Mode: Ground RB
Vehicle: Type 69
Change: 8.0 - > 8.3
LRF and dual plane stabilised and decent traverse rate, definitly too good for 8.0, ammunition is a limiting factor but 400mm Penetration HEAT-FS is still absolutely fine for 8.3
Mode: Ground RB
Vehicle: Type 69
Change: 8.0 - > 8.3
LRF and dual plane stabilised and decent traverse rate, definitly too good for 8.0, ammunition is a limiting factor but 400mm Penetration HEAT-FS is still absolutely fine for 8.3
FV4030/3
Ground RB
9.7 → 9.7
Remove the L23 APFSDS, with the Rapier moving to 9.7 a decent lineup is forming at the BR (FV4030/3, Rooikat 105, Harrier GR3, Rapier) but by moving it up the FV4030/3 you stifle that lineup. Although I can see the FV4030/3 is quite effective, so I propose removing APFSDS, leaving it with the L15 APDS and HESH, this would limit its capability in frontal engagements at range, and at close range leave more of a chance for counter play as L15 cannot reliably front penetrate T-64B, T72M1, ZTZ96 etc without aiming for weakspots, essentially turning it into something akin to a Churchill gameplay wise, good armour with a poor gun. (Not trying to say L15 is bad however, it would fairly reliably deal with every else with a decent aim.)
I did have another idea which I’ll elaborate on in another post
Mode: Ground RB
Vehicle: Wiesel 1A4
Change: 7.3 - > 8.3
Consider changing to Light tank class or removing scouting
As XM800T is moving to 8.3 may as well move Wiesel up too, it has one disadvantage in slightly limited arc, but it also has thermals SPAA spawn costs, LRF and still scouting, it is ludicrous to be placed at 7.3
Because its not, sure it doesn’t have the most flares, but Fakour and R27R1 are good mainly the Fakour and the IR missile is meh but its not useless, considering how good Fakours are they make up for the rest of the kit lacking, if i had add on fuel tanks id be a monster for close range after using my Fakour, occasionally i use Sedjeel to hunt people who are oblivious to using their brain at high alt or i use them as Psuedo Fakour as they hit targets below me.
The F14 FM leads a lot of people i to thinking theyll win the turn fight but with SIM keybinds i turn within their circle and clap them, the o ly reason i die is because i over extend or get 3rd partied. The radar leaves a lot to be desired but its not the worst ive ever used. Learn your keybinds and pick your targets once you’re out of Fakours and you can get 2-3 kills with just your guns and left over missiles.
If it got new IR missiles great, if it doesn’t oh well it doesn’t change my love for clubbing the 13.0’s with it.
Mode: Air Realistic Battles
Vehicle: F-14A IRIAF
Change: Add R-73
Reasoning: This is currently the highest battle rating aircraft in the entire game lacking an all-aspect heatseeking missiles. This aircraft’s BR placement is complicated due to the advanced Fakour-90 missiles, however once the Fakour-90s are expended this aircraft is extremely difficult to use with its bad RWR, AIM-9Ps, poor engine thrust, and lack of countermeasures. This encourages toxic passive gameplay with F-14 IRIAF players, where they are not capable of competing against late fourth generation fighters in close range engagements, so instead they fire the Fakours at long range and return to base, sometimes leaving the game or repeating. Many other Fox-3 carriers 13.0 that also are lacking in performance, such as the F-4F, have access to all-aspect IRCCM heatseeking missiles, while the F-14A IRIAF doesn’t even have access to a normal all-aspect heatseeking missiles.
The aircraft currently features the R-27R, however, this missile only saw limited testing, while the R-73 on the other hand was also proven to see limited service and testing. There is no historical reason why this addition cannot be made based on the precedent that has been set on adding the R-27 to this airframe.
Pantsir-S1 = 12.0
Type 81 (C) = 11.7
HQ17 = 11.3
It’s just a joke. If gaijin think it’s normal, it’s useless to explain anything to them.
