Planned Battle Rating Changes (August 2026)

atleast the IRIAF has teeth in the form of Fakour

Vehicle: AMX A-1A
Gamemode: Air Realistic
BR Change: 11.0 —> 10.7

it does not perform better in any form compared to the tech tree version
the flight performance is identical, the main armament is a tradeoff for more trigger time but less reliable velocity, the missiles are worse as their speed is limited by the airframe and the missiles bleed speed at such a rate that they don’t hit their maximum G load that would make them better, added with the flare hungryness that they perform more like an R-60m
whilst ground ordinance is practically the same

3 Likes

Venom FB.4 to 8.3 in realistic battles.

Given the speed and acceleration of the aircraft it is not suited for 8.7, especially its counter Mig15bis being at 8.3. With the top speed of 1045kph its impossible to perform at uptiers. It should be lowered to 8.3 so that it can see its actual counterparts and not 10+ year newer supersonic fighters

7 Likes

L-39ZA/ART Albatros (Japan): 7.3 => At least 8.0, even 8.3 at GRB.

Reason: Zunis + CCIP and flyes pretty well unless you go slow.
It can unrange SPAAs with the zoonies, even the early radar ones like M163, where its effective to like 1.5K

And does not make sence at same BR as MB-326K … CCIP on its own should add like .7 to its BR.

At ground it can do way more damage then even many 8.3 jets.

9 Likes

Can you find the one in the French tree

Vehicle: MiG-29KR
Gamemode: Air battles (All)
Changes: Add R-77-1 to loadout and BR increase from 13.7 → 14.0

Reason: Give the MiG-29KRs its full weapon loadout, since right now its weapons loadout leaves it without any real BVR weapons with only R-77s and R-73s. So giving it the R-77-1 would make it be able to have a BVR weapon and also make it somewhat unique from other fulcrums weaponry wise

12 Likes

Vehicle:Z15 Erich Steinbrinck
Gamemode: Naval Realistic
BR Change: 4.0 -----> 4.3
Reason: The AA guns firepower on it are too over power and do a lot damage on coastal ships, so it should be increased to 4.3, just like Kleber.

1 Like

Vehicle: Russian tech tree
Change: all have 1.0 br increase
Reason: player statistic

7 Likes

Vehicle: Scimitar mk2
Gamemode: GRB
BR Change: 8.3 to 8.0 OR give it the experimental APFSDS
Reason: Even once thermals resolution is corrected to the “gen 3” setting (this is more correct to the real world resolution) the additional size and bulk of the vehicle is a far worse overall package to the 7.7 scimitar. It is not on par with the warrior ifv so should not be the same battle rating

10 Likes

I’m dead set against power creep and top-tier balancing ruining WWII battle tiers. Any tank tweak that cuts reload time and makes vehicles feel identical? That’s the first thing I refuse to get on board with. How on earth does the Panzer IV share the exact same reload speed as the short-barrel 75mm M4 Sherman? By the late stages of WWII, there’s no way those shells punch through enemy armor just as well as the Panzer IV’s rounds

Vehicle:Bretagne
Gamemode: Naval Realistic
BR Change: 6.7 -----> 6.3
Reason: The main gun lacks sufficient penetration and the ship lacks AA guns

2 Likes

They’re reshuffling a BR that actually wasnt as problematic as a lot of things above it.
Gotta give it to them, they sure know how to mess things up

1 Like

Gun was finished, plans were built up
Go check out the Ho-Ri suggestion, partial prototypes are sufficient enough as a vehicle in war thunder

1 Like

Ground RB
Badger

9.0 → 8.7

Since the Chieftain 10 and 900, and Rooikat MTTD moved up it is without a lineup, and is also not particularly good either

10 Likes

Vehicle: MiG-29KR
Gamemode: Ground battles (All)
Changes: Add Kh-31AD and Kh-31PD to loadout and BR increase from 12.3 → 12.7

Reason: Right now the MiG-29KR has the same loadout as other Fulcrums at 12.3 with only the base model of the Kh-31 available to it. Making not really be any distinguishable from other Fulcrums and as a end of line naval fulcrum it should receive its best weapons it can use in game.

5 Likes

Vehicle: Tornado GR.4
Gamemode: Air Realistic Battles
BR change: 12.3 → 12.0
Reason: At 12.3, this plane is inferior to JH-7A in almost every way. It has very little air-to-air combat capabilities, only having 2xAIM-9M and a cannon. Yes, it has an HMD, but it doesn’t have an anti-air radar, and it can meet advanced ARH missiles such as R-77.

6 Likes

Vehicle: Su-27SM
Gamemode: Air Realistic
BR Change: 13.7 → 14.0
Reasoning: The Su-27SM has a better missile kit than every other plane in its battle rating outside of the Mirage 2000-5F/EI, while also having one of the fastest airframes at its BR, besides maybe the F-16C. If this isn’t enough, its flight performance is also one of the best at 13.7, where performance wise it beats almost everything at 13.0-14.3 in a dogfight, except for the JAS39C, F-2A, and Eurofighter.
Even if the radar may be fairly weak, it is still significantly better than that of the Mirage 2000-5F, which was moved to 14.0 purely because it has an incredible missile kit.

4 Likes

A6M6c

  • Air Realistic Battles: 5.75.3

Reasoning: Arguably the worst-performing Zero in the game due to increased weight from the increased armament. I don’t need to say much. Revert this proposed BR change.

16 Likes

The T20 is highlighted with an explanation in the announcement as to why:

fix damage model of all t80
Autoloader model, installed on all of t80 tanks (t80ud, u, uk, ue-1, um2, bvm, etc) have problem with fragmentation, making all shells installed in it invulnerable in some cases

Other T series tanks doesnt have such problem

1 Like