How is it possible that a ship with 380mm guns, the Glorious is 5.7 while all the russian cruisers with 152mm are 6.0?? I think this is absurd
Mode: Air Realistic Battles
Aircraft: F18A (USA)
Change: 12.3→ 12.7
Reasoning: This plane is too strong to face 3 gen, it shouldn’t be in the same br as f4ej kai, it’s simply absurd that it’s in that br
Nobody plays naval (Joke)
So Gaijin will not care about naval (True)
According to recent updates about navals, I just wonder why Gaijin just don’t shut the whole gamemode down.
Naval mode seems to be treated slightly better than ‘bomber cockpits’ imo. :|
Whole naval modes need rework with decompression.
Mode: Air Realistic Battles
Aircraft: F18C early (USA)
Change: 12.7→ 13.0
Reasoning: This plane should not be in the same BR as the F16 Block 15 (ADF and MLU), it has more missiles, much more consistent than the AIM7M, it should be with the F15A, give AIM9M to this plane and raise it to BR.
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Mode: Air Realistic Battles
Aircraft: F16A
Change: 12.3→ 12.7 or drop the netz to 12.3 too
Reasoning: One of the planes with the best flight models in the game is very strong in this BR, together with the F18 A and C early they make the US very oppressive in this BR range.
They don’t even have missiles, and they will be bad at 10.0, also the A-5C is 10.7, and probably overtiered.
What Gaijin needs to do is put the Q-5A at 9.7, and give the Q-5L Pl-5s and move it to 10.3.
You never played a viggen, have you?
Sounds nice but practically it doesn’t work when you are spammed with radar missiles from different directions especially combined with nerfed multipathing.
Increase J-7D to 11.0
as it is too powerful right now and there are so many players saturating the MM.
That seems… A bit much towards a fictional plane?
Mode: Air Realistic Battles
Aircraft: Mirage 2000-5 s4
Change: 12.3 → 12.7
Reasoning: no mirage model C should be on 12.3
So we have few problems:
AMMUNITION
-fix APHE (snail did it and chicken out of implementation)
(After that we will have major re-balance of everything below 8.0 but I think it would help the game)
-fix sharp nose APBC ricochet chance
Long time ago I made report that after gaijin implementation fixed slope modifiers for sharp nose APBC, it affects mostly USA tanks late and post war (because book made mistake that was explained in appendix) however gaijin have not changed ricochet chance for them in the result angled panther can deflect shot from M103 sometimes and it should not happen
Solution: make sharp nose APBC ricochet chance identical to apcbc, they are already penalized by lower penetration that would come from formula as gaijin implemented formula that cuts 10% of penetration from “perfect projectile” for AP.
-fix APCR
Late american APCR had much better penetration values, since carrier was made from aluminum they would not behave same way as APCR with steel carrier, basically they work like 1st generation APDS fired at lower velocity.
MATCHMAKER
Is it possible to make some adjustments in matchmaker ?
Recently I noticed that 8/10 games if my lineup is 7.0 I play 8.0, if my lienup is 8.0 I play 8.7- 9.0 etc…
It is normal that teams does not have identical strength in vehicles, I used to think that matchmaker get equal amount of players with same rating.
But I would say that is the result of something that I will call “saturation”.
Saturation
Why USSR is so good that they change rating for half of their lineup ?
A) many players
B) many tanks
C) practically every tank with stabilizer and rods (which are the most effective ammunition in damage department)
In the result they work like a magnet and drain all lower rating lineups, because if you look at numbers in queue there is more people playing USSR tier V and VI sometimes that all nations combined.
The solution is not entirely to move them up but to add more tanks in other nations to same ranks.
The natural enemy at br range 8.0-9.0 would be USA but their lineup is horrible…
There is so many tanks that could be added that I will skip naming them all but there are dozens.
Other nations like DE or ITA are missing standard medium tanks there, they should add more early leopards, even copy paste as GE premium to increase number of tanks that can compete with USSR.
Basically if you own premium “red star” Type 74 only Japan have decent tank line up (I am talking only about medium tanks).
MAX Battle Rating for Ground Units
Currently max battle rating for ground units is 12.0 for tanks and 12.7 for planes.
