Planned Battle Rating changes for April 2025

Vehicle: Hunter F1
Gamemode: Air Realistic & Air Sim
BR Change: 9.0 → 8.7
Reason:

As per Stona:

this is a Korean Era aircraft, with no AAMs and limited flight performance these days. It should have gone down in BR with the others, but did not. It is stuck facing vastly superior late-cold war aircraft with better flight performance and capable AAMs with no advantage or strength. It should have gone down at the same time. When compared to the Hunter F6 at 9.0 it is hopelessly outclassed at the moment

5 Likes

Two words: Tone deaf
We need decompression. Period.
Raise the br ceiling and stop playing with us.
Review changed.

11 Likes

And type 93 to 9.0

2 Likes

Correction

Pt-76-57 8.3 → 8.7

Add HEVT

U are confusing it with the rafale then.
The rafale does way bettee and has the short range rvc missles to back it up

1 Like

Preferred solution. Overhaul SRAAM (2km range and fix the buggy TVC at short range)

Vehicle: Hunter F6 (Britain)
Gamemode: Air Realistic & Air Sim
BR Change: 9.7 -----> 9.3
Reason: The Hunter F6 has no advantage over the French equivalent that is currently at 9.3 except for the SRAAMs which are in an extremely poor state. Though unlike the Harrier Gr1, actually has a usable airframe. It is also weaker than the Hunter F58 which shares the same BR in SB but has CMs and better AAMs

5 Likes

AMX-40 shouldn’t go to 10.0, it kills the 9.7 lineup and is alone at 10.0. It’s also an objectively worse Leopard 2K.

10 Likes

Vehicle: Sea Harrier FRS1 (SQV)
Gamemode: Air Sim
BR Change: 11.3 ----> 11.0
Reason: The Sea Harrier FRS1 currently holds a Battle Rating in Air Sim that is 0.3 higher than it is in RB and a BR 0.7 higher than equivalent 4x Aim-9L carriers such as the A-10A Late. The Sea Harrier’s main competition at 11.3 is the Mig-23ML/MLD which are superior in every single respect to the Sea Harrier.

In the future, this BR may be appropriate for the Sea Harrier FRS1 but in its current highly unfinished state, it lacks much of IRL capabilities and so needs a lower BR

(as a minor side note, please reclass the Sea Harrier’s to be naval fighters not strike aircraft as this would be a more accurate description of the Sea Harrier. Additionally, this would enable it to be used as a CAP without increasing the SP cost of far better CAS aircraft such as the Jaguar Gr1A or Buc S2B at the same BR in GRB)

4 Likes

I still can take simple T-55A at 8.3 or Object 140 and still be toxic to you. Nothing will changed to good but even more boring and uplayable for more of vechiles.

1 Like

It does not need to face Fox 3 throwers under any condition.

Vehicle: Sea-Vixen F.A.W Mk.2
Gamemode: Air Realistic
BR Change: 9.0 ----> 8.7
Reason: It has no guns and extremely easy to defeat rear-aspect only IR Missiles. Anything with flares renders it unplayable (not that you need flares to defeat the Red Tops, turning slightly is enough). Increasing its BR increases the number of aircraft with flares it can encounter and therefore it is rendered unplayable.

Alternative solution: Give Red Tops their missing All-aspect lock ability and add the Sea-Vixen’s Missing Napalm (2 year old bug report for those)

3 Likes

i mean if we take the Type-93 at 9.3 (it doesnt have IR search) then we should get the Dornier LLADS: (The German Type 93) for 9.3

1 Like

Vehicle: Tornado Gr1 (Britain)
Gamemode: Air Realistic and Air Sim
BR Change: 11.7 ----> 11.3
Reason: It is the weakest of all 6 Tornado IDS aircraft at that BR range with the much weaker MK101 engine, this severely impact the Tornado Gr1’s overall performance. This is partially mitigated by the fact it can carry Mk13 bombs instead of Mk83s, which do allow for slightly more damage per bomb run, but this is a minimal increase in output and only partially mitigates the weaker engines. Additional differences such as PGMs have no impact on performance within Air gamemodes and are rarely, if ever, used.

