Planned Battle Rating Changes (April 2026)

If its struggling at 13.0, move everything else up, you dont move one of the strongest 13.0s down. It was so stupid, and now you have significantly weaker aircraft just 0.3 BR lower

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Gamemode: Ground RB

Vehicle: Ajax

BR: 10.3 > 10.0

Reasoning: Same battle rating as other IFV vastly superior considering this vehicle has a 40mm cannon thats quite weak against a lot of things it faces (mostly soviet mbt) while having quite poor mobility for what it is and the hands down worst thing about the vehicle is the inncaurate fixed 6X zoom sight

instead of moving the vehicle down they could add its spall liners and fix the sights to be the same as the challenger 3TD as that is the sights it uses

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Thats arguably much stronger and better for the tunguska, its literally like if you smashed a york and a roland together if rolands did their job

it gave the fox3 gameplay experience without being in fox3 territory and facing all that bs, but thats exactly why it wasnt balanced.

Imaging facing this destroyer of worlds endgame in an F1C with its rwr.

They only have “run away” and “barrel roll” countermeasures

I really don’t think the Freccia should go up, do spikes really mean a VBC (PT2) should get a 1.3 BR increase over its base model?

Is the Freccia OWS 30 on the other hand okay, just because of its gun?

The gun reasoning I just don’t buy it, yes I personally prefer the 25mm, but for example we have Dardo and VCC-80/30 which is exactly the same thing at the same BR and its just up for player preference to pick the gun they want, I wouldn’t say Dardo requires higher BR because of its gun. Is it Gaijin just expecting people to GE the Squadron one?

So, the same way I don’t think Freccia really needs a higher BR just for having the 25mm. Are we really trying to say that adding spikes to a VBC (PT2) which is 9.7 really makes a vehicle 11.0? A 1.3BR difference is insane, we always joke about how big of a difference in BR vehicles like Spike Puma are compared to its base version (0.7BR) but this is just way too much lol.

yak-3 4.3-> 5.0

a obsurdly strong fighter which should never be facing 3.3s it is the most dominant fighter of 4.3 and has been for a while now out performs pretty much every 4.3 in many aspects there is no better all rounder in the br range

AIR RB

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Japan getting huge ZERO L’s again…

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Tunguska is a SACLOS spaa and uses irccm to defeat ircm blocks on aircraft from disrupting it

Tbh, I think it would be perfectly fine, if they finished it. Its biggest issue is that its half finished and lacks things like Spall liners and they also really need to fix the zoom… Its really frustrating they once again added something half finished

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Im goin talk old pilot as nooby in naval please listen gaijin

  1. Why in word fbu 2 it goin down br when it should be at least 10.7 for air that thing been making 9.0 unplayable for long time just because it had good missile instead goin down i should be 10.7 goin up or even 11.0 so it give a-lot plane flare less a chance to fight back or not get slap in the face by aim d i thing thing need to go up in air battle not down f14 irf should be at least 13.7 the fakir missile are pretty good even at that br
  2. Navas costal at 4.0 it almsot imposible to grind do to manny destroyer i know not alot people play costal but the grind so painful easy to long aslo the lugi cardona been at 5.3 i don’t thing that light cruiser even destroyer have hard time with it should be at least 5.7 it way too good at that br if stay around 5.0 br it well kill everything around light boat even destroyer don’t have chance against that light cruser wish it should be 6.0br for lugi Cardona. costal same air rb need bee easy to grind and fun not this pain full and open map they just get stump by every single destroyer decompres the br gaijin thing need to go up i been playing more then 10 year now i give shoot to costal i like but need alot more work.
    3.well like option in costal blue flee to see you ready rack how much ammo you have before you reload star becoming really bad or long skr7 also a-lot more vehicle you cant see your ready rack (it mean amo left before your relod become long)it be nice implemetation able to see that just like ground so i onow when to realod my reddy rack how much i have left
    4.-been able to see the fuel in helicopter there no option to see how much fuel you have left in helicopter wish it suck if you have long battle that my opinion there alot change it need to happen alot new mechanic they can bee add for costal even for air rb and helicopter can make game better also aim system on naval it relly bad i don’t know in realistic batter it can be improve by a-lot

If the ANTI AIR vehicles aren’t meant to keep the skies clear, then what are they even for lmao. Mildly annoying planes?

if they gave it the spall liners and fixed the sights 10.3 is a perfectly fine br for it but as it sits 10.0 seems more reasonable

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Yak-15P

Air Realistic

6.3 → 5.7

It’s kinda famously doo doo.

the F-2A is already one of the best 13.0 planes in the game
moving it down make it the best 12.7 plane and completely overpowered

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Isn’t “cas isn’t op Just spawn a plane”
Getting rather old ?

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Exactly

6.0 as i think it be a bit unfair to face in a 4.7

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It doesnt use irccm to defeat ircm blocks though, when they are being guided by the radar, ircm has no effect. The 10.0 roland has no irccm and works perfectly fine against helis/planes with ircm blocks. It just cant shoot at tanks with softkill aps

yeah i absolutely hated spading this thing

it can’t pen anything,

Unlike the FCM.36 and the H.35 or whatever the other removed reserve was, this one just can’t pen anything

though if it does pen its filler normally means a one shot, unlike 37mm APCR

This should absolutely happen however