You wanna bet how many people will mention the merkava will smash(insert probably the worst 9.0 tank in game)? In all fairness it should get M426 once it gets to 10.0 then we can talk
Still id prefer the TTD over it for obvious reasons
Isn’t the Pgz going to 9.0 this update as well?
And anyway, on what basis does this vehicle even go up? I don’t believe it is outperforming other 7.7 CAS by any margin. Sure it is owned nearly exclusively by experienced players, but it’s not a very efficient CAS due to having only 1 missile.
The KV-B/E is a menace lol. That’s coming from someone that owns both of them too
KV-7 is not even close to E/B
it is going to 8.7 you already face it.
Its the only tracked double 35mm KDA I ever played and probably will ever enjoy, alphas and F-84s are getting swatted like fly, with that being said, you can make a case for other dual KDAs namely the gepard
agreed. Nerf radar spaas that also can just ruin everything else
disagreed. its a dart spamcanon, just laser and hold down left click
Vehicle: M60A3TTS(China)
BR: 9.0 to 8.7, RB/AB/SB
Other changes: none
Inferior to the American original in firepower and the lack of ERA. One notch lower should be fine.
I think same! Own it and uptier is catastrophic! Cannon very weak and only feasable on 4.0 or below…many weakspot in front make tank easy target for experienced tanker enthuisiasts and beginner players with aim assist. Please no change from 4.0. Also agree on premium.
this may be the most liked comment in this forums history damn son
I don’t complain about PGZ going up… this is more than obvious, i just mentioned it, since it affects other vehicle i was talking about, the H-34
I dont think the US 7.7 gets much attention once the XM800T is out again anyways lol
QN-506
RB
10.0 → 9.7
Compared to other vehicles with Fire-and-Forget missiles, the QN-506 is sorely lacking in one major feature: mobility. The QN502 missiles are extremely unreliable at killing enemy ground vehicles in most situations on most maps, and are best used as an anti-helicopter weapon, while the QN201 missiles are utterly useless despite their stated penetration. Vehicles like the Freccia and KF41, while not exactly great, can compensate for this with good mobility to complement their autocannon, but the QN506 simply cannot.
Mode: Ground Realistic Battles.
Tank: Merkava Mk.1/2B
Change: 9.7→9.3 (revert)
Reasoning: The Merkava Mk.1/2B has next to no advantages over even 9.3 tanks and does not have the flexibility to fight 10.7 tanks. The Merkava Mk.1/2B lacks mobility, rate of fire, armor protection, and a potential lineup to be moved into the 9.7 bracket.
Tank: Merkava Mk.2D
Change: 10.0→9.7 (revert)
Reasoning: The Merkava Mk.2D is barely superior to its tech tree counterparts and does not have the capabilities to fight 11.0 tanks.
Tank: Namer RCWS-30
BR: 11.0→10.7 (revert)
Reasoning: The Namer is an IFV with limited ammo capacity, and its armor is already pathetic. It carries very little spike ammunition and has no lineup of its own. Putting the vehicle up makes little sense when the BMP-2M and 2S38 are just as good, if not better, in many aspects and have not seen similar treatment.
Please, Gaijin, as a plea from all Israeli players, do not nerf these already hard-to-use vehicles. Their performance is not based on their capabilities, but rather ours. As Minor Nation players, we perform better than Major Nation players because we have more experience on average. By Nerfing based purely on statistics, you leave Major Nation vehicles untouched because inexperienced players use them more frequently than ours. Please do not kill the Israeli 9.3 and 9.7 lineup. We did not receive a new tank this patch to fill Tech Tree gaps, and we’re already starving for a reason to play the Tech Tree.
KV-1E, KV-1B
RB
4.0 → 4.3
The armor protection on this vehicle makes it incredibly abusive at 4.0. With the KV-1 ZIS-5 having moved up to 4.7, as well as the KV-1S now moving up to 4.3, this should also move up. It has no business facing 3.0 and even some 3.3 tanks, which have essentially no chance of fighting it.
M60A3 TTS (China)
Add M774 APFSDS
It is worse than the American M60A3 TTS and only has access to M735 APFSDS, which is not sufficient at 9.0. Gaijin has previously demonstrated that adding ahistorical ammunition types for balance is an acceptable solution, chiefly with DM33 on the Type 16 MCV. This should be the same case.
One should not only focus on penetration… for example, what good is 800mm of penetration if it takes one minute to reload? The reload time and mobility of the vehicle are crucial factors, and when you look at the current numbers, they speak for themselves. In RB, the vehicle has a 3.0 K/D ratio, and in AB, it even has a 7.0, so an adjustment is necessary
Air RB, Bf 109 Z, 4.7 > 4.0, or add air defense fighter spawn, or add MG 151/20 cannon modified parts.
This plane has good climb rate and speed, but this is only advantage it has. The maneuverability of this aircraft is so poor that even bombers like the B-25 are more agile than it. Although it has four MK108s as weapons, it is very difficult to use due to its poor trajectory and velocity, this gives it no advantage against any fighter at same BR unless your enemy didn’t notice your attack.
In summary, 1. this terrible airplane really needs a lower and more suitable BR to improve its experience;
or
It should have a air defence fighter spawn like Hornt Mk.III in game.
or
MG151/20 cannon modified parts should be added, so the MK108 can be replaced for better shooting experience.
Why move the TKX (P) to 11.7?
Japan has no other ground vehicles at 11.7. This change essentially up-tiers every 11.3 Japanese vehicle to 11.7.
And why are other over-performing tanks such as the Begleitpanzer 57, TAM series, Gepard, and ItPsV Leopard staying at their BR? The TKX (P) dies to a Begleitpanzer when shot from the front.
I hope the people at Gaijin will one day realize that there is an issue with over-BR’ing minor nations while major nations can get away with similar performing vehicles simply due to quantity-over-quality.
Panther D
RB
5.3 → 5.7
The Panthers A and G are now at 6.0. The Panther D offers the same protection, improved mobility, but a harsh reduction in turret traverse. It should not be able to face 4.3 tanks (such as the KV-1S), many of which have no chance in a frontal engagement, which becomes even more severe at range.