i have almost 3000 hours in this game, I’m sorry I don’t have very single vehicle and their nicknames committed to memory
There goes my France 6.7 lineup ):
so glad german me262s got some love finally
the solid shot will still reign supreme, even with these few changes
I was mostly talking about some 9.3/9.7s moving up.
8.7s moving up should be fine if others around follow, as the gap between unstabilized and stabilized tanks should be widened.
Thank you for reminding and replying us.
But as most posts under this topic suggest, it seems that some of the br changes are hardly convincing, and have received much voices of opposition, like the T-55 series, Q-5A/L and VT-5, and there are also concerns of further BR decompression and many vehicles that have not been included in today’s sheet. Those posts indicate that in the eyes of many players, the planning team knows nothing about the vehicles in the game and has not even personally played them, while forum staff rarely provide feedback on players’ daily opinions on vehicle balance.
Chieftain Mk.3 8.7 → 8.3
Mk 5 is simply better at the same BR. Especially so when it gets the laser rangefinder.
You will face 8.0s with a gun that’s lacking at 5.0 and you will be happy.
I cannot ♥ this enough; as always the BR changes are mostly out of touch from the reality for players.
u should be more concerened about the russian helis not being touched
It all just feels so unnecessary. I’m a Rank VI+ player almost exclusively and I was generally happy with the BRs of almost very vehicle excluding top tier which is notoriously compressed.
Almost 8.3 → 11.7 has its place at its BR and feels like it belongs, I’m not a huge fan of change in this area but I guess we’ll see how it pans out.
And the T-55AMD-1 and other 8.7s do NOT need to be 9.0.
don’t accept your fate, fight back
Vehicle: AMX A-1A
Gamemode: Air Realistic and Air Simulator
BR Change: 11.0 → 10.7
Reason: this aircraft is a premium version of a nearly identical tech tree plane, with a main armament that produces worse results, for secondary armament the differences are minimal, there are 2 main differences which are: The offensive missiles, the AIM-9L and the MAA-1, these missiles are different but fulfill a different niche each, where the AIM-9L is a longer range, quite flare resistant missile, the MAA-1 is more maneauverable with much shorter range, however it gets flared and countered incredibly easy. The other being the targeting pod, the techtree AMX has a CLDP which is gen 1 thermals and the premium counterpart has a LITENING II which is gen 2, this does not really effect the combat performance of the plane however, it will make target acquisition slightly faster but from the sky the gen 1 does fine.
other than that these planes are identical flight performance wise and, where the premium one will get pushed into 12.0 where enemies all have PD radars with powerful missiles to accompany it while the AMX itself has no radar to begin with.
and even though its a light attacker it is an extremely impotent fighter
Mode: Ground Realistic Battles
Aircraft: Mirage-2000CS-5/4
Change: 11.7→ 11.3
The Mirage 2000 CS4/5 is at a disadvantage in air-to-air combat compared to the upcoming MiG-29 and Yak-141 at 11.7 (as already reflected in their ARB RB, where the Mirage sits at 11.7 while the MiG and Yak are at 12.0). Their ground attack capabilities are equal or even inferior, and the Mirage lacks a helmet-mounted sight. Therefore, I believe the Mirage 2000 CS4/5 should be lowered to 11.3.
Mode: Ground RB
Vehicles: Pzh2000, PLZ05 (7.7 —> 8.3) / K9 Vidar (8.0 —> 8.7)
Reason: There should be no situation where 6.7 vehicles should be facing laser range finder oneshot nuke canons. Disregarding the fact that they can work in any BR up to 12.0, 6.7 vehicles should not face them as they don’t have the capability of countering them, and even less countering laser range finders AND thermals in the case of the VIDAR, albeit at 7.0. They’ll fend for themselves very well at 8.3 and 8.7 respectively, without preying on 6.7 tanks. Please consider.
Vehicle: Vampire FB.5
Mode: Air Realistic Battles
Change: 8.0 - 7.7
Reason: The Vampire is too slow to make it to the battle until it’s over, making you, dead weight to the team.
Note: if this affects the other Vampires(I assume it does) I don’t know, and those that do would need to make one for them.
Thats a good change t55 was op
AMX-40
BR: 9.7 → 9.7(not moving up to 10.0)
Come on really? This tank literally has almost nothing going for it currently. It has a BASE 8.7 second reload and a decent round with decent mobility for the BR. Despite this, it plays like a light tank since it literally has no armor. I could understand this change if you made it frontally withstand up to 100mm armor piercing rounds like it has the capability to withstand in real life but that has already been denied many times by developers and it continues to be penned frontally by even things like the BMP-2M’s APDS which is just ridiculous. Moving it up making it face things more frequently with better armor and the same mobility just isn’t the way to fix this vehicle.
Very much agree with this, +1
AMX-40, Ground RB
Change: 10.0→ 9.7
It’s poor compared to tanks like the Leo2K, with thermal being an upside but is quickly diminished by its bad sights. Its mobility is good but rather average when getting uptiered into 10.X. Its turret traverse is bad, its ammo is subpar.
I highly, highly suggest Gaijin take in consideration of the average skills of the players playing those vehicles as normalization when doing BR balancing. We all know the French mains are, I’m going to use the word “purer”, due to a lack of premiums that get you right to toptier. So the stats of the AMX40 is going to be heavily biased due to good players playing it to grind the Lecs. If we only see it from a vehicle perspective, there’s no justification to put it on par with Leo2K.