Reason: Daimler was one of the primary recce cars of the British Army from 1941 to the mid-1960s, and is is done a considerable disservice by being portrayed just as a Rank I light tank.
where are my smokes, Summer?
When compared to the SdKfz 234/2 Puma, the humble Daimler has a lot of similarities;
Both vehicles are equipped with a reversible gearbox, allowing full-speed travel in both directions.
Both vehicles were equipped with multi-barrel smoke grenade dischargers, with Daimler receiving them post-WW2.
Both vehicles are equipped with a small-calibre, high-velocity gun. Puma has an advantage in penetration, while Daimler has an advantage in reload speed.
Between the Harry Hopkins (not the vehicle’s real name) and the SARC Mk VI (6pdr) there is a sizeable BR gap, into which the Daimler could quite happily slot. With Scouting, smoke, and the mobility advantage of its historical reversible gearbox, an improved Daimler could be a real asset.
Bonus round;
Even if not equipped with the 2 pdr Littlejohn attachment, the Littlejohn’s 2 pdr APCNR ammunition (2 pdr SV Mk I or Mk II) could also be added to Daimler for an APCR equivalent.
They just forgot to include it in the spreadsheet. There will be changes, but they’ll just implement them without consulting us and without giving us any say in the matter. There’s no way to discuss what we can’t see.
At the very least, we could include a brief note in the main text stating that there will be no changes to Air Simulator battles.
It’s because newer players don’t know how to fight it. A good player can wipe out an entire team in a downtier. People need to learn the tank’s weak spots. You can knock out some of the crew by shooting the cupola, and it works especially well with the Russian 85 mm.
Blame the German players for this thing going up in BR.
You know, with Gaijin removing the Ho-Ri, maybe now is the perfect time to also remove the Chinese M10 and the Chinese T-34 Obr 43. Just considering that both of them are ahistorical, with the 76 just never being used by China at all and the M10 being sold to the ROC sans armament (hence why they modified them with the Type 91 Pack Howitzer). If we’re removing stuff because it’s ahistorical, then I think clearly both of those should also get pulled.
Vehicle: Sd.Kfz.234/4 (Germany)
Game mode: RB
Battle rating: 4.7 to 4.3
1. The Sd.Kfz.234/4 shares the same chassis as the regular Puma (Sd.Kfz.234/2 at BR 3.7). Any tank capable of destroying a standard Puma can easily destroy a “Pak Puma” Sd.Kfz.234/4. However, the Pak Puma suffers from severe tactical limitations:
a. The Sd.Kfz.234/4 cannot be driven in reverse towards the enemy to use its rear engine as a shield to absorb shells, because it lacks a 360-degree rotating turret.
b. While the Sd.Kfz.234/2 features a fully enclosed turret that grants the crew basic protection against low-caliber HE shells or near misses, the Sd.Kfz.234/4 is open-top. This makes it extremely vulnerable to severe damage or overpressure. It can be easily strafed by aircraft or pinned down by small-caliber machine guns from both tanks and planes, whereas the standard Puma would take little to no damage.
c. If the Pak Puma Sd.Kfz.234/4 is immobilized due to transmission or engine failure and the enemy falls outside its limited horizontal gun arc, it becomes completely defenseless. In contrast, the standard Puma can still rotate its turret 360 degrees to return fire (even if with a smaller caliber gun).
d. It lacks emergency smoke grenade launchers. This creates a worst-case scenario when immobilized: the vehicle’s only defensive option is to manually fire smoke shells, provided the gun happens to be facing a useful direction.
2. The weapon is a 7.5 cm PaK40/3 L46. This gun is already available at BR 3.0 on the Marder III H, meaning it is not a modified, more powerful variant, nor does it fire better ammunition. Let’s analyze the stats of the vehicles using this gun:
Marder III H (BR 3.0):
Reload (Basic crew → Ace): 6.5s → 5.0s
Vertical guidance: -9° / +9°
Horizontal guidance: -28° / +28°
Sd.Kfz.251/22 (BR 3.0):
Reload (Basic crew → Ace): 7.6s → 5.9s
Vertical guidance: -6° / +22°
Horizontal guidance: -22° / +22°
Sd.Kfz.234/4 (BR 4.7):
Reload (Basic crew → Ace): 7.6s → 5.9s
Vertical guidance: -5° / +22°
Horizontal guidance: -20° / +20°
As we can see, it features the worst gun depression (-5°) and the worst horizontal guidance compared to its BR 3.0 counterparts. Due to this heavily restricted gun depression, it cannot exploit hull-down positions like its little brother, the Puma Sd.Kfz.234/2, which boasts a much better -10° depression.
3. The Pak Puma is currently the only German ground vehicle at BR 4.7, meaning it has a non-existent ground lineup. At best, it can only be paired with aircraft like the Bf 109 G-6, the Pucará (which is moving to BR 4.7), a few bombers, or for the bolder players, the Bf 109 Z.
I believe a temporary or trial BR adjustment to 4.3 would be reasonable to see how it performs against the other “monsters” that various nations already field at that Battle Rating. In my opinion, it would be an interesting experiment.
Thank you to everyone who took the time to read this post :)
Let’s not go overboard, there are dozens of vehicles that would have to be hidden, if we go that far
Though I agree, either all ahistorical stuff is bad, or none of it is. I would rather have the ahistorical stuff stay, than to have all of it be hidden (or even entirely removed).
Not really, if you think about it. With the two Chinese examples I gave, the T-34 Obr 43 was never used by China and was added based on the fact there’s a single tank in a Chinese Museum. In actuality, the vehicle is likely an example from NK. I suppose the best option would be to keep it, but reflag it and remove it when the United Korea TT pops up.
As for the M10, I wouldn’t advocate for its full removal; rather, I’d like to see Gaijin remodel it as they did for the CV90. That way we get an actual unique and correct vehicle out of it, and the M10 can stay in the TT. In general, this is the option that I favor, and what I think should be done with the Ho-Ri Prototype.
it is by far the worst plane at 13.0
yes it gets amraams, but you need to be within 15km or less for them to actually be of any use, and if you want to bring more missiles you lose your boll pods just so you can bring extra aim-9Ms which you’re not fast enough to use them in a dogfight, and if you use the centerline missiles so you have more than 2 missiles and the bol pods you lose your guns which is necessary
it has no flight performance, no defense, a little bit of offense
Maybe its just me, but something should be done about the Yak-3 meta. This plane never runs out of steam and outspeeds / climbs everything. The 20mm ammunition seems to onetap/cripple.
So, RB Air:
Yak-3P 5.0 to 5.7
Yak-3U 5.7 to 6.3
I know the statcard values don’t look stellar. Just two guns etc. But ingame simply unstoppable, at any relevant altitude.