It would be nice to increase it to 12.7 for tanks, that would help with proposed changes, T-55s that goes up can be now OP but at 9.0 it may be a problem for them, 0.7 difference could be used for decompression on ranges from 8.0 to 10.0 for better balance for every nation.
BATTLE RATING changes, AMMO changes, RATE OF FIRE changes, all for GROUND RELAISTIC battles:
(recently I played mostly from 5.0 up to 9.3 so I will talk about these battle ratings and related topics)
USA:
Most of my USA proposals are AMMO and RELOAD related.
Americans are cool in range 6x -7x above that it is a dreadful experience… (and there are many options to improve it)
T1E1 90
battle rating: 5.7 >> 5.3
This tank is horrible, it gets oneshoted by anything, it may have 90mm gun but it is unfortunately M6 chassis, nothing will help this one, only changes in APHE could help it.
M551(76)
ADD M496 HEATFS ammunition
Tank is missing heat projectile that is sometimes helpful.
XM800T
battle rating: should stay at 8.0 ?
It have 66mm of penetration on best ammunition it is kind of too weak ?
I would agree on 8.3 if other vehicles of similar type would go higher.
(but I am not sure about this one as “quitters” use this tank and a little br increase maybe will help a little with this problem)
M551
change RATE OF FIRE for HEAT, HE, SMOKE projectiles from 5 to 6 shots per minute (10s reload)
change RATE OF FIRE for MISSILE from 4 to 5 shots per minute (12 second)
(yes, M551 and M60A2 have different rate of fire for ATGM and other ammo types)
After this change try to leave it on 8.3.
The problem with M551 is rate of fire, all other ATGMs are faster and it does not have NVD or laser rangefinder.
(gaijin can also add M551A1 and M551A1 TTS ;) )
M60A2
change RATE OF FIRE for HEAT, HE, SMOKE projectiles from 5 to 6 shots per minute (10s reload)
change RATE OF FIRE for MISSILE from 4 to 5 shots per minute (12s reload)
This tank could use this change to make it more competitive, it can carry only 7 ATGMs, it will not make it op but more competitive.
(generally at that range USA M551 and M60A2 have highest reload time (usually its 12s or 10s)
T54E2
change RATE OF FIRE from 6 to 8 shots per minute (7.5s reload)
This is medium tank and after changes that gaijin made to balance reloads, this is normal.
8-9 rounds per minute for medium tanks are standard for this battle rating range.
This is 105mm cannon with single piece ammunition that have weight similar to USSR 100mm cannon.
Like every american tank it have gargantuas turrets, so if T-54 and T-55 can have 7.5s reload this tank should have identical rate of fire.
In future if it will perform well they can always move it to 8.0, but with 6rpm this tank is useless and not worth spending any GE.
T95E1
change RATE OF FIRE from 7 to 8 shots per minute (7.5s reload)
Like with T54E2, 8 rounds per minute is a standard for medium tanks at that range.
This tank could benefit from this change and make it more competitive, and this is also something that could help against USSR spam at 8.0-9.0.
MBT-70
battle rating: 9.3 >> 9.0
This tank is not equal to KPZ-70 it is worse by exactly 1.5s and this is why it should be minimally lower.
OR
Gaijin can implement reload like I initially suggested which is 10s reload for ATGM and 6s reload for other ammo types. (in this scenario both XM803 and MBT-70 are 9.3)
It is silly to assume that industry that could build in 1950s autoloader that fired 30 rounds per minute in late 60s/early 70s cannot make autoloader that fires more than 8 rounds per minute.
M1128 and M1128 “wolfpack”
change RATE OF FIRE from 8 to 10 shots per minute (6s reload)
There was only 1 source that claimed 8 round per minute (and quite often 8 is listed by Americans as practical rate of fire because no one is shooting one projectile after another ,it is slightly more complicated in reality)
US army information, producer of entire platform list information list about 10 shots per minute, and this should be the rate of fire for M1128.
Manually loaded tanks can be changed for balance, autolaoders should use known technical value, somehow french 4.0s autoloaders were not “balanced” or 2S38 rate of fire was not reduced with 220mm APFSDS fired every 0.5s ?
M60A3 TTS
ADD M833 APFSDS ammunition
It needs better ammunition because it have “Patton problems” which are slow speed and very high profile, it cannot flank, it cannot hide at least it should be able to outshoot…
(and no it cannot use M900, M68 cannon cannot use this ammunition)
XM-1 (GM) (and probably Chrysler)
ADD M774 APFSDS ammunition
Change RATE OF FIRE from 9 to 10 shots.
