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Most only got lowered by 0.3 which doesn’t take em out of IRCCM SAM range.
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Uptiering strong vehicles is better than downtiering weak vehicles.
Vehicle : AMX-13 (HOT)
Mode : Ground Realistic
BR Change : 8.3 > 8.0 or 7.7
Reason : It’s the AMX-13 from 7.0 with 6 missiles HOT which are mounted upward making them almost useless below 600m.
gem…
The IS-2 was at 5.7 many years ago and it also did go to 6.0 at some point before moving to its current BR at 6.3, but at that BR it extremely underperforms and many vehicles can outplay it really well especially stabilized 75mm and 76mm because it can one shot the IS-2 turret. I wouldn’t say it’s equal to M4/T26, but performance is overall about the same: bad hull armor and okay turret.
Real, nobody talks about how the early sams ruin the day of almost any no flare subsonic plane like an f86. Even if poor g overload they have such range that anything with dumb bombs has little change getting close unless going super low on a map that gives cover for it.
It’s surprisingly one of the ranges where spaa actually dominate.
China
PGZ04A
Ground Realistic
9.3 → 10.3
Long range IRCCM missiles, with the added bonus of having guns to fend off close range strafing/rocket attacks. IRCCM does not belong facing flareless post-war jets.
(note)
In accordance with early SAMs going up, the following planes would also have to be raised:
A-4E (Early), Ayit, Hunter F.58, Yak-130, A-4E Early (M), and A-4E.
Vehicle: L-39ZA/ART
Gamemode: Ground Realistic
BR Change: 7.3 —> 7.3
Reason: The aircraft may surpass its counterparts in terms of attack potential (which amounts to 8 kills, which is not an exorbitant figure, and many lower-ranked aircraft have much greater potential and realize it much more successfully), but its flight characteristics significantly lag behind all other aircraft, and even mid-tier anti-aircraft tanks have no trouble countering it due to its low speed and fragility (whot is shown by its normal monthly statistics, which are at the level of other aircraft). The main complaint is that the 7.3 setup is being destroyed; Japan already has a limited range of combat ratings, and the Albatross filled the attack gap for this setup and almost all of Japan’s rank 5 aircraft. With increasing BR, this gap reappears, and there is no replacement aircraft for the numerous 7.3 tanks.
The T26E5 going up is silly. It uses the bog standard 90mm round, which while good, already struggles against some mediums and a lot of heavies at the 6.7 battle rating.
The armor is great but only against completely unaware players or for trying to take advantage of panicked shots from players under duress. It is not something that is overly hard to kill as long as you slap it in one of its multiple weakpoints.
Are we really going to say that the T26E5, with it’s M82 shot, is really equivalent or better than,
The Tiger 2 105, the T29, the T-44-100, Object 268, or that it is comparable to the IS-3 in its heyday at 7.0?
Look. I love the T26E5, but if you’re slapping a decent chassis with a gun that can already be anemic, especially at range, up to 7.0, it’s kind of ridiculous. It already faces HEATFS, it already faces the occasional missile, it still gets demolished in any half decent circumstance against a long 88 or a 122. I understand that the American 6.7 lineup is strong, but this genuinely feels silly. It’s a fun tank to play, and not a bad one to play against in any means.
Eremin’s Yak-3(e)

- Air Realistic Battles: 4.3 → 4.7
Reasoning: I have already explained the reasoning for moving the Yak-3 to 4.7, and the Yak-3 (e) should be moved there as well. The Yak-3 (e) shares the same engine and 99.9% identical flight performance as the Yak-3, although it is slightly lighter and has marginally better maneuverability. It also retains strong 20 mm cannon ballistics, which make securing clean kills relatively easy.
Moving it to 4.7 would still leave it comfortably balanced at that BR.
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You already moved this to 4.7 but only in AB, sharing the same BR as the standard Yak-3, so why not in RB too??
T26E5
6.7->6.7
Currently it’s planned to be uptiered to 7.0
The tank absolutely does not deserve this, it already barely even performs decently at its BR, and especially with king tigers and IS-1s moving down, moving the tank to 7.0 is a death sentence. It performs decent against long barreled 88s and can still be penned by the 122 easily, and the giant wrappers also sought help its mediocre gun. Moving it to 7.0 makes it face HEATFS, large caliber AP, jet aircraft for CAS , and much better armor than a 90mm can handle
Japan
Type 93
Ground Realistic
9.3 → 10.3
Long range IRCCM missiles, also on a small difficult to spot Humvee. There’s not much counterplay as it can only reliably be spotted after firing. At 10.3, it would face places with targeting pods and munitions with cameras to help spot it. IRCCM does not belong facing flareless post-war jets.
(note)
In accordance with early SAMs going up, the following planes would also have to be raised:
A-4E (Early), Ayit, Hunter F.58, Yak-130, A-4E Early (M), and A-4E.
you are just gonna spam that for every spaa arent you, no matter if you still are totaly wrong in that topic
I don’t quite understand your point. Could you elaborate?
The EFT wins also based on the 360 degree rwr with no blind spots, meaning you don’t lose info based on your plane’s orientation. The “MCM meta” is definitely not prominent enough to nullify the EFT’s in almost every other scenario
Give it the 2 extra pythons and move it to 11.7
I may not have it spaded but its pretty good even stock and am loving every second of it.
all those ground kills are from ground rb as well.
USSR
ZSU-23-4M4
Ground Realistic
9.3 → 10.3
Its missiles are weaker than the Type 93’s or Fim-92Ks, however it gets good guns that cover close range to compensate. That being said, they’re still long range IRCCM, and IRCCM does not belong facing flareless post-war jets.
(note)
In accordance with early SAMs going up, the following planes would also have to be raised:
A-4E (Early), Ayit, Hunter F.58, Yak-130, A-4E Early (M), and A-4E.
Ground realistic
T72A
9.3->9.7
Most things at 9.3 are just a glass cannon with no armor but the T72A has both the firepower and the armor, and it’s hard to shoot out its barrel. I don’t think it’s so much worse in other categories to make up for it.
Vehicle: Pantsir S1
Gamemode: Ground Realistic
BR Change: 12.0 —> 12.7
Reason: Other 12.0 SPAAs don’t come even close in terms of capabilities, the 11.0 - 12.0 CAS planes that face this MONSTER literally have almost no chance to kill it. The only weak point of Pantsir S1 is it’s users. No matter from what perspective you look at it - it is underBRed.
By increasing the BRs of SPAAs at the same time as lowering the BRs of a bunch of jets you are making it worse for both ends of the spectrum.
You are effectively nerfing the counter while buffing the thing that is meant to be countered at the same time.


