Planned Battle Rating changes for April 2025

F-104C(USA)
9.3–>9.7
The 104C is a 104A with 2 extra AIM-9Bs. the 104A is annoying at its current BR of 9.3, but it is a plane that can be killed relatively easily. the F-104C has 2 extra missiles and sits at the same BR, which simply doesn’t make sense to me.

2 Likes

M1 Abrams
Mode: Ground RB / Ground AB
BR change: None.

Give the original Abrams the M833 round, the M774 pen and damage its pretty subpar to its peers at 10.7. Yes, the tank did use it. Besides there isn’t much difference in game between M774 and M833.

3 Likes

Air Realistic battles
F-84F(GER)
8.3–> 8.0
A decently fast plane that is more than capable of taking out bases. However it has very bad flight performance and suffers because of that, forcing players to take a boom and zoom playstyle.

4 Likes

All standard Leopard 2A4 and Strv121/B add DM33 rounds and lift them to 11.0
Reason: 120mm DM23 is pretty weak against common uptier vehicles like M1A1 series, T-80U series and ZTZ-99s. And currently they often face uptier or full uptier battles.

M1 Abrams and M1 KVT change M774 to M833 and keep current BR

2S38 lift the BR from 10.3 to 10.7
Reason: Why is it fair for a light tank capable of anti-air, anti-ifv roles and damaging enemy MBTs in front of them sit at such a low BR?

T-72AV(Turms-T) lower it to 10.0
Reason: A TVD and a 3BM42 will result in a 1.0 BR lift. Currently it is way worse than ZTZ-96A, and it can hardly fight against 10.3 and 10.7 opponents.

If the Ground RB Battle Rating gets extended

Leopard 2A7V/A7HU, Strv 122B+ lift to 12.3BR

4 Likes

Air Realistic battles
F104S ASA(Italy)
12.0–>11.3
Its a starfighter at 12.0. There is absolutely no reason it should be at that BR, with up to 4 AIM-9Ls with the option to carry 2 Aspide A-1s by sacrificing the internal gun. the 104S ASA is capable of taking out a base, but it’s speed is average at best in a 12.0 lobby and its flight performance is, well its a starfighter.

11 Likes

Air realistic
Ayit (Israel)
9.3–>9.7
Extremely strong missile kit and countermeasures at 9.3. the Ayit nullifies the problems of other A-4s due to it’s much improved engine and its missile loadout of 2 AIM-9Ds and 2 Shafir 2 missiles is extremely broken when most of the other planes lack countermeasures of any sort.

9 Likes

Ground Realistic

Vehicle: Current Nuke Carrier (Su-7/Jaguar)

Pls, gave us proper ones because spoiler, you wont get far with an Jaguar when you are forced to try to dodge an Su-30 which only wants your cheek, (same with Su-7 which gets hunted down due to EF/Rafale and so on)

So, pls, gave us proper Nuke carrier WITH Flares/Chaff

2 Likes

They should move object 292 to br.12

Mirage 2000D-RMV. Air Realistic 12.7 > 12.3 Magic2 with good plane is indeed powerful but only 2 of them simply not enough, especially when it’s uptiered fighting F-15C, J-10A, JAS39 etc
just 0.3 BR higher it have to deal SU33

2 Likes

Don’t remove the only AA that has a chance, that just makes CAS more OP.

Add other AAs to other nations instead.

1 Like

Ahh finally long needed changes to sim like su27 13.3 → 13.0.

Oh nvm, 0 changes to sim as per usual 😭

1 Like

Mode: Naval Arcade Battles

Ship: Fairmile D (617)

Change: 2.3 → 2.0

Reasoning: As a wooden vessel, it’s extremely vulnerable to instant destruction by fire when facing comparable opponents. Its 57mm ammunition makes it prone to catastrophic detonation. It’s getting worse to play as a result of the changed naval aiming system. I’d much rather use the Fairmile C (312) with its twin rapid-fire 40mm autocannons, which consistently delivers superior results for me.

1 Like

Mode: Naval Arcade Battles

Ship: Fairmile D (697)

Change: 2.7 → 2.3

Reasoning: As a wooden vessel, it’s extremely vulnerable to instant destruction by fire when facing comparable opponents. Its 57mm ammunition makes it prone to catastrophic detonation. It’s getting worse to play as a result of the changed naval aiming system.

1 Like

Mode: Naval Arcade Battles

Ship: Fairmile D (5001)

Change: 2.7 → 2.3

Reasoning: As a wooden vessel, it’s extremely vulnerable to instant destruction by fire when facing comparable opponents. Its 57mm ammunition makes it prone to catastrophic detonation. It’s getting worse to play as a result of the changed naval aiming system.

1 Like

True… what we realy need is Decompression, THIS alone could solve so many issues (if used correctly)

1 Like

Ground Realistic
Challenger 2 (Britain)
11.7–> 11.3
I see no reason as to why the first CR2 is a higher BR than the M1A1- Worse round, similar weakspots, less mobility

3 Likes

well that shows how cooked gaijins preceptive on the f16 is. if it given its Aim120s an aim9L-I it should be at most 1 br above the F-16A from USA.

It has superior mobility and reload

R2Y2
Air RB
8.0→7.3/7.7
Let’s be real, compare their speed/overall flight models, they are not 8.0 planes at all. The only reason they are all the way up there is because they got airspawns as “bombers” few years ago, which gave them a huge advantage over other jets. But that has long been removed! Now that those planes are even getting removed from the tech tree, could we please put them at a reasonable BR before they go to rest?

15 Likes

(RB) ICV (P) 9.7 > 9.0 (9.3)
-Everything about this vehicle is bad, the Type 16 base does not give good mobility, so often ICV is behind its team. Huge dimensions of the vehicle do not allow to hide it or find a normal shelter, and any hit in the hull makes the vehicle incapacitated, as the organs of removal are knocked out, and any hit in the turret leads to death blow up the ammo, that is, having seemingly good chances for survivability, ICV it does not have it from the word at all. And most importantly Bushmaster, the most terrible autocannon in the game, you can spend half a belt at point-blank range in the side of the MBT and still not do him any damage, and there is simply no other weapon, there is no normal damage, penetration is extremely random, low rate of fire, so also the spread is large, the technique with such a gun in no way can not be on 9.7

3 Likes