(and later increase battle rating if necessary)
The closed cousin to this tank is Leopard 2 AV, both have similar turret, ammo rack in the back, Leopard 2 AV have rate of fire 10 and this one have 9, also leopard comes with better ammo, I rather have this tank higher in battle rating like 9.7 but with good performance than in its current state, M735 does not work at this range, M774 will help it a lot.
XM8
ADD M833 APFSDS ammunition
This is 9.7 tank, tanks at 9.3 and 9.0 sometimes have better ammunition.
CCVL
ADD M900 APFSDS ammunition
2S25M at same battle rating have access to 3BM60, in which department CCVL is so superior ?
At this BR range light tank with quite large/high profile could use better ammunition.
M1 Abrams and M1 KVT
ADD M833 APFSDS ammunition
It is time, with tanks that are currently there it needs M833 for survival.
GERMANY:
Jpz 4-5
ADD M332 APCR ammunition (slower variant like on M46 tank because I don’t know if KB 90 cannon was based on M3 or M41 cannon and only M41 cannon could fire best variant of M332)
This tank does not have any kinetic projectile, HEAT will not always work because of barriers in the game like fences or walls.
In this light vehicle you have to ambush enemies, it require kinetic projectile to work.
RU 251
ADD M332 APCR ammunition
MOVE it to TIER V
Same explanation like with Jpz 4-5.
It needs some kind of kinetic projectile to be more universal/useful for players.
This is 7.3 vehicle in tier IV, it should be moved to tier V.
Luchs A2
battle rating: 7.3 >> 7.7
Japan have very similar vehicle that sits on 7.7 I don’t see a reason for this one to sit at 7.3.
(yes I know that Japanese one have stabilizer but these vehicles don’t need stabilizer to hit light tanks)
DE also have also Wiesel 1A4 on 7.3 so no need for this one to be here.
Marder A1
battle rating: 7.7. >> 8.0
ADD DM63 ammunition belt
It have good ATGM, it is fast and have laser rangefinder it should not be that low, raise the br, add better ammo belt.
Marder 1A3
battle rating: 8.0 >> 8.3
It have DM63 ammunition belt, good ATGM, thermals and laser rangefinder (something that Bradley don’t have).
Pzh2000
battle rating: 7.7 >> 8.0
This monster have laser rangefinder and 5 second reload, on large maps this vehicle is really painful to deal with.
Turm III
battle rating: 8.3 >> 8.7
On 8.3 we have for example: M60A1 (AOS), T-55A, Type-74.
Turm is faster, have autoloader and 30mm to deal with light tanks, with Soviet T-55x moved up it may be OP at 8.3, it should go to 8.7
USSR:
(temporary I agree with changed proposed by gaijin but if other nations will get more medium tanks/mbts on same range maybe they can return to 8.7)
M53/59
battle rating: 6.3 >> 6.7 or 7.0
If I play on that rating like 80% of my plane deaths is caused by this one, it is OP in comparison to any other SPAA in similar range.
BTR-80A
battle rating: 7.3 >> 7.7
Similar vehicles are on higher rating and BTR have ~80mm of penetration so it can delete with side shots any medium tank that is not soviet made.
Shortly too fast and too good for such low br.
ZSU-37-2
battle rating: 7.7 >> 8.0
AND
ZSU-24-4W
battle rating: 8.0 >> 8.3
Concentration of all USSR SPAAs is problematic because it is the only nation with decent line up and they are too close from each other, you really can’t have fun with planes if all of them are “hunting”.
SU-11
battle rating: 7.3 >> 7.7 (both AIR and GROUND realistic)
It is too fast for this BR and somehow agile.
MIG-15bis ISZ
battle rating: 8.0 >> 8.3 (both AIR and GROUND realistic)
It is Mig 15bis, it is not 8.0… in any known universe.
T-44,
T-44-100
T-54 (1947)
T-54 (1949)
T-54 (1951)
IS-3
IS-4M
REMOVE stock APHE ammunition and REPLACE it with APBC
Grind on stock ammunition is painful, at their ratings APHE is not effective, they should start at least with APBC
UK:
(yes, Fox should go to 8.0)
FALCON
ADD/RESTORE APDS belt
Falcon was in the past at 7.3 (with APDS belt) vehicle was moved up, then belt was removed and moved up again when max br was rised.
