Planned Battle Rating changes for April 2025

The bison has a better radar, hmd,.pd and also r27s as well as two r73s

And a good mig21 platform having better aviomic and such.

The mig23 MLD gets stomped by the bison
(Btw 12.3 also means you believe the mig23 MLD.on par with the f18A ajd f16s

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Vehicle: Tornado IDS family(IDS ASSTA1/MFG/A-200/A-200 1995/GR.1/GR.4)
BR: no changes, but preferably all to 11.3 bar GR.4(edit: ARB)
Other changes: one extra 1,000lb bomb on hardpoint 6(centerline)
As dedicated bomber CAS, the tornados were not able to destroy entire bases with their lackluster stock loadout.
Paveways and JDAMs are less relevant in ARB due to the presense of multiple fighters, and they are mostly still relegated to base bombing and therefore demonstrate no difference to A-200/MFG.

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Vehicle: Leclerc S1, S2, SXXI

Mode: GRB

Change: BR 12.0 → 11.7

Reason: Mediocre protection compared to other tanks at the same battle rating. Horrible dart, in fact one of the worst at this BR, the spall/post-pen are horrible which often puts you in really hard situations. OFL 120 F1 is not good enough to keep up with top tier standards. The reason why Leclerc has really good stats is because of the skilled players who control it. Other than that there’s no real reason why this vehicle should be at the same battle rating as e.g. T-90M. Oh but it has 5 second autoloader you might say - yes it does help but what is the difference when you often can’t get through enemy’s weak spot and get a kill in one shot like other tanks can do.

I did not include the AZUR in this list because of a recent buff it received. The addition of LWS makes it unique from other variants as well as having access to AZUR era which might not be as useful as LWS but it’s still a cool feature increasing overall protection, even by small amount.

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ARB F104S TAF 11.3->11.0/10.7 the plane is worse than the MiG-21 bis in terms of its overall characteristics. The weakest premium plane. On ThunderSkill 0.72 kills to deaths. Players have long been asking for a reduction in br.
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stop joking and go outside already

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Lol. Lmao even.

And you know the 1E better than tanks that you’ve played way more, so that’s why you do twice as good with it? Seems legit. Definitely the reason why. Ion_Protogen has the same kind of stats in it where his K/D goes from a 2.0 roughly to a 4.0 and he openly mentioned that. This argument is like me trying to say that my roughly 2.0 K/D in the Somua is only because I know the strengths and weaknesses of the tank and that it’s totally not undertiered lol.

And for that screenshot I assumed you were pointing out literally anything else since barrel sniping is something you can do on any tank, making a breach weakness that does nothing to the crew irrelevant.

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90% of these popular YouTubers have been around since before name hiding was even a thing. It’s not difficult to check their stat card

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Shvaks are actually good now, and are overperforming by quite a bit.

2 mins is enough when your engine at low throttle is more efficient than anything humans have created. You also don’t need to full throttle to get the most out of the BI, unlike the Me-163s.

You don’t need any if you can’t get hit in the first place.

Reasonable, but it isn’t a massive detriment.

Mostly a skill issue. Defending the BI’s BR really isn’t helping you beat the allegations that you’re biases btw.

Anyways, the BI is a 7.3/7.7 plane at 6.7 for no apparent reason. If it weren’t a rare event plane, it would be genuinely pay to win, and that can’t be said about anything else apart from maybe the Kv-1E/B.

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I have used both the Pz.BfW.VI P and the Tiger H1, and I feel that neither the body cutouts nor the cupola are often targeted. I thought the advantage of the 200mm armor on the front of the body and the increased retreat speed were more significant than that.

I thought that was the case, one of the strongest Canons at the moment and has been since Real-Shatter fix right?

I dont play much props these days

My guy have you tried to use the radar on the MLD? It only switches to MTI if it’s almost exclusively looking at the ground. It is so genuinely frustrating to use that I have a better time just sneaking the IR version at people. The R-60M is also one of the most flare hungry missiles in the game, it’s not uncommon to have to go after the flares from other jets somewhat near the target jet, so that mobility comes at a price on top of its very short range. It’s fine where it is.
Meanwhile the F1C is also fine where it is. You get a good armament, mid FM, and a boatload of countermeasures. Between the two I’d rather fly the F1C just because Magic 2 goes brrr and I never run out of flares

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Correct. It’s not as good as the 20mm US cannons, but it’s better than others in some way. They’re also almost exclusively nose mounted, unlike allied or Italian props who usually have them in the wings.

It beats out Mg151s in velocity and range, but not in damage.
It beats the Japanese 20mms in fire rate.
It beats Hispanos in damage and gun placement.

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Mode: Air Realistic Battles
Vehicle: P-47 Family of vehicles -

Thunderbolt Mk. I (British), P-47D-23-RA (Chinese), P-47D-30 (Chinese, Italian), F-47N-25-RE (Chinese), P-47D-22RE (French, American), P-47D-16-RE (German), P-47D (German), P-47D-25, P-47D-28, P-47N-15, P-47M-1-RE (American Bostwick’s, American Lanovski’s), P-47D-27 (Russian)

BR Suggestion: No change
Additional Changes: Add airspawn (with a potential BR raise of 0.3-0.7 if necessary)

The P-47 family of vehicles is just not competitive in the current ARB environment, where climb rate is crucial. The P-47’s climb rate is abysmal, and due to it being designed for high altitude fighting, a P-47 player has to spend 5-6 minutes climbing to altitude (where usually the match is - for all intents and purposes - already over). Giving it an airspawn would allow it to climb to an effective altitude quicker, increasing engagement of P-47 players in the match and allowing for more opportunities for teamwork.

Lol

Lol

Throttle down and you can easily make that fuel load last 10 - 15 minutes in a normal match. It’s more fuel efficient than the Me 163

Skill issue since you shouldn’t be getting shot in the first place. ESPECIALLY when you have infinite energy. Doubly so against props.

BIG skill issue when I can stretch 60 rounds with one gun in the J-7E between 4 guys against sturdier planes. Can do the same thing with the Yak 15 as long as I aim for the right places if you want something closer in br and that gun has awful dispersion.

God has spoken. Return to ground battles.

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Thought so.

I thought Hispanos hit harder round for round, but are wing mounted (usually), have a lower RoF and have very limited ammo for quite a while.

T-72B should defo not be 10.0 lmao. More like t-80UD → 10.7

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in my experience ShVAKs feel a lot like mark V Hispanos, though not quite as good

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Mode: Tank RB

Vehicle: Leopard 2A4M

BR Change: 11.7 → 11.3

Reasoning:
Does not get the upgraded hull armor of 2a7/strv 122b.

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Shvaks are already doing well? Plus the ammo belt is superb.

Lmao

2 mins, go high throttle to reach high alt, then cruise in low to make the max out of it? You’re lucky Gaijin just doesn’t make it so that rocket planes are just on and off boosters.

Don’t get hit then lol?

Half and Half, you get 90 rounds, but the ammo belt is good enough - learn how to lead.

Turning don’t matter when you can pull up in an infinitely and just dictate fights easily in the vertical?

I feel like you’re just BIASED and basing off your opinions on GRB. Play 100 matches with the BI in aRB and come back to me with an informed argument.

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No. Clickbait should be 11.3, along with non up armored hull Leo 2s, challenger 2s etc

There’s no way the Abrams tanks are close to strv 122/2A7V.

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