Shouldve bought the battlepass comrade, youll have the m46
-Gaijin
Shouldve bought the battlepass comrade, youll have the m46
-Gaijin
Netz
Air RB: 12.7->12.3
Air Sim: 13.0 → 12.3
The Python 3 is not better then the AIM9L, it has more G’s but lower Flare ressistance, so the plane should be on the same BR then F-16A
Spacialy in Air Sim, it must face Fox3’s with only IR missles.
i have to disagree, when i got it at a 75% discount i swore not to use the airspawn as a matter of honor; i found that it was still quite good without it, perfectly balanced even; the only reason it wasnt going higher in BR is because american players at this tier tend to be…ameriCANT…if you catch my drift. I say removing the air spawn and keeping it 4.0 is the best balance for it
F-104C(USA)
9.3–>9.7
The 104C is a 104A with 2 extra AIM-9Bs. the 104A is annoying at its current BR of 9.3, but it is a plane that can be killed relatively easily. the F-104C has 2 extra missiles and sits at the same BR, which simply doesn’t make sense to me.
M1 Abrams
Mode: Ground RB / Ground AB
BR change: None.
Give the original Abrams the M833 round, the M774 pen and damage its pretty subpar to its peers at 10.7. Yes, the tank did use it. Besides there isn’t much difference in game between M774 and M833.
Air Realistic battles
F-84F(GER)
8.3–> 8.0
A decently fast plane that is more than capable of taking out bases. However it has very bad flight performance and suffers because of that, forcing players to take a boom and zoom playstyle.
All standard Leopard 2A4 and Strv121/B add DM33 rounds and lift them to 11.0
Reason: 120mm DM23 is pretty weak against common uptier vehicles like M1A1 series, T-80U series and ZTZ-99s. And currently they often face uptier or full uptier battles.
M1 Abrams and M1 KVT change M774 to M833 and keep current BR
2S38 lift the BR from 10.3 to 10.7
Reason: Why is it fair for a light tank capable of anti-air, anti-ifv roles and damaging enemy MBTs in front of them sit at such a low BR?
T-72AV(Turms-T) lower it to 10.0
Reason: A TVD and a 3BM42 will result in a 1.0 BR lift. Currently it is way worse than ZTZ-96A, and it can hardly fight against 10.3 and 10.7 opponents.
If the Ground RB Battle Rating gets extended
Leopard 2A7V/A7HU, Strv 122B+ lift to 12.3BR
Air Realistic battles
F104S ASA(Italy)
12.0–>11.3
Its a starfighter at 12.0. There is absolutely no reason it should be at that BR, with up to 4 AIM-9Ls with the option to carry 2 Aspide A-1s by sacrificing the internal gun. the 104S ASA is capable of taking out a base, but it’s speed is average at best in a 12.0 lobby and its flight performance is, well its a starfighter.
Air realistic
Ayit (Israel)
9.3–>9.7
Extremely strong missile kit and countermeasures at 9.3. the Ayit nullifies the problems of other A-4s due to it’s much improved engine and its missile loadout of 2 AIM-9Ds and 2 Shafir 2 missiles is extremely broken when most of the other planes lack countermeasures of any sort.
Ground Realistic
Vehicle: Current Nuke Carrier (Su-7/Jaguar)
Pls, gave us proper ones because spoiler, you wont get far with an Jaguar when you are forced to try to dodge an Su-30 which only wants your cheek, (same with Su-7 which gets hunted down due to EF/Rafale and so on)
So, pls, gave us proper Nuke carrier WITH Flares/Chaff
They should move object 292 to br.12
Mirage 2000D-RMV. Air Realistic 12.7 > 12.3 Magic2 with good plane is indeed powerful but only 2 of them simply not enough, especially when it’s uptiered fighting F-15C, J-10A, JAS39 etc
just 0.3 BR higher it have to deal SU33
Don’t remove the only AA that has a chance, that just makes CAS more OP.
Add other AAs to other nations instead.
Ahh finally long needed changes to sim like su27 13.3 → 13.0.
Oh nvm, 0 changes to sim as per usual 😭
Mode: Naval Arcade Battles
Ship: Fairmile D (617)
Change: 2.3 → 2.0
Reasoning: As a wooden vessel, it’s extremely vulnerable to instant destruction by fire when facing comparable opponents. Its 57mm ammunition makes it prone to catastrophic detonation. It’s getting worse to play as a result of the changed naval aiming system. I’d much rather use the Fairmile C (312) with its twin rapid-fire 40mm autocannons, which consistently delivers superior results for me.
Mode: Naval Arcade Battles
Ship: Fairmile D (697)
Change: 2.7 → 2.3
Reasoning: As a wooden vessel, it’s extremely vulnerable to instant destruction by fire when facing comparable opponents. Its 57mm ammunition makes it prone to catastrophic detonation. It’s getting worse to play as a result of the changed naval aiming system.
Mode: Naval Arcade Battles
Ship: Fairmile D (5001)
Change: 2.7 → 2.3
Reasoning: As a wooden vessel, it’s extremely vulnerable to instant destruction by fire when facing comparable opponents. Its 57mm ammunition makes it prone to catastrophic detonation. It’s getting worse to play as a result of the changed naval aiming system.
True… what we realy need is Decompression, THIS alone could solve so many issues (if used correctly)
Ground Realistic
Challenger 2 (Britain)
11.7–> 11.3
I see no reason as to why the first CR2 is a higher BR than the M1A1- Worse round, similar weakspots, less mobility
well that shows how cooked gaijins preceptive on the f16 is. if it given its Aim120s an aim9L-I it should be at most 1 br above the F-16A from USA.