Since Gepard, Marksman have APDS, this one can have its APDS belt restored since now it sits at 8.3 without any radar.
Centurion Action X,
Centurion Mk 3,
Strv81 (RB 52)
MOVE all of them to TIER V
Multiple 7.7 vehicles on tier IV, difficulty is higher but ability to research is smaller, only Centurion 5/1 is in correct tier.
Additionally all Swedish centurions armed with 20pdr are tier V, both tech tree and premium variants, same tanks on different rank, this is unfair.
JAPAN:
SUB-I-II
battle rating: 5.3 >> 6.3
This is a monster, it will be first on cap point and it will kill all hellcats or pumas there.
French equivalent of this sits on 6.3 I don’t see a reason why this vehicle is on 5.3.
FRANCE:
E.B.R. (1954)
ADD PCOT-51P APCBC ammunition
This vehicle started at battle rating 4.7 with AP only, but due to good performance its rating was increased multiple times, now it is at 6.7 and at this battle rating it should receive APCBC ammunition to stay competitive, stock AP at this rating is not enough
Somua SM
battle rating: 7.7 >> 8.0
Riddle me this, what is deadly and undertiered, yes! Somua SM (I am not even asking what SM stands for ;) )
Now on 8.0 you have AMX-50 (TO90/930), both have similar speed, same reload time but Somua have heavy armor, almost 300mm of penetration and nobody see differences between AMX tanks so 9/10 they shoot frontal plate and next they die…
I see people in realistic performing miracles with this tank like 5-10 kills is normal ? How is it normal ?
ITALY:
M26A1
ADD M348 HEATFS ammunition
(after that move it to 7.0 like M46)
M26A1 use same cannon like tank M46, it could use HEAT projectile to deal with heavy bois as Italy don’t have too many medium tanks at that range.
SWEDEN:
VIDAR
battle rating: 8.0 >> 8.3 (at least)
It is even worse than Pzh2000, it have laser rangefinder AND thermals, it will delete you before you can see it.
When this have light tanks to spot on open maps its a nightmare…
ISRAEL:
M-51
battle rating: 6.0 >> 6.7 or 7.0
It is AMX-30 cannon at 6.0, it does not belong there no one needs 400mm of penetration to defeat M4 or T-34, 400mm lol pen projectile at that range every 7.5s is not a good balance, people playing that thing usually camp at the end of map because they don’t need to aim for specific points, it should be higher.
12x6" should make light work of a ship that takes half a minute to reload (after taking years to get her guns on target), not to mention the fact that the Sverdlovs have more armor than Glorious
Surely there’s no need to shoehorn the Mk.10 into 9.7 for the sake of a lineup. There are other Chieftains that can (and should) fill that void in the future. A Mk.11 with TOGS/L23A1 would probably be justifiable if it’s really necessary to fit something into that specific BR, even if the platform would still be incredibly slow.
Hey why is the xm800T switching with the m551? it makes no sense to me
Mode: Air Realistic Battles
Plane:JH-7A
Br change: 12.3>12.0
Reasoning: While having 2 PL-5Cs and 2 PL-8s, which are quite good for non-IRCCM missiles, it lacks a decent FM which is worse than a Phantom, while also missing radar missiles, which become very important at that BR range. A Phantom has 4 decent IR missiles, 4 decent radar missiles and a better FM at a .3 lower BR.
Tbf the armor part really isnt saying much, pretty sure a piece of paper has more armor
I’m not even mad, I’m just saying it how it is.
All the IRIAF one trick ponies are just sad that they can’t farm anymore, well how sad…anyway.
Mode: Air Realistic Battles
Aircraft: kfic canards
Change: 11.0→ 10.7 or even 10 3
Reasoning: How is this plane in the same BR as the F5E and smaller than the J7D? Can someone explain this to me?
Oh, I forgot that they nerfed A-5C before because ‘they bombs too good’
Going to update the original comment. thanks
By the way, I really think that Gaijin nerfing strike aircraft ridiculously in ARB ‘because they bomb too well’
When bombing can affect not-a-single-thing to win the match.