Mode: Tank RB
Vehicle: Leopard 2A4M
BR Change: 11.7 → 11.3
Reasoning:
Does not get the upgraded hull armor of 2a7/strv 122b.
Mode: Tank RB
Vehicle: Leopard 2A4M
BR Change: 11.7 → 11.3
Reasoning:
Does not get the upgraded hull armor of 2a7/strv 122b.
Shvaks are already doing well? Plus the ammo belt is superb.
Lmao
2 mins, go high throttle to reach high alt, then cruise in low to make the max out of it? You’re lucky Gaijin just doesn’t make it so that rocket planes are just on and off boosters.
Don’t get hit then lol?
Half and Half, you get 90 rounds, but the ammo belt is good enough - learn how to lead.
Turning don’t matter when you can pull up in an infinitely and just dictate fights easily in the vertical?
I feel like you’re just BIASED and basing off your opinions on GRB. Play 100 matches with the BI in aRB and come back to me with an informed argument.
No. Clickbait should be 11.3, along with non up armored hull Leo 2s, challenger 2s etc
There’s no way the Abrams tanks are close to strv 122/2A7V.
Its a compression issue ultimately. The 2A7V/122s should be 0.3 higher than pretty much everything else at the moment.
But compared to many, the click bait has:
Assuming that the 122/2A7Vs moved up to 12.3. Some like the CR2s, Leclercs, Ariete, Merkavas etc, probably would still move down to 11.3/11.7 respectively, but the Abrams? No they would remain 11.7
But moving the Click bait down at this time would just be absolute pain for the 10.3s. I dont really play the 10.7 line-up for Britain that much, despite it being awesome because im fed up of being dragged into constant 11.7 matches. At 10.3, you avoid the uptiers fairly well. But I have no idea how L23A1 would do anything vs a Click bait
Make sanse t55 has better mobility with apfsds and more armor against ap shells idk why it was 8.3 to begin with
Why the hell clickbait should be 11.3 when Chally 1 with L23A1 will have no chance to kill it?
While 5sec M829A2 from Clickbait will free kill 2x or more Chally at ease?
low-quality bait
If you really want clickbait at 11.3, Then please suggest ‘remove British high-rank vehicles higher than chieftain’ at the same time.
It will be the same to me.
Sometimes, I think we might need there is downvote in this thread.
Mode: Naval Arcade + Naval Realistic
Suggestion: Increase ship BR cap to 7.7 - 8.0
Reasoning: #1 with the new aiming system in Naval arcade (which is horrible by the way) ship AAA gunnery got vastly buffed making planes of similar BR useless. With that in mind why not try and see how ships will fare against more decent planes. #2 It will help with decompress destroyers from cruisers, cruisers from dreadnoughts and dreadnoughts from true battleships.
Ps: while new aim system didn’t affect RB, due to lack of auto-reload and CCIP aircraft aren’t much of a threat to ships in that mode anyway.
Mode: Ground realistic battles
Vehicles: Merkava 3B and 3C
BR Change: 11.3 < 11.0 / 10.7
Reasoning:
The Merkava 3s performance is underwhelming for 11.3 I find they are more comparable to 10.7 vehicles with some aspects being comparable to a 9.3 vehicle.
Reason 1:
The armour of the merkava 3 is quite frankly dreadful not only is it non existant but the tiger II has equivalent armour protection I mean the tank weights 65 ton and is made of paper even the weakest of early APFSDS have no issue slicing though the armour. The 10.7 T72 and T80 have more effective armour and sit almost and entire BR lower. Overall, the armour of the merkava is virtually non existant and even suffers against large caliber heat rounds which just generally sucks. (MERKAVA HAS REALLY SHIT ARMOUR)
Reason 2:
Mobility, Holy shit the Merkava 3 is slow as a granny must take up to 500m of flat straight terrain to even see 50kph. Having a 1000hp engine great and all but you weigh 65 ton gives around 15hp per ton compare this to the 10.3 T80-UD which also has a 1000hp engine but weighs 46 ton giving it 22hp per ton. Non of this helps with the poor acceleration feels like im driving a dump truck agaist formula 1 cars too slow to reach key positions on the map before the other team get their first. (MERKAVA HAS PRETTY SHIT MOBILITY)
Reason 3:
Armament, Dont get me wrong M322 is mean round and does pack a punch but what I dont understand is why did the Merkava 4 varients with the 120mm get the 5 second reload but the Merkava 3s with exactly same gun didnt. Another thing to justify the BR change is the same gun is on a 9.7 Sabra MK1 which honestly is better than the Merk 3, yes its slower but is smaller while still packing a punch and okish armour. Also you should add the LAHAT barrel launched atgm for all Merk 4 and Merk 3 120mm cannons it’s not a game breaking round and russians get barrel launched ATGMS at BR as low as 8.7, which also to add there is a 105mm LAHAT varient which can be added to the Merk 2. (MERKAVA HAS GOOD GUN BUT SAME THING IS ON BETTER 9.7 TANK)
Reason 4:
Comparability, overall the Merkava 3s performance is much suited for 10.7 environment yes it will have a more powerful round than most tanks at its BR but that doesnt matter when your a glass cannon. Honestly how was the merkava 3 11.3 in the first place I mean compare it to other 11.3s and see the difference its honesty mind blowing seeing how terrible it is compaired id rather use the leopard 2A4 in 11.3 than the merkava 3.
