There was a report on all P-47’s but it was rejected because it would need BR adjustments (why bro just like move them up? Why do you sell 90 dollar crap then???)
Yes, that’s correct. D-28 runs on 100/150, and P-47M is stuck with 100/130.
Doesn’t make sense for the P-47M in this situation, as the P-47M fleet was stationed in England and given this fuel meant for to counter lethal German threats like the Me 262.
I made a proposal for this.
Should the Do-335 at 4.3 come up or nah? practically the same as the 4.7 one
Ohh I thought you were replying to P47D28 suggestion and not F8F’s. The main issue with it is the ahistorical overheating - it suffered from overcooling at high speeds.
Both are quite mid and I’ve never seen one do well.
acceleration of an early jet practically and very bad in headons because they can’t pull away.
Oh yeah, no worries. The 115/145 fuel setting is for US Navy props in the postwar environment.
I have heard that Pacific-based Mustangs were even given 115/145 in 1945 for experimental purposes. I need to research this area.
Why would I get a vic if it doesn’t earn me SL or RP what kind of sense does that make?
mmm naval Mustang 🤤🤤🤤

yeah thats why im saying it should be 6.0
BM Oplot (both Chinese and Japanese) RB BR 12.3 → 11.7
Basically the T-80UK with different name and worse protection. Same awful gun handling, it’s not top tier vehicle
You haven’t even played any of these machines, and in nine battles on the Marder you only have 1 kill. Are you going to continue saying that these machines can do everything and everything is fine?
On Ratel 20 you have 0.5 KD, It’s 6.7 and even has an ATGM (I would like to have ATGM instead of the stab, at least something could be done with them)
SUB-I-II - one kill in 20 battles, and in terms of speed it’s not much worse than the vehicles I propose to lower, and its belt is armor-piercing.
should i continue?
I wrote something similar above, but it still seems to me that its place is 12.0, despite having a decrease in armor and gun depression angles, we have some kind of buff to the reverse speed. His stats aren’t so bad that he deserves a 11.7, but a slight reduction is still necessary.
Thank you for looking at my stats. Those totally reflect my experience when facing these autocannon spam vehicles or what I have seen others do with them. (if you had taken a bit more time to look at my stats in general, you would be able to tell that most of my K/Ds aren’t good)
I’m currently looking at the vehicles that you face at 8.3 and most of them have weakpoints that can lead to kills.The soviets less so than the other nations, but still, enough opportunities for kills.
The more modern a tank is, the easier it is to kill them using the 20mm APDS.
About the general statshark stats for these autocannon vehicles, you should be able to tell that none of them have positive K/Ds (or K/Ss), even the BMP-2, BMP-2M, BTR-80A, BTR-ZD, R-3, Ratel 20 and Marders. That’s the nature of vehicles with a high skill floor and high skill ceiling.
Sorry man - but 2 topics:
- The P-47s in general became thx to the flap nerf (for all models) barely playable - it became very complicated to execute energy traps as you can’t bring guns fast enough on your enemies. Same as high speed dog fights as the flap deployment speed is way too low.
- Without the flap nerf i would have agreed
As a side note: The air brake is very effective and is for experienced players a real benefit as you could play BnP (Boom and Park) - as the flaps allowed high agility even at high speed and with a good timing you could stay very long (with a very long gun time) behind an enemy when dropping on an opponent.
Its a compression issue. The P-51H superior to A21R yet lower in BR. We’ve been asking for months if not years to move P-51H up but Gaijin refuses to do so. So if the ideal can’t be done we should either up the fire power or put it at the same BR as P-51H
I just took this vehicle into several battles and even killing a Bulldog took me an unforgivably long time (it’s the only light tank I encountered). Then I looked at the crowds of T44s, IS2-3s, and T10s. I think it’s obvious that you have to let most of the enemies pass and hide (after all, if you’re spotted, you have no chance). My stats for this vehicle slightly below 1 KD, which is better than most (but for me, it’s a terrible result). Again, the overall stats are 0.5 KD, which is one of the worst results in the game. I play on this car, and even when driving behind an enemy spawn, I just stand there helplessly and watch the enemies driving by, realizing my weakness on this vehicle.
Vehicle: USS North Daktoa
Mode: Naval Arcade/ Relastic
BR change: 6.3>>>6.0
Reason: Its armor is fine but the fact it has guns is a problem dealing damaging a light cruiser and not being able to penetrate a battlecruiser and with a limited range.
The M1 Abrams is arguably already the best all around 10.7 MBT, it doesn’t need further buffs in the same way that the Challenger Mk.3 doesn’t need L27, the T-80B doesn’t need 3BM-46 or the Leopard 2A4 doesn’t need DM33.
This is one of the few BR’s where all four nations have relatively balanced MBT’s.
M833 was introduced after the M1 entered service.
Furthermore, War Thunder doesn’t adhere to historical ammunition loadouts, and that doesn’t even really exist as vehicles used different ammunition loadouts depending on the point of their service lives.
The T-64A doesn’t use 3BM-32 in-game either.
American tanks DO use ERA.
American tanks in War Thunder on the whole are excellent, with the M1’s now being the best tanks across any top-tier nation.
T-64 is the counterpart to the M60, Leopard 1, AMX-30 and Chieftain, so T-64A to 8.3 when?
Yes, many autocannons have poor stats, but isn’t that a reason to change them? Something needs to be done about this, and I proposed my solution specifically for these two vehicles. And I remind you that the R3 rides on 6.0 and doesn’t break the balance, so why should these two vehicles, with similar characteristics, be so much higher? Among all the cars with autocannons, these are the worst. I can find at least a minimal advantage in others, but not in these.