Eh see if it goes down the Sturmi and Stug IV could take its place but gaijin would put Sturmi at 6.0 lol it’s probably gonna be a menace for sniping, I think most people play it like a psuedo heavy and play too close range with it which gets them killed. It’s a long range fighter and medium. It’s solid when played to its actual strengths, I think maps are it’s biggest downside. Rank 3 has so many tiny maps that don’t allow for snipers to fully utilize their kit imo, which is why I think it’s fine at 4.0 but again to each their own (also because the Italian 4.0 prem lineup is freaking crazy at farming SL for me and the Stug is my fall back vehicle if I need to bully the enemy team lol. For close range maps I play the sherman
What is the probability of lowering the battle rating of the F-104S TAF to 10.7–11.0 by removing, in some cases, even its useless AIM-7E Sparrows? Considering that radar lock is only possible at close range (4 km), is lost against chaff, and the radar has extremely poor detection capabilities; that the radar forces you to give up your nose-mounted armament; and that the AIM-7E Sparrow has poor maneuverability, it would not be much of a loss. By removing the AIM-7E Sparrows and lowering the battle rating, the aircraft could perform better as a dogfighter rather than simply farming bases in a single sortie. Moreover, this aircraft often faces opponents like the MiG-25, where its radar-guided missiles are fired at you, and you don’t even receive any warning about it…
from my observation less new players play italy than any of the three major nations, and Gaijin decides when it should get buffed or nerfed according to statistic unfortunately
The III/IV would be ok at 3.7 if they just fixed this one issue. It has the incorrect engine, giving it way better mobility than other equal BR shermans.
https://community.gaijin.net/issues/p/warthunder/i/0mCfhx6QXzhz
Player statistics in this case, so yes, this is why I fundamentally disagree with the entire April 2026 changes spreadsheet for the Japanese and Italian props.
Add mk310 shells for all 30mm bushmaster carriers that have auto tracker
Same 'tarded changes as per usual. Keep moving up turnfighters cause american players are braindead and only turnfight everything. Not a single USAF prop went up
1 step forward, 2 backwards again.
Mk24 again at 7.0??? How stupid
its fast and can notch quite easily all you really need it isnt that bad in a dogfight either against the heavier enemies like the su33
British Phantom is in a worse situation it is on 12.0 and it got only basic Aim 7E NOT DOGFIGHT, or the Japanese F-4EJ Kai which is in 12.3 while yes it got Aim 7F and Aim 9L missile it usually fights Su-30/Su-33 and all these Fox 3 armed machinery
And besides you can just easily outrun a A6M with rank II plane (unless it is a Rank II bomber) and now A6M5 is 5.7, and B-29 and every other thing can just evade it. Players get high statistic with A6M5 because the others try to dogfight A6M5 and not boomzoom it
Skink
uk_skink_aa
us_skink_aa
us_skink_aa_kit_3rank
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Arcade Battle BR: 5.7 → 5.0
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Realistic Battle BR: 5.3 → 4.7

Rationale:
The Skink is very overtiered when compared to the Wirbelwind. Its firepower is overall worse due to the lower RoF, worse ballistics, and inferior ammunition. It does get a bit better p/w, but the only factor actually setting it above the Wirbelwind is that it’s fully armored. While this is a valuable asset to an SPAA, it’s not enough to warrant shooting the Skink all the way up to its current BR relative to the Wirbelwind, especially considering there are many CAS at its current BR packing heavier guns that can threaten its armor still.
Which again kinda goes back to my gripes over how I need to split my posts up since the chaffee (easily one of my most favorite tanks in the game) is something I’ve suggested in this thread to move up to 4.0 too. Also, while the turret weakspot may be easy to hit if you know to go for it, it’s not a very intuitive one for newer players. Skill issue perhaps, but IMO still something to account for.
In a vacuum, I wouldn’t be too eager to throw it straight into 4.0, but if we’re decompressing that BR, it’s still one of my first picks for it. The Sherman hull armor falls off in effectiveness pretty quick, so it’s a delicate thing to balance.
If we uptier every vehicle because of new players a lot more vehicles need to go up. I don’t think that should be a reason. This is the same reason the Zeros keep going up is because players refuse to learn and adapt with their fighters. In this case I think your logic hurts your argument on this front.
(Also Sherman 105 much lmao that’s even more oppressive than the III/IV, it fights 2.0 tanks lol)
I’m willing to accept that it has the obvious weakspot removed from the hull but the knowledge that an equally (actually bigger size wise) weakspot sits right on the turret makes the whole oh but the new players argument kinda moot personally, again it’s more inline with others if the engine is corrected but again are we going to move a vehicle for a bit more horsepower? I’d say if it had a 50 cal I’d have no problem with it going up but as it stands it’s got a massive weakspot that makes up for the hull MG being removed.
This is equivalent to also saying the Churchill needs to go up because I keep shooting the hull and turret face rather than the roof. It’s kind of a moot point but I get your stance.
100%. It was 4.7 when it was first added and it was absolutely fine at that br.
Yes! This thing being only 0.3 above the Harrier II is insane
And you can easily evade a Zero, if you see a Zero you just turn around and you’re fine because Zero engine is just weak even for 4.0’s BR
Pantsir is also SACLOS
AMX-13-M24
fr_amx_13_chaffee
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Arcade Battle BR: 3.7 → 4.0
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Realistic Battle BR: 3.7 → 4.0
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Reload Speed: 6.5 s → 5.5 s
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Add M48 Super Charged (HE) (Bug Report)

Rationale:
The M24 Chaffee is already a very strong vehicle in the right hands, and the same applies to the AMX-13-M24. It does make some trade-offs compared to the regular Chaffee, but they are all pretty fair, so it’s no less effective overall, and should therefore get similar treatment to the M24 if that is to go up.
You can easily shoot the roof MG with an 75mm HE round and over pressure it. The side and Back armor is just 20mm, Cal. .50 will go through it like butter. The Horizontal traverse is tiny. Overall if you have major problems with this and the Jagdpanzer IV, which also has ok mobility and weak side armor and lower front.
Then thats just Skill issue. Good vehicles, but highly situational and both with weakpoints that arent Sherman hull MG level hard to hit. LFP and they are immobile or even already destroyed, and you can easily drive outside their traverse.
the P-51 has a higher skill floor. but its much faster, has more consistent damage output (.50 cal API-T is overperforming by a lot) and it gets infinite ethanol injection now.
other than yak3-u, which should also go up.
theres not much you can do against literally anything if its only 1km away and above.