This will 100% be ignored like a gaijin classic I mean they managed to ignore all the other complaints ive made along with not bothering to add a spaa that can reach further than 4km and doenst get 1 flared while russia gets an spaa that can reach 20km, you should have never added the Pansir S1 and just given russia the TOR.
EDIT: Namer 30 to 11.0 are you mentally deranged? All it takes is 1 7.62 to the ammo destroying all 30mm ammo and 2 spikes along with the FCS, tracks and vertical drive you literally become a 64.4 ton brick. Spikes are the most inconsistent crap missiles in the world TOP ATTACK GAIJIN NOT TRACK ATTACK OR FRONT PLATE ATTACK. Ill tell you a tank that does need moving up the 2S38 holy shit stop baby sitting russia and move it up it doesnt belong at that low of a BR its better than both the Namers 💀
Yeah, could be easily done.
Move some 7.0s to 8.0 and the rest to 7.7
Then:
All 6.7 — > 7.3
All 6.3 —> 7.0
All 6.0 —> 6.7
that then leaves 6.0 and 6.3 free to decompress 5.3 and 5.7
Of course there would need to be a little fine tuning here and there, like not all 6.0s would necessarily need to go to 6.7 and a few could go to 6.3 but that would resolve 90% of the issues
Totally agree
Yep, I am one of lucky people who researched most naval trees before Gaijin compression effort began. But it wasn’t fair even back then. Now it is hard to image how some 5.0 Omaha class player will feel when he is thrown against Dreadnoights.
Ideally Naval would require total overhaul with new objectives for different ship classes, but that will likely never happen. So most realistic way to sovle stuff atleast partially is to decompress.
Yeah, I have everything researched (bar warspite) in the British TT and I still get on fine at 5.7, but it is wierd having Invincible in my light cruiser lineup and most heavy and light cruisers being the same BR has never made sense to me.
I have basically never really played the 6.0-6.7 stuff because I unlocked them after Scharnhorst was added and bugger trying to play them. I’ll just stick to Hood, Rodney and soon Warspite for BB gameplay
Hahahaha what ? The m1a2 and m1a1 hc are nearly identical to the CB and woth m829a1 would be 11.7, with m829a2 should rightfully be 12.0
11.3 is a joke the m1a1 rn should be 11.7
The t55a compared to the tts
Has worse optics, no thermal,.no era has a significantly worse round and has reload.
The t55amd1 and am1 should be 9.0. Whem we get decompression.
Th3 ztz88’s are 9.0 and are better in every way bar the composite on tbe turret
In fact Su-25SM3 not better Mirage 2000D RMV in ground rb
Buff Kh-38ML & Kh-38MT can lock to 25 km
Decrease BR (air ab, rb & sb) to 12.0 only
Just change reload time 4s → 3.5s
Add AIM-9P-4 on F-5E (CN) but unchange BR (air ab, rb & sb)
For F-16A Block 20 MLU, increase BR to 13.0 (air ab & rb) AIM-9P & AIM-9L replace with AIM-9P-4 & AIM-9M
I haven’t seen any while in the JH-7,
No shit, and again I haven’t seen any F-16As bombing
I rarely see SU-34s bombing
You mean the GR.4?? The thing that turns like a brick glued to the ground??? And the other strikers are slow af
I’m sorry to say this I think you’re having some serious skill issues or are just playing it wrong
The only real issue it has is fighting FOX-3 carriers with only FOX-2s
Strangely. I do quite well in the GR4. Better than the GR1 despite the higher BR. Actually managed to out gunfight an F-16 the other day, was rather funny :D
HOT-3 & TRIGAT-LR inferior to AGM-114K Hellfire II
You mean EC-665 Tiger HAC ?
But change BR for ground AB only : 11.0 → 11.7
That is, I feel good on my Mirage against the Su-27, Su-33, F-15 in - 90% of all my battles? And others in which the number and quality of missiles is many times better and in all flight and technical characteristics are better (and I have only two playable missiles) MLD - although it does not have the best radar, the missiles have an inertial guidance system and protection from protective dipoles in the frontal part of the projection of the enemy aircraft against the background of the ground, even with a lock failure the missile hits. If you compare missiles, then compare their number and the enemies you encounter. Magic 2 does not give a 100% guarantee of shooting down an aircraft, and its protection against obstacles does not all work. Are the R60M capable of shooting down an enemy head-on if launched from 1 km? MLD is more comfortable because it does not see 13.0 - it has better maneuverability and tears the wing from its speed and dynamics (if not controlled). If you mention radar, please mention the characteristics of radar missiles and their capabilities. I remember it from the moment it was introduced into the game and I know that MLD can now after it has been nerfed more than once. Explain why two magic 2s are equivalent to the Phantom S armament (4 infrared rear + 4 radar)? Why are two Magic 2s better than MLD (4 infrared + 2 radar R24R/infrared 24T)?