Tanks that are in 8.7, DO NOT CHANGE TO 9.0! Even more so if it’s premium! What are they going to do against 10.0? Absolutely nothing! Since most of them already have thermals and from 10.0 to 11.0 is where most battles are concentrated! ALL T-55s are not good enough to go to 9.0. Making these changes will only be killing more vehicles in the game.
Instead of making these changes that will not solve anything, they will only make things worse, change your matchmaker’s BR! Instead of a +1 and -1 MM, make one of +0.7 and -0.7 of the player’s BR. Simple, easy and practical and it will benefit ALL vehicles in the game and solve hundreds of imbalances that you are not even looking at yet! Do this and forget about these stupid spreadsheets full of makeup.
This way, a player who, for example, is going to play with vehicles from 10.0, will no longer fall against 9.0 or 11.0, but will fall at most against 9.3 and 10.7, which are levels with many vehicles!
I’ve noticed that all BRs ending in .3 and .7 have the most vehicles and they can close fights most of the time and there’s no need for a 9.7 to fall against 10.7, falling against 10.3 is great! This is a much more advantageous change than changing vehicle by vehicle like they’re doing. Be smart, please! The WoT and AW devs are already stupid enough.
YES! The current italian F-16A ADF is a fantasy version that never existed. It’s using weapons that it never had, and missing the weapons it actually used. Not to mention the avionics that comes with making the plane Amraam compatible.
Agreed except I’d move it up in air RB as well. To keep it at the same BR as the F-104S and Tornado IDS when they have rear-aspect only and only 2 9Ls respectively, would not be fair with the phantom I’m assuming have at least 4 9Ls alongside its better radar and SARH options. Alternatively and ideally tbh the Starfighters and all Tornado IDS variants should move down in RB at which point it becomes less crucial to move the Phantom up, though 11.7 might still be fitting.
It finally happened, the plane that terrorized new players(especially the ones that played bombers). Now they need to lower the altitude but increase the forward distance of dive bombers airspawns(I think that would fix the problem?) so they can’t as easily bomber hunt.
i support all the changes above, but i still want to mention a few overpowered vehicles:
(germany&france)CLOVIS: GRB 8.0>8.3
(germany)Class 3(p): GRB 9.0>9.3
(sweden)SAAB 105G: GRB 8.3>8.7
(israel)magach 5: GRB 8.0>8.3
and a few vehicles too weak:
(germany)Tornado IDS ASSTA 1: ARB 11.7>11.3
(great britain)Tornado GR.1: ARB 11.7>11.3
(italy)Tornado IDS(1995): ARB 11.7>11.3
(italy)Tornado IDS MLU (RET.8): ARB 11.7>11.3
(china)m60a3 tts: GRB 9.0>8.7
there is maybe other unsuitable BRs existing, because i havent played all the vehicles in game.
Moreover,(for example)the vehicle TO-55(soviet union) is apparently too overpowered at 8.0(since it has gun stablizer) but weaker than T-55(soviet union) at 8.3. This cannot be sovled by simply changing the BR and we should consider separating the vehicles in 8.0 into two BRs.Thank you for reading.
German Tonkas have superior engines, otherwise yeah they’re the exact same FM. And yes 100% the tornados are overtiered in ARB, I would even say move them all down to 11.0 because right now they’re entirely uncompetitive with very average speed and mediocre turn performance with only 2 Aim-9L. Yes they carry lots of bombs but that only makes you even slower and tbh bombing shouldn’t be the main focus of ARB balancing. In terms of air-to-air the Tornado IDS has no business facing 12.3 vehicles in an uptier. Decompression could probably solve this but we know the likelihood of that happening…
Air realistic battles
Ayit 9.3->9.7
Missiles with absurd range/turn for 9.3 alongside flares. Basically a10 jr, and even though it’s in Israel tree it isn’t even that rare to be seen in game, so there must be some statistics to back this up. Doesn’t matter if it’s slower and out turned by everyone else it’s too good at third partying from a long range.