Planned Battle Rating Changes (April 2026)

Ground vehicles yes; aircraft not so much. And even if I am mistaken, I see this plane extremely rarely.

Hmm… Im torn. Its a reasonable change but its also Fr@nch.
its also a ground attacker which I have a soft spot for. But its also F#ench
I think current stock loadouts are really dumb at and around that BR. But its also Fr$n£c#

;P

Germany Air is still way more popular than most other nations. This can consistantly be seen when comparing like for like aircraft, such as the Tornado or Typhoon.

The Swiss F-5E based upon March data is pretty average, middle of the pack, and is played more than the Taiwan F-5E or the F-5A(G)

Jan and Feb data follow that trend.

1 Like

Screenshot 2026-04-19 192350

I want to share my thoughts on the current BR changes regarding the BMPT. I know this will be a divisive topic, but I think it’s worth discussing seriously.

From the beginning, the BMPT has been extremely difficult to balance, and the current situation reflects that. Even with an increase in BR, the vehicle’s combination of high-rate autocannons, ATGMs, survivability, and thermal optics allows it to perform effectively against a wide range of targets with very few clear weaknesses. Because of this, simply moving it up in BR doesn’t fully address the underlying issue—it just shifts where the imbalance is felt.

I also think the BMPT is fundamentally difficult to balance in the current system. If it is placed too low in BR, it becomes overwhelmingly strong due to its firepower and versatility. However, if it is moved higher, there is a strong argument from players for additional buffs such as improved ammunition options (like APFSDS belts) or better survivability to keep it competitive. This creates a cycle where it is either under-tiered or becomes a candidate for further buffs, rather than fitting cleanly into a balanced role.

At higher BRs, it can still remain highly effective due to its versatility and ability to suppress both ground and aerial threats. In my opinion, this suggests that the current BR system may not adequately account for vehicles like the BMPT. Introducing a higher BR bracket (such as 13.0) could be one way to better separate these outliers without compressing other vehicles into unfavorable matchups.

Regarding the BMPT-72, while it may be slightly less capable than the tech tree BMPT, it is currently placed at the same BR and still shares the same core strengths that make the platform problematic. Because of this, I believe it should also be moved up in BR, rather than remaining where it is now.

From personal experience, I enjoy playing vehicles like the M1A2 series and others within the same BR range. However, matches have increasingly felt one-sided when facing teams stacked with BMPTs. In those situations, it becomes extremely difficult to play effectively, as their sustained firepower and versatility can overwhelm most lineups before meaningful counterplay is possible.

At the moment, vehicles in the 10.3–12.3 range can feel disproportionately affected, especially in matches where one team fields multiple BMPT variants. This creates scenarios where lineup composition has a greater impact on the outcome than player decision-making.

Overall, I think the issue isn’t just where the BMPT sits in BR, but how its design interacts with the current matchmaking system. While BR increases are a step in the right direction, they may not be enough on their own to fully address the imbalance these vehicles introduce.

2 Likes

Gaijin doesn’t care they think 11.7 is balanced for this broken pos.

F-111A

  • Air Realistic Battles BR: No Change
  • Give F-111A AIM-9E Sidewinder missiles

Reasoning: Ever since the F-111A Aardvark’s flight model was adjusted to more accurate historical values, there is little appeal left in playing it when the F-111F Aardvark offers a superior kit and overall performance.

Without lowering its BR, I believe the F-111A could be improved at its current placement by adding the AIM-9E Sidewinder as an additional air-to-air missile option. The AIM-9B Sidewinder has become largely ineffective at this BR, where most aircraft are fast and maneuverable enough to easily defeat it. Providing AIM-9Es would improve its air-to-air capability, as the uncaged seeker allows for easier target acquisition prior to launch. I think giving it a high number of AIM-9Es is a fair adjustment to assist the F-111A a little more in the air battles.

11 Likes

In any case, this is the only F-5 with a decent radar plus, that doesn’t change the fact that the Swedish F-5 has a low BR.

And yeseven the F-5E, with its decent radar, has a lower K/D or kill-per-spawn ratio than the Swedish F-5, which lacks a radar entirely even though, by your own logic, a radar is supposed to be an advantage, regardless of its quality.

Spoiler



And please, don’t cite the “clones” as examples claiming the statistics aren’t objective because these are two truly unique aircraft among all the F-5s.

an American vehicle having a lower K/D is hardly new, that is pretty standard actually.

Though I would also argue that, if we stick to a purely SB context, the issue isnt necessarily the F-5A(G) or the F-5E, but rather the fact that 11.3 is just stupidly compressed, with the F-5E pretty much exclusively fighting significantly superior aircraft like the Mig-23MLD.

I mean, it literally is as long as it works well enough.

He’s not entirely wrong

Vehicle: BI

Br change: 6.7 → 7.3

Modes: ARB and GRB

Reason:
For the few that have the vehicle it is a monster to use, with a K/D of 2.2 it is sitting far too low especially compared to that of the Spitfire Mk 24 and how that is now a higher br than it with a lesser kill per death by over 1.0
Not only that but in Squadron battles it is a meta that has been standing for years and is generally ruining that br bracket as very few things can compete in such a small area to fight in

In a lot of cases if you meet a BI and dont have one on your team in SQB, you have lost air. Though at times that doesnt happen due to user error or some other stuff.

For general enjoyability and should go up to at least 7.3 or higher as there is also the german equivalent Me 163 at a much much higher br

19 Likes

We are talking about vehicles located in different tech trees—specifically, outside of the USA. And, as I mentioned, the lack of a radar doesn’t bother me personally.

