option is for using in air RB is base bombing, but without air spawn, you cant do it

8 Likes

AMX 13 to 7.0 is hilarious : )

F-16 ADF (IT) 12.7 → 13.3

Reason: give the Italian f16 it’s proper peace Caesar weapons (4 aim120, 9Li-1, lantirn, air-to-ground, etc). It would be 13.3 instead of the regular 13.7 for f16s because it lacks all 6 amraams and apg 68. Additionally the removal of the aim7m would be required, as that was not carried.

4 Likes

It’s a normal Type 90 with DM33, so NO.

1 Like

Still stomps everything slightly below its BR, and completely mauls 10.3s.

1 Like

Vehicle: Every single Tornado IDS variant except GR.4
Mode: Air RB
Change: 11.7(3)->11.0
Reason: In AIR ONLY gamemode these jets are ridiculously high for what they offer. Not that fast anyway, turns poorly and has only 2 Aim-9Ls. As 11.0 it would sit with very similar jets like Su-17s or Mig-27s each having their own pros and cons even F-4Fs or F-104s. Since the BR separation happened long time ago IDS’s should get some attention.

4 Likes

Mode: Simulator Battles

Vehicle: Saab J35D

BR Change: 10.7 → 10.0

Reasoning:

The J35D has no RWR or Countermeasures. If attacked, it has no conventional defense or forewarning. Given it’s poor rearward visibility, this is a deal breaker at it’s current BR, where it has to fight F-4E’s and Mig-21SMT’s. It also can’t carry radar missiles, and so can only engage from close behind a target. While the Mirage IIIC’s at 10.3 also have no countermeasures, at least they have radar missiles, and the CJ has an RWR. For further comparison, 10.0 is the domain of the F8U-2, an aircraft with RWR and countermeasures. For lack of all three, but decent straight-line airspeed, I’d put the J35D at 10.0.

2 Likes

Anecdotal.

I am seeing it from the RB viewpoint so yea we are not going to see eye to eye at all

in RB flying low is where its the most fun as you outperform everything that isn’t the overperforming F5

if T10 went to 12.0 as I suggested it would see early spamraamers and the dreaded F14 so the gameplay would be worsened slightly but the raw performance and capabilities of this aircraft fit far better

it should but gaijin don’t give a toss about that plane

Issue is, it wouldnt be 12.0. It would be 12.3 alongside the Gr7. Especially as the T.10 (at last time I checked) has the more powerful Mk107 engine at the moment and so should if anything be a higher BR than the GR7 with 9Ms. (though it should have the Mk105)

Given the Gr7 exists, it doesnt seem worth having 2x Identical aircraft at the same BR just for the Premium bonus

Again, R2Y2 8.0- 7.7/7.3 (at least GRB it should be 7.7/7.3, before Kikka, Japan doesn’t have any good jet fighter at this BR range)

8 Likes

That’s correct, but it doesn’t mean it isn’t true.

Ariete (P) is 10.7 with DM33, along with a 6s reload and no armour / survivability.
Type 90 is 11.3 with DM33, with a 4s reload, much better mobility, good amount of armour and fairly good survivability.

I don’t think that makes sense.