Rooikat MTTD 9.3 → 9.0
Remove DM33 and move it back down where it belongs
Rooikat MTTD 9.3 → 9.0
Remove DM33 and move it back down where it belongs
AMX M4 → 6.7 -(Arcade)
I don’t understand the logic behind the AMX M4. It goes up to 7.0 to be on the same level as the AMX 50 and the Lorraine 40T.
In comparison, the AMX 50 is better in every way (reloading, shells, armor), so why would I get the M4 ?
Besides breaking a lineup
AMX 13 → 6.3 (Arcade)
The AMX 13 in 6.7 in Arcade will kill it.
AMX-50 (TO90/930) → HEAT-FS (M431 shell)
historically the Bat 25T and the AMX 50/90 can load all the ammunition of the Patton M47, this would transform them into a Swiss Army knife, a fast tank that can handle a lot of tanks in its BR without excelling and without stabilizer.
But without raising it from BR.
Like the Object 906.
Vehicle: Kfir Canard
Game mode: Air RB
BR Change: 11.0 ----> 10.7
Reason: 75% of the games are full uptiers, because of the latest patch grind craze.
You have only 2x AIM-9G, puny RWR that can’t see the Mig 23 and 36 countermeasures.
JA37D, Tornado F3, F4S and of course hoards of Mig 23ML/A/D have become the norm, and everyone knows you have few countermeasures that fire from an awkward angle. You are not fighting, you are surviving.
F-100D (French) → 9.3 in arcade battle.
At the same level as the American F-100D
Ozelot 9.7 → 9.3
IR AA only doesn’t need to be that high
25t tank → HEAT-FS (M431 shell)
historically the Bat 25T and the AMX 50/90 can load all the ammunition of the Patton M47, this would transform them into a Swiss Army knife, a fast tank that can handle a lot of tanks in its BR without excelling and without stabilizer.
But without raising it from BR.
Like the Object 906.
Mode: Air Realistic Battles
Aircraft: J2M3 (JPN)
5.7 → 5.3
Significantly worse than J2M5 above 2000m and subpar speed leave it being quite weak at 5.7 when far better aircraft exist at this BR.
Mode: Ground realistic
Aircraft: Kfir c.10
Br: 12.7 → 12.0 (or maybe even 11.7)
There is no logical reason for it to be in 12.7. There is also lower br aircrafts that has fox-3s and good cas capabilities (F-4F ICE, altough it lacks in flight performance, it makes it up by the number of missiles and the minimal cas ordenance). Also there is so much more and significantly better cas in 12.7 (yes, they will be moved to 13.0 but it makes basically zero difference), with much more fox-3s better flight performance and better air-to-ground missiles (kh-38mt, aasm 250), while the kfir only has 2 laser-gps guided bombs.
F-16A Block 10 Netz from 12.7 to 12.3 and equalize it with all other F-16A Block 10s, since the only difference is the ‘Python 3’ missile, which lacks countermeasure resistance and is not significantly different from the AIM-9L.
M4A1 (FL10) → PCOT-51P, we must give it its best shells + an increase in BR to maximum 5.3
EBR 1954 → PCOT-51P
Despite increases in BR, it was not given its best ammunition to remain competitive it needs its best shells available
TKX (P)
Mode: Ground RB
BR change: 11.7 (proposed) → 11.3 (No change).
Moving this tank to 11.7 with JM33 is simply inadequate, not to mention the fact that it will no longer have a lineup. Compared to the Type 90, it has a smaller ready rack and considerably worse mobility. In return it has better optics. This is balanced, and it should not be a higher BR.
vt5 11.0?why?
T-80UD 10.3 → 10.7
Superior to the T-72B armor similar to the T-90A
The Mirage 2000C-S5 being 12.7 is probably ridiculous, considering it can face 13.7 jets like the Su-27SM, F-15C, and many others that can carry multiple Fox-3s. Meanwhile, the S5 can only carry four missiles: two “mediocre/okay” Fox-1s and two “okay” Fox-2s.
The Mirage 2000C-S4 is basically the same and sits at 12.3—shouldn’t the C-S5 be the same BR? At least that way, it wouldn’t have to face jets carrying 8+ Fox-3s.
Aircraft: A-10 (all modifications)/Su-25 (all modifications)
Game mode: Air Realistic
Change: Added air spawn point.
Reason: This jet family is very slow and usually they do not have time to fly to the battlefield. When they somehow enter the battlefield zone the match already ends or you’re being overwhelmed by enemy planes.
Mode: Air Realistic Battles
Aircraft: F6F-5N (All)
Change: 4.3 → 3.7
Reasoning: Although it is armed with two cannons, the F6F-5N still uses the same powerplant as the original F6F-5 (BR 3.3). As a result, its flight performance suffers due to the added weight and drag from the cannons and radar pod. Every time you fly it, you’ll struggle to keep up with your team because of its extremely slow climb rate. Cannons alone should not justify an unnecessarily higher battle rating.
Mode: Air Realistic Battles
Aircraft: F4U-1C
Change: 4.7 → 4.3
Reasoning: I believe this Corsair is significantly overtiered, as it shares the same 3.0 airframe as the F4U-1A (USMC) and F4U-1D, along with the same powerplant—not the more powerful F4U-4. While its cannons and dive speed are impressive, gaining altitude is necessary for effective boom-and-zoom tactics. However, the F4U-1C suffers from a poor climb rate, causing you to lag behind your team at the start of the match and struggle to secure an altitude advantage as often as you would with other aircraft. Personally, I’d rather fly the F4U-4, as it delivers much better performance compared to the F4U-1C. Cannons alone should not justify an unnecessarily higher battle rating.