Mode: Any mode
Tank: Pt-76-57 (USSR/Russia)
Changes: Move to rank 6 (with improved reward modifiers if possible) and add the scout drone modification
Reasoning:
a6m5 ko
5.3 → 4.3
air rb
reason: 2 20mms, you are the slowest plane of the br, also made out cloth so you are not survivable at all, this plane as similar FM to the other 4.3s
Rip TKX (P), I was going for Japan 11.3 lineup but Gaijin had to ruin our lineups again…
Are you sure about that ?
Those shells are one of the worst darts in the game. DM23 blows them out of the water.
can we get a strela br increase please?
The AMX-13 is already terrible and overtiered at 6.7…
Why move it up to 7.0???
Oh right… Yall are the same people who put the FL11 above the M24 Chafee in BR despite the M24 being better in every way…
Alright lets compare the T-55AM’s to other MBT’s at the same BR since for some reason out of all these changes this is what most concerns you.
USA - M60A1 Rise (P)
Germany, OH WAIT they don’t even have one! I’ll compare it to the 9.0 Leopard A1A1 then
Trades no LRF and worse armor for a slightly better shell and reload
GB - Chieftain MK 5
Japan, yet again no 8.7, sp I’ll compare it to the Type 74F at 9.0
Notice how it’s much more comparable to the T-55’s than the 8.7’s? It trades off armor for a better shell, which is what 2 vehicles at the same BR should do. The T-55AM’s are much more comparable to 9.0’s than 8.7’s, but I’m sure its every other vehicle that needs a BR change and not them. Also I didn’t even mention the ZTZ88’s which are literally the exact same vehicle with worse armor at a higher BR
Mode: Ground RB
Vehicle: Type 81c
BR: 11.3 > 11.3
Reason: Lack of radar, no ability to protect itself, can struggle to gain lock.
Type81c isn’t comparable to something like the ADATS which sits at the suggested 11.7 and definitely shouldn’t be .3 below Pantsir.
We need to be buffing anti air at the higher ranks not nerfing it.
Also leaves the 11.3 Type 90s with the 9.3 Type 93 as anti air which is completely inadequate.
Mode: Ground Realistic Battles
Tank: AMX-40 (France)
Change: 9.7(current)→ 10.0(proposed) → 9.7(this suggestion)
Reasoning: The composite armour offers very little in terms of protection, same gun as AMX-32 (9.3).
The only boost is to the engine, getting 500 more HP for the proposed +0.7 BR increase is crazy, the tank is fine at 9.7. It’s a good trade between armour and speed, it does not need the increase in BR.
The shell also has trouble tanking out more armoured tanks like T-72 or T-80, imagine what it’s gonna do in a full uptier.
EDIT: As I’ve seen after reading more of the comments on this post, the adding of more composites in the turret
F-16A OCU (Japan / Thailand)
All Modes
13.7 → 13.0
Remove the ahistorical AMRAAM (Bug Report) and HMS. Even with HMS, it is not at all suited to fight the majority of jets it currently faces, including the vastly superior Rafale, Eurofighter, Su-30SM and F-15E.
Its main purpose should be a CAS fighter, as it was IRL in RTAF service; Gripen C, F-15J and F-15J(M) are better air superiority fighters and don’t provide the CAS the OCU could provide at lower BR for tank line ups.
All game modes all tech trees.
M24
3.3/3.7 to 4.0/4.3.
Reason:
M24 is very mobile stabilized light tank with a gun superior to that of other 3.7s.
AMX-13 FL11 was moved up to 4.0/4.3 when it was correctly determined to be over-performing.
I agree, vehicles like this continue performing well even when you raise their battle ratings. If anything, vehicles around 9.0-10.0 typically actually feature less side and roof armor than vehicles between 7.0 and 8.0. It would benefit 6.7s without negatively impacting performance of these vehicles.
yeah, at 8.7 there is very little reason to use it over the Vickers Mk.11
You should really come up with something better, these BR changes are a late April Fool’s joke and the fact that you still don’t have the courage to change naval BR 6.0 to 7.0 and go beyond 7.0 actually shows me how indifferent this company Gaijin is.