Vehicle: Ta 152 C-3
Gamemode: Air Realistic Battles
BR Change: 6.3 → 6.0/5.7
Reason: Far worse than the Ta 152 H at 6.0, which (despite being great) is only good because of the energy retention provided by the extended wings. Only a slight upgrade to the Dora models. Very poor manoeuvrability, poor climb at most altitudes. Strong guns and an airspawn do not justify being the same BR as a P-51H-5 which outperforms you, and by a long long way, in every relevant flight performance metric.
basically you’ve proven yourself that the statistics youve brought up arent reliable either
my opinion is that its overpowered doing CAS
whatever its doing in other gamemodes i dont care
remove ballistics computer :pray:
Vehicle: J-22M1A
Game mode: Air and Ground realistic
Change: Add R-60M air to air missiles
J-22M1A should go up to 10.0 in air rb together with the change of it going to 11.0 in ground rb on the condition that it receives R-60M air to air missiles. The R-60 missile option is even visible in the cockpit…
kek
you are insane
Yes, range matters and not the pull, thats why for most of the last year the best plane in term of KpS and KpD was Rafale with MICAs which have none of the range and all of the pull
Also curious you state that AMRAAMs are the defining missile of ARH tiers and then proceed to have KD of around 1 on two F-16s.
Vehicle: Me 262 A-1/U4
Gamemode: Air Realistic Battles
BR Change: 6.3 → 6.3
Reason: This vehicle is already undertiered. It is untouchable if played passively. Props have no hope of killing it unless it makes a large mistake. The 50mm is difficult to use, but has great ballistics and the vehicle is so much faster than the props that it can just keep disengaging and re-engaging until it finally gets an easy shot. Of course this will perform poorly on playerbase wide statistics, but that isn’t relevant here. Every vehicle in the game, no matter how offensively poor, needs to be balanced defensively too. It should not have the option to just run all game and stay alive if the pilot decides they want to do that.
Vehicle: He 162 A-2 and He 162 A-1
Gamemode: Air Realistic Battles
BR Change: 6.0 → 6.3
Reason: Untouchable if played passively. Better acceleration than some 7.0 jets. Poor playerbase wiede statistics due to high skill floor as prop players adjust to the different thrust curves provided by jets, and also the lack of strong armament.
Puma vjtf 11.0➡️10.7
Reason
The puma vjtf is a normal puma with a gimiky missile that doesnt do much damage or miss
Or give it more missiles to match other spike platform’s
Vehicle: Me 262 A-1a/U1
Gamemode: Air Realistic Battles
BR Change: 7.3 → 7.0
Reason: Much worse flight performance than the already mediocre Me 262 A-1a at 7.0. The airspawn and improved armament help make the playerbase wide statistics look okay - but these are just early game bomber/attacker kills. This vehicle has no capabilities at all when it comes to facing vehicles above 7.0.
Vehicle: F-86K (Germany, Italy and France)
Gamemode: Air Realistic Battles
BR Change: 9.0 → 8.7
Reason: Much worse than the CL-13B Mk.6 at the same BR. Similar characteristics to the Lim-5P/MiG-17PF at 8.7, but much stiffer and not as fast either. The AIM-9Bs do not justify its BR.
Its way better than CV90 Mk.4 Should the MK4 be downtiered to 10.3 in this case?
They should add autotracking to the cv90mk4 and its progammable rounds
it doesnt have IR tracking but it has autoleading when you follow a target
Gaijin is never adding IR track to the CV90’s, They hate the tank
Vehicle: P-16
Gamemode: Air Realistic Battles
BR Change: 9.0 → 8.7
Reason: The only thing this vehicle really has is strong mid-range acceleration. The top speed is not very high, it doesn’t hold speed very well, it doesn’t turn well. Strong guns and AIM-9Bs do not justify the BR placement. Doesn’t even do well on playerbase wide statistics.
Yes, but my argument is that the reason there’s a statistics difference is because the Su-30MKK has a better kit and a better matchmaker. This is just a difference in opinion you provide. In the end the developers must decide whether these obvious differences are large enough to warrant a reduction in the battle rating of the Su-30MK2 AMV.
Also on the popularity of requests for premium flankers to go up in battle rating, this change would benefit 14.7 players, because now they’d get to farm the massive amount of new 13.7 planes in the matchmaker, which are actually 13.3 planes. Also you provide no proof to your claim of the Su-30MK2 AMV being closer in performance to 13.7 aircraft, it is worse in every way than the Su-27SM found at that br, having a worse flight model and 2 less fox-3 missiles (important as this means it has 8 fox-3s, just like the F-15s found at that br). Furthermore the statistics clearly show otherwise for the Su-30MK2, but I can see the Su-30MKK going up to 13.7 as a compromise.
Vehicle: Alpha Jet A and Alpha Jet A JaboG 41
Gamemode: Air Realistic Battles
BR Change: 9.0 → 8.7
Reason: Far worse flight performance to the thai variant at 9.0. This vehicle was completely balanced at 8.7 and had no reason to be moved up.
Vehicle: Yak-2 KABB
Gamemode: Air Realistic Battles
BR Change: 2.3 → 2.7
Reason: Only slightly worse than the I-29 at 3.0, which already performs very very well. Airspawn, strong guns, good climb and manoeuvrability. This plane stomps lobbies at low tier and has no business being 2.3.
Don’t move f14 iriaf
Reason
The plane wouldn’t perform well against most planes at the br and it dont deserve to face 14.7
lie
The better kit is barely arguable.
PL-12s are worse than R-77s
PL-8Bs are debatable
Su-30MK2 also has NCTR over Su-30MKK
Matchmaker is the same.
Su-27SM is effectively a 14.0 plane. Literally better than every 14.0 we have right now.
Both the premium flankers and Su-27SM sit at too low of a br
Su-30KM2/MKK are better than every 13.3 aircraft and superior to various 13.7 vehicles

Arguably better at 13.7 than the F-16C

Easily better than the F-16A OCU

Better than the Su-34

Better than both 13.7 F-16s here

Better than the F-16AM here

Better than the squadron gripen easily

Better than the Sufa

Most likely better than this too

Possibly even better than the gripen C and F-2A for 16v16 air rb
These flankers are easily on par with both the MiG-29M and MiG-29KR


Which sit at 13.7 (Their only advantage over premium flankers is the radar and the KR has the better fm for duelling)
Vehicle: Yak-1B and Yak-1B (Germany)
Gamemode: Air Realistic Battles
BR Change: 3.0 → 3.3
Reason: Extremely capable and very META all around package. Fast, climbs well, holds speed well and is manoeuvrable. Stronger than the Yak-9 at the same BR and a sidegrade to the Yak-9M at 3.7. Definitely should go up.