Compared to the 3x Tornado IDS already at 11.3 (Tornado A200, Tornado MFG and Tornado WTD61) there is no justification at all for this Tornado IDS to be at any higher of a BR and should be lowered to match their rating.

Mk101 engines are ahistorical and should be replaced with the Mk103 engines that all other Tornado IDS have. There is no justification for this nerf. Only area where this change could affect balance is in ground modes with the Tornado Gr1 have a notable advantage over its contemporaries (Tornado A200A and Tornado ASSTA1) then increase its Ground Realistic Battle Rating to 11.7. In no other aircraft is “balanced” achieved through engine nerfs

5 Likes

Vehicle: Tornado IDS (1995) (Italy)
Gamemode: Air Realistic and Air Sim
BR Change: 11.7 ----> 11.3
Reason: It has identical performance to the earlier Tornado IDS aircraft (Tornado A200, Tornado MFG and Tornado WTD61) in every single respect and therefore has no justification for being a higher BR within air gamemodes

4 Likes

mode air air rb
aircraft :(fr) mirage F1C
change: lose of magic 2 12.0 → 11.3

Reasoning:
Currently, there’s a significant gap in the French Air tech tree’s Battle Rating (BR) progression, jumping from 10.7 to 12.3. Players go from flying the Mirage IIIE and F-104G directly to the Mirage F1C. The Mirage F1C has flight performance comparable to the F-4E and MiG-23ML, and its overall weapon load is similar—except for its Magic 2 missiles.

Initially, the Mirage F1C was introduced without the Magic 2s, but they were quickly added to improve the aircraft’s competitiveness, as it was France’s sole top-tier jet at the time. Since then, however, the Magic 2s have been buffed multiple times, and France has received more advanced aircraft and modern variants. As a result, the F1C now occupies an awkward spot in the tech tree: the Magic 2s allow it to secure two easy kills, but the rest of the aircraft feels underwhelming in comparison.

Removing the Magic 2s would open the possibility of lowering the F1C’s BR, allowing the rest of its characteristics—such as its flight performance and gun handling—to stand out more and be better appreciated in a more suitable matchmaking environment.

8 Likes

Vehicle: Tornado ASSTA1 (Germany)
Gamemode: Air Realistic and Air Sim
BR Change: 11.7 ----> 11.3
Reason: It has identical performance to the earlier Tornado IDS aircraft (Tornado A200, Tornado MFG and Tornado WTD61) in every single respect and therefore has no justification for being a higher BR within air gamemodes

6 Likes

Same can be said about several other planes (including subsonics) which already face fox 3 missiles right now.

Vehicle: Su-22M3/M4
Gamemode: Air Simulator Battles
BR Change: 11.0 ----> 11.3
Reason: It has very good handling and decent top speed and can be armed with 6x All-aspect IR missiles. When the average is 2 or maybe 4 all-aspect IR missiles on sub-sonic aircraft like the Sea Harrier or A-10 at this BR or supersonic aircraft like the Tornado IDS armed with only 2x Aim-9Ls at 11.3. It is insane to me that the Su-22M3 can operate with 6x All-aspect IR missiles at such a low BR. It’s low CM count might be why it is at this BR in Air Realistic, but in Air Sim, its just too OP.

2 Likes

Vehicle:IJN Agano
Gamemode: Naval Realistic
BR Change: 5.3 -----> 5.0
Reason: The Agano still has terrible penetration. Additional, it has almost no armour, making it extremely vulnerable to even destroyers. 5.0 is a more reasonable BR for it at this time

2 Likes

In my opinion, if a vehicle had night vision then it should get night vision in game regardless of what battle rating it’s at and where night battles take place. Custom night battles exist, and the Fox can’t use night vision there.
Why does the ASU-85 get to keep its NVD at a BR of 6.3? Is it because it doesn’t get NVD as a modificaiton? Why not just give the Fox and the Scimitar NVD without the need to research it like the ASU-85?

6 Likes