I havent finished the coastal line yet and not played many of the destroyers in a while. But yeah, probably does. I often find myself in the Town-Class Cruisers. But they are not that great at the moment. SAP got nerfed, and now they probably shouldnt be 5.7. Especially not those with 3 guns not 4. Would make far more reasonable 5.3s.
Though I think they really need to move all BB and BCs up 1 full BR and spread the cruisers out more. You cant fit such a range of Light and Heavy cruiers into 1 BR bracket. It just doesnt work. Probably needs 2 or 3 BRs just for Cruisers for any semblemance of balance.
Indeed. Currently the max br should be streched out to at least 8.7. 7.3+ for battleship, 5.0-7.0 for cruisers, and rest unchanged.
And yes i do want to see modern technology involved as anti-ships, would be a good way to encourage more spawns.
Id love 1970/80s ships, but god knows how they’ll balance that. Saw a Bravy 1 shot a Graf Spee the other day. Things only gunna get worse with actual anti-ship missiles
Well, when missiles get added to naval, I’d like to see all missile carrying ships move up to a BR higher than WW2, so they can only face other ships that also have missiles and or countermeasures.
I didnt word that clearly, I mean involving modern CAS. Due to how CAS attacks in a single plane and involves the player dying, they are more often than not kamikaze runs or relies on a big bomb ie FAB-5000 or HC MK1.
Oh boi, oh oh boi, those already poor Me262 and F84B are going to face mig15 and saber, they gonna get destroy. I’m not playing other than Russia and US at 7.0-8.3 after this BR
I don’t like the BR changes for the T-34 and M18. You guys are making the USSR 4.0 lineup too crowded and ruin both USSR 3.7 and US 5.7 lineups, again. I am still unhappy about IS-2, M4A3E2 and T20’s BR change, it makes me feel WW2 US and USSR players were discriminated.
On the other hand I think L-62 ANTI II should be move up even more, and SAV.20.12.48 should go to at least 4.0.
Another way is to let the player control a group of 4-8 aircraft that they spawned just like how realistically anti-ship raids shall be done, and switching between them, like how singleplayer battles work. Of course, this is a lot harder to balance, and sure split BR would meant unique BR for naval, hopefully. Ships also have unholy AA firing accuracy.
That is an overstatement that hasn’t been a real problem in modern War Thunder, only with a few exceptions (mostly new vehicles that ended up being raised in BR, wether on air/ground/naval).
There have always been some vehicles that are tuned up in every bracket, and it has always been like that for a reason and it’s how the battle rating system works. Because of the nature of the game it is basically impossible to have a purist type of balance in absolutely every single bracket, so it just becomes wishful thinking and pretending that only because of the vehicle you target as “OP” goes up in br does not entirely mean that some other plane won’t become the king of the bracket it’s just an illusion.
The M551(76) is a light tank, and should be used accordingly. Mobility + stabilizer is a very good combination, allowing you to move quickly and fire at the same time. This reinforces the first five layers of the survivability onion.
More armored vehicles tend to also be slower, which means they have less ability to affect those outer layers.
the M551 is a Light Tank, It is much faster than the ones htat are more protected, in which case they have glaring weak spots that are well known. Or are casemate tank casemates which are miserable to play
sur eit is a heavy tank meta at that BR but it does not mean the M551 deserves to be the same BR as the LeKPz M41 when it is superior in all but the HEAT (More Reliable but only 254mm pen)
I feel like having a gamemode without either the iron grasp of CAS or a near-useless zombers is good. Plus, the arrogant pilots make for pretty spinning wrecks.