So many of these changes weren’t asked for and weren’t needed. The vehicles the community wanted to go down didn’t go down, and and undertiered vehicles didn’t move up.
You are going to kill 7.0-8.0 by moving the Korean War jets down, they were fine where they were.
Some years ago we had on average way better pilots pilots in Air RB - and i had the pleasure to face masses of Meteors and F-80s (with were actually 300 kmph faster on the deck) in the very common full uptiers to 7.0 whilst flying the pre-nerf Re 2005. So what?
There is not a single aircraft in the BRs up to 6.0 faster than an Wyvern with 650 kmph up to 1.500 meters. Just look at the data sheet - and thanks to its air spawn it can easily outclimb all standard fighters up to 4.500 meters.
Even whilst diving on them - you have to very precise with your approach as a Wyvern with altitude reserves can use your energy losses whilst diving on them to neutralize your energy advantage.
That is exactly the way it should not be used in a fighter role and also valid for a lot of real fighters - good pilots use BnR and remain untouchable.
The high energy loss is just a result of using mouse aim. Energy losses are strongly minimized when flown with a joystick - ask experts like@MOBB if you don’t trust me.
I mean i got your point as the Wyvern is your most flown aircraft, but the sheer performance advantage plus 1.200 rounds 20 mm is simply way too much to counter for newer players. And BR adjustments shall improve balanced game play.
The French Roland is massively limited in its vertical drive ~40° vs the ~85° of the US and German ones, I’m not sure if it has the Roland 3 missile either. All 3 kinda died due to the SACLOS changes
You mean the German motor torpedo boat? I would also like to know.
I agree. At that BR with a destroyer spawn the Hoquiam is pretty much unplayable.
The M-17 going up doesn’t make any sense to me. It will just face destroyers that it can’t deal with. The mines are just an exposed giant ammo-rack that blows up the entire ship when it’s hit. Unless you remove that feature like you did for torpedoes, there is no reason to take mines to battle.
I completely agree with this, a 1.0 uptier was fine when it meant you would be fighting moderately more advanced tanks/aircraft, but right now that the difference between A-10s with Aim-9Ls, hundreds of countermeaures and guided weaponry, and a G91 with no countermeaures, no IR AAMs and only MCLOS weaponry
Because the AMX gets GBUs… Dude do you even think before you comment you have the best CAS platform for the BR, It’s a strike plane so It gets balanced for its CAS capability. Hell even at 10.7 It’s still the best CAS plane at the BR (Compare it to A-7E, Su-22UM3K, Su-22M3, [Few comparisons off my head]). It definitely deserves that battle rating.
These jet air changes are insane, the worst changes i’ve ever seen in one of these and i’m sorry to say but considering how many questionable ones there have been over the years that is a tall hurdle, you have the Mig-15 at the same tier as the Vampire, in a downtier it can see the Spitfire Mk24, it will see the first generation jets with regularity.
This isn’t a fight, this is just a pheasant shoot, most of my me-262 games were during the days it fought the Mig and the Sabre and every single kill I got in those days was because someone else made a mistake.
None of the higher ones make any sense either, as it stands early/mid jets are misery for the middle part usually, this change doesn’t fix that, it makes everyone miserable, revert these, don’t try and patch them, revert all of them and take a good look at the balance overall here, you can not fix it by lowering the planes you intend to, the whole area needs an overhaul but even status quo would be better than this.
I love War Thunder, I’ve played this game for over a decade, these changes have no business existing.
11.0, it has target tracking, kornet, atgm fire on the move, proxy fuze atgm, apdsfs.
yes, but i’d much rather see the UD and AV turms go up to 10.7.
i personally love it for it’s 8km radar allowing to nuke helis from the sky. 9.3 with only HE because i want to keep it’s AA capabilities (especially those pesky alouettes and alike that you can’t lock on to with manpads).
it’s fine where it is, it’s a top tier hellcat. Maybe m774, but for increased post pen, that is lacking.
I think the Swedish A32 and J32 should be down tiered by .3. My reasoning for this is the F100D (i argue the american/french equivalent) is faster have 4 aim 9es (as opposed to the J32s 4 aim9b). Some may say the j32 has 30mm cannons as opposed to the f100 20 mm however there are only 360 rounds and the f100 has 800 rounds. Meaning you have to be smarter with your shots. The only other thing is a mildly better turn time but considering the j32 doesnt have combat flaps i see that as negligible.
dca 40 is already at a ridiculous br where it’s useless. Those aas don’t need to go up, they need to get their ap belt nerfed to the ground (1 in 4 ap at most).
So now the G.91s (excluding pre-series) have a higher Battle Rating than the F-86s and Mig 15s… it’s ridiculous. Someone should do comparative reviews, you are not obligated to do periodic revisions, but when you do, do it better and take more time. This process has been a continuous mockery for years and shows little preparation.
Excuse me Gaijin but are you feeling all right? Everything okay there? Hellcats going to 6.0?? russians and germans crying that much about flanking? now what? zsu 57-2, t44-100 and su 122-54 when up tier( and dont joke about up tier is a rare, i have them constantly)??? You joking? im constantly having up tiers and it hard as it is… hell, give them 7.0 because why not ?! ppl crying because they cannot use brain and watch flank and yeah, just lets nerf hellcat, no problem with hellcat on flank if it cannot pen russian op napkin projects…flanking op… what im suppose to do now with my line up with hellcat and jumbos at 5.7? I WANT A REFUND
Thats just a different playstyle though, the F-100 is faster and has better missiles, allowing boom and zoom attacks, where the J32 can be used (to a limited degree) in energy fighting
To be honest, we simply need to start making decisions on how to balance SPAA. Do we balance off antitank capability, or off of antiair capability.
Honestly imo it should depend on the vehicle, stuff like the L-62 ANTI II and other such 40mm barges that lack proxy should be balanced off the AT role, with a secondary SPAA role. (The same goes for the Lvkv, etc.)
Wheras more dedicated SPAA should be more balanced off their SPAA role. (Missile SPAAs, etc.)