- ty
- perhaps from your point of view
Sure, I don’t exactly quiver in fear when I see them. Point is though that if a T20 from a good squadron is on the flank of the map you did not choose, chances are your team is about to be exterminated and he’s about to get a nuke unless you go there yourself to deal with him.
Like I already said… I am a regular at this BR:

And I see T20s get nukes very often. I also see experienced players who only play the T20 and either get the nuke, or leave after one death, what do you think is dictating this peculiar behaviour? Does this look like a normal premium played by regular players to you?
Check Statshark for the last month, the T20 is in the top three for KPS and K/D, it’s competing with stuff like the KV-220 in terms of these statistics, can we please drop the fiction that this is a terrible tank only played by God’s chosen WT players?
Like, bro, look at this:
If you’re being honest with yourself, you know what this means.
In the best case you will get another shitty leopard 1 lol
If you want decompression, you have to stop constantly reducing the BRs of vehicles.
Compression is a result of BRs being reduced and powercreep.
Thanks to the compression we get even more powercreep, so we end up in a vicious cycle.
It’s the easiest approach, but not a healthy one. Again, player performance (or efficiency) can be used as an indicator, but it shouldn’t be a factor when it comes to moving vehicles down in BR.
When it comes to moving a vehicle up in BR, player performance obviously can be used as a factor.
These top BR increases almost never help to decompress the BRs below ~10, I understand that it’s a slow process, but that process can be a lot quicker when you don’t move a bunch of vehicles down in BR whenever you raise the BRs of vehicles in the same range.
Either one would be fine. They honestly should adjust vehicle specs more often for the sake of balance, especially reload time and turret/gun traversal speeds changes would help avoid vehicles becoming cannonfodder (or bullies).
All m48 suck ass they literally must be buffed
That’s only viable if decompression is your sole objective. If you make F2P MMOs for a living though, you will have to reconcile decompression with lobby population spread, hence you would never tie your hands by only forcing yourself to move vehicles upward. That’d be an insane way to develop such a game.
It’s the only approach that makes sense if your primary objective is to keep players playing.
If this was a single player game it’d be a whole other story.
It is the only factor that matters to keep the game well populated.
Ironically this is one avenue where they did tie their hands, since the adherence to technical fidelity limits their ability to do that. When you only have reload speed and BR, your options are limited…
Personally I would like them to be far more proactive and aggressive with BR changes as well as dynamic SP cost changes.
I said 2 x R-73s. And oh yes, suddenly a 3rd gen with 4 R-73s is equivalent to the F-15A with 4 AIM-9Ms and 4 AIM-7Fs. Incredible analysis
MiG-23’s flight model may be better than Phantom. But Phantom’s better BVR missiles and ESPECIALLY the quantity of it, and the better avionics (radar and RWR) makes it better than the MiG-23MLD. I play both F-4J and MiG-23MLD, and both are perfect at their BRs.
Should the MiG-23 be 12.0 with the R-73s, that would make it a weaker alternative to the MiG-21 Bison at 12.3 (which gets the better 2 x R-27Rs and 2 x R-73s). The only advantage the MiG-23MLD have over the Bison will be top speed and rate fight capabilities. Hence if you wanna make it move to 12.0, the 2 x R-73 upgrade would be perfect
Its not just about the loadout, as I said, the MiG-23 FM makes up for it. You can’t compare a missile bus with a much faster and agile fighter by just looking at the loadout
By that logic the 12.0 Tornado ADV should also go down in BR as well?
SPAA’s using 35 mm Oerlikon KDA and compatible systems.
BR: As is
Change: Remove APHE from any belts containing such and giving Target Practice rounds (TP or TP-T, basically, solid shot) in place of APHE.
Shooting in general direction of the enemy should NOT be awarded with brainless and easy frags. That way SPAA (at 8.3-9.3) would become less toxic and frustrating class to encounter and not eliminating capabilities to destroy tanks when some brain power is used.
Vehicle: M1A1 AIM, and M1A1(GB)
Gamemode: Ground Realistic
BR Change: 12.0 —> 11.7
OR Add M829A2
Reason: Is that this vehicle is simply a copy of the M1A1 with an improved thermal imager, which shouldn’t result in a rating increase like the one seen with the MBT-2000 and Al-Khalid-I.
Also, the lack of a powerful round for tanks that are virtually identical—like the Click-Bait with the M829A2. These two tanks cannot have the same battle rating.
What about other SPAA with AP? Nerfing some of these SPAAs won’t do anything
Because compression = good
Also a bad comparison because the MBT2K has more armor coverage and there’s the T-80UD/BE in the same tree which is a step higher than the T-80UD due to gen 2 thermals
APHE
I mean they probably should be able to fight tanks, but not in the way like current 8.x do. Like ItPsV is NOT ok with such characteristics.
Vehicle: Type 75 SPH
Gamemode: Realistic
BR Change: 6.3 —> 6.0
Reason: Reduction of BR following the rest of the artillery tanks (M109A1, 2S3M, PLZ83, Rochev)
The Type 99 and at a lower BR the Type 75 are not clones.
Furthermore unique? It’s totally fake, so shouldn’t be in the game. If you want real unique WWII Japanese stuff you should play the Chi-nu or the Na-To.
It means german players at 5.7-6.7 are mostly oblivious and all the noobs play there because they heard germany had the best tanks in WW2.
Vehicle: Ta-152 C-3
Gamemode: Air RB
Br: 6.3 ----> 6.0
Reason:
it gets outperformed by everything at 6.3
You can either have decompression or you can have a good population spread, but you can’t have both at the same time. Gaijin themselves have hinted at their unwillingness to take proper steps towards decompression because they don’t want to risk increasing queue times.
By moving BRs in both directions you just shift the compression around.
Changing what ammunitions are available to a vehicle is an option as well, they just almost never do this.
While the amount of such vehicles is limited, those with hand-cranked turrets can have their traversal speeds adjusted.
They could also use the ammo crates as a balancing factor.
Dynamic SP cost definitely would help in certain cases, especially when it comes to SPAA and certain other autocannon vehicles.
More aggressive BR changes would require more frequent BR updates and, if done in both directions, would absolutely destroy game balance.
You are just as oblivious because you are refusing to read. You are speaking of the T20 as a tank that “almost nobody plays” while it’s been in over 100k matches for the past month alone.
If the reason for its stats is that German players are so dumb, why isn’t the Super Hellcat in that top 20? Strangely enough, the only other two American tanks in that top 20 for KPS are the T18E2 and the T14! And if you look at K/D, you once again get the T18 but with the M26E1 displacing the T14.
What does that tell you? Where’s the T29? The Cobra King? Literally any other American premium in this BR range that fights the exact same dumb Germans. Why aren’t they getting a flat 3 K/D and 2.5 KPS?
It’s almost like the vehicle itself is busted.
If you share a KPS list with the E-100, the KV1-B, the Ka-Chi, the KV-220 and the IS-7, sorry to break you, my dude, but the source of the good stats isn’t the players, it’s the goddamn tank. Stop insulting everyone’s intelligence.
The AN/APG‑59/60/61 are essentially copy‑pasted radars in our game with no real differences between them. However, due to the HMD integration with these missiles and the specific mechanics of the ASB mode, they simply don’t perform as effectively as they do in ARB. To make matters worse, because of its BR, this aircraft constantly faces much tougher opponents, such as the MiG‑29, which makes flying it significantly more difficult.
