Planned Battle Rating changes for April 2025

not aware of that i only answered to your message , which you replied to me

i mean still A, i answered you. We pointed out the mistakes in the BR increase.

The tldr is you cant fault us for calling it fake , when the helicopter is flying around with 50% features it never had in reality

8.7 moving to 9.0 was not a good change, makes the strong 8.3 vehicles even more OP

Vehicle: Tornado GR4
Gamemode: Ground Realistic
BR Change: 12.3 —> 11.7
Reason: With the changes to pushing the top tier CAS up to 13.0, this creates an oppotunity for these “mid performance” CAS aircraft like the Tornado GR4 to get a BR drop down to 11.7 where they could operate largely free of the vastly superior CAS aircraft above. The Tornado GR4 isnt that far off the Mirage 2000D or Tornado GR1/A200C in terms of performance, all of which are 11.3 in ground currently.

Mitigation: Increase the SP cost of Brimstones notably on the Tornado GR4

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Game Mode: Naval Realistic Battles

Vehicle: Prinz Eugen and Admiral Hipper

Change: 5.7 > 6.0

Reasoning: These german heavy cruisers are overly dominant in 5.7 naval matches, to the point where the team with the most of these ships has a much greater chance of victory. They are far and above superior to any other 5.7 ship with good armour and outstanding penetration and DPM. A 5.7 naval match almost always has a hipper-class cruiser in 1st place, they are miserable to face in other 5.7 heavy cruisers yet alone 4.7 destroyers.

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i have almost 3000 hours in this game, I’m sorry I don’t have very single vehicle and their nicknames committed to memory

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There goes my France 6.7 lineup ):

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so glad german me262s got some love finally

the solid shot will still reign supreme, even with these few changes

I was mostly talking about some 9.3/9.7s moving up.
8.7s moving up should be fine if others around follow, as the gap between unstabilized and stabilized tanks should be widened.

Thank you for reminding and replying us.
But as most posts under this topic suggest, it seems that some of the br changes are hardly convincing, and have received much voices of opposition, like the T-55 series, Q-5A/L and VT-5, and there are also concerns of further BR decompression and many vehicles that have not been included in today’s sheet. Those posts indicate that in the eyes of many players, the planning team knows nothing about the vehicles in the game and has not even personally played them, while forum staff rarely provide feedback on players’ daily opinions on vehicle balance.

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Chieftain Mk.3 8.7 → 8.3

Mk 5 is simply better at the same BR. Especially so when it gets the laser rangefinder.

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You will face 8.0s with a gun that’s lacking at 5.0 and you will be happy.

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I cannot ♥ this enough; as always the BR changes are mostly out of touch from the reality for players.

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u should be more concerened about the russian helis not being touched

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It all just feels so unnecessary. I’m a Rank VI+ player almost exclusively and I was generally happy with the BRs of almost very vehicle excluding top tier which is notoriously compressed.

Almost 8.3 → 11.7 has its place at its BR and feels like it belongs, I’m not a huge fan of change in this area but I guess we’ll see how it pans out.

And the T-55AMD-1 and other 8.7s do NOT need to be 9.0.

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don’t accept your fate, fight back

Vehicle: AMX A-1A
Gamemode: Air Realistic and Air Simulator
BR Change: 11.0 → 10.7
Reason: this aircraft is a premium version of a nearly identical tech tree plane, with a main armament that produces worse results, for secondary armament the differences are minimal, there are 2 main differences which are: The offensive missiles, the AIM-9L and the MAA-1, these missiles are different but fulfill a different niche each, where the AIM-9L is a longer range, quite flare resistant missile, the MAA-1 is more maneauverable with much shorter range, however it gets flared and countered incredibly easy. The other being the targeting pod, the techtree AMX has a CLDP which is gen 1 thermals and the premium counterpart has a LITENING II which is gen 2, this does not really effect the combat performance of the plane however, it will make target acquisition slightly faster but from the sky the gen 1 does fine.
other than that these planes are identical flight performance wise and, where the premium one will get pushed into 12.0 where enemies all have PD radars with powerful missiles to accompany it while the AMX itself has no radar to begin with.
and even though its a light attacker it is an extremely impotent fighter

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Mode: Ground Realistic Battles

Aircraft: Mirage-2000CS-5/4

Change: 11.7→ 11.3

The Mirage 2000 CS4/5 is at a disadvantage in air-to-air combat compared to the upcoming MiG-29 and Yak-141 at 11.7 (as already reflected in their ARB RB, where the Mirage sits at 11.7 while the MiG and Yak are at 12.0). Their ground attack capabilities are equal or even inferior, and the Mirage lacks a helmet-mounted sight. Therefore, I believe the Mirage 2000 CS4/5 should be lowered to 11.3.

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Mode: Ground RB

Vehicles: Pzh2000, PLZ05 (7.7 —> 8.3) / K9 Vidar (8.0 —> 8.7)

Reason: There should be no situation where 6.7 vehicles should be facing laser range finder oneshot nuke canons. Disregarding the fact that they can work in any BR up to 12.0, 6.7 vehicles should not face them as they don’t have the capability of countering them, and even less countering laser range finders AND thermals in the case of the VIDAR, albeit at 7.0. They’ll fend for themselves very well at 8.3 and 8.7 respectively, without preying on 6.7 tanks. Please consider.

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Vehicle: Vampire FB.5

Mode: Air Realistic Battles

Change: 8.0 - 7.7

Reason: The Vampire is too slow to make it to the battle until it’s over, making you, dead weight to the team.


Note: if this affects the other Vampires(I assume it does) I don’t know, and those that do would need to make one for them.

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