Yes, but I am speaking exclusively about the Swiss variant, for which this radar is indeed an asset—and not about other F-5E. And yes, he is wrong in claiming that any radar is better than no radar at all; he didn’t say a single word about the Swiss option.

Q-5L

  • Air Realistic Battles BR: May warrant an increase in BR
  • Give Q-5L its missing PL-5 air-to-air missiles (Bug Report)

Reasoning: As it stands, the Q-5L offers little over the Q-5A in air battles, aside from expanded CAS weaponry and smart bomb capability, while both share the same BR and nearly identical flight performance. A bug report has indicated that the Q-5L may be capable of carrying two PL-5 air-to-air missiles.

I recommend giving the Q-5L its missing PL-5 air-to-air missiles to better differentiate it from the Q-5A (Late), while the Q-5A (Late) should be moved to a BR of 9.7, as proposed by Ion_492:

8 Likes

Turms III: 8.3->8.7
Reasons as to why I’m saying that is it’s because it’s lighter than the leopard 1 with a more powerful engine, a stabilizer on a gun that reloads in 5 seconds with a co-axial 30mm cannon. the only downside is it’s lack of armor but even then the “downside” works in favor of it as any shot that isn’t near pixel perfect would not generate lot spalling; honestly it’s a bloody miracle that this vehicle keeps evading BR changes

5 Likes

the ball turret is also thick enough to absorb spall from lower caliber APHE shells after they fuze where the driver sits

1 Like

Vehicle: A6M5 ko

BR change: 5.3 - 4.7

reasoning : the aircraft is extremely slow and has poor acceleration compared to every aircraft it faces at the 5.3 bracket, its only upside is the ability to turn extremely well, players who face this vehicle need to learn its weaknesses, the vehicle shouldnt suffer due to that

1 Like

Ground RB needs decompression between 8.0 and 9.0 as a whole. This area is the worst for Ground compression and has not been fixed by the rise in the BR ceiling over the past 2 years.

This overall problem of compression is caused by two factors:
1) The transition from unstabilized to fully-stabilized tanks happens way too quickly compared to how much stabilizers improve a tank’s effectiveness. This is also compounded by other improvements to tank fire-control systems, namely laser rangefinders.
2) The transition from APDS being tanks’ primary (kinetic energy) round to APFSDS also happens way too quickly compared to how much APFSDS rounds improve upon APDS rounds, broadly.

A lot of yapping

The tables below show the rapid advance in fire-control systems and firepower (in loose terms) between the 8.0 and 9.0 range. (Light tanks are excluded since they tend to be more modern compared to their medium and heavy counterparts at the same BR.)

Stabilizers
Stabilizer type 8.0 8.3 8.7 9.0
Unstabilized T-54 (1951)
T-54 (1949)
T54E1
▃Magach 3 (ERA)
M60
▄T-54
Strv 103A
Strv 103-0
OF-40
M60A1 D.C.Ariete
▄Leopard 1A2
Tiran 4S
Tiran 4
Magach 6A
Magach 6
Magach 5
Magach 3
Magach 3 (ERA)
Leopard I
AMX-50 (TO90/930)
AMX-30 (1972)
AMX-30
IS-7
T95E1
M48A2 G A2
AMX-30 ACRA
T58
AMX-30B2 BRENUS
AMX-30B2
Strv 103C
Single-Plane Stab. ZTZ59A
Type 59
Two-Plane Stab. TO-55
Vickers Mk.1
Centurion Mk 10
Strv 101
Sho’t Kal Alef
Type 69
T-55A
T-10M
M60A2
M60A1 (AOS)
Vijayanta
Vickers Mk.3
Olifant Mk.1A
Type 74 Red Star
Type 74 (C)
STB-2
Turm III
Type 69-IIa
ZTZ59D1
T-62
Object 140
M60A1 RISE (P)
Chieftain Mk 5
Chieftain Mk 3
Strv 104
Tiran 6
Magach 6R
Magach 6B
Magach Hydra
Sho’t Kal Gimel
T-62 N545
Object 122MT MC
T-62M-1
T-55AMD-1
T-55AM-1
Object 435
Object 279
XM803
XM1 (Chrysler)
M60A3 TTS
▄Sho’t Kal Dalet
▄T-55M
Type 74 (F)
Type 74 (E)
▄M60A3 TTS
OF-40 Mk.2A
Magach 6M
Sho’t Kal Dalet
Leopard A1A1
ZTZ88B
ZTZ88A
T-69 II G
␗M60A3 TTS

8.0 - 73% unstabilized, 7% single-plane, 20% two-plane
8.3 - 24% unstabilized, 0% single-plane, 76% two-plane
8.7 - 19% unstabilized, 0% single-plane, 81% two-plane
9.0 - 5% unstabilized, 0% single-plane, 95% two-plane
image

These percentages are also clouded by the fact that the Strv 103s are technically unstabilized due to their unconventional design.

Kinetic Ammunition
Top KE Round 8.0 8.3 8.7 9.0
AP/APHE AMX-50 (TO90/930) IS-7 Object 279
APDS T-54 (1951)
T-54 (1949)
T54E1
▃Magach 3 (ERA)
M60
▄T-54
Strv 103A
Strv 103-0
OF-40
M60A1 D.C.Ariete
▄Leopard 1A2
Tiran 4S
Tiran 4
Magach 6A
Magach 6
Magach 5
Magach 3
Magach 3 (ERA)
Leopard I
ZTZ59A
Type 59
Vickers Mk.1
Centurion Mk 10
Strv 101
Sho’t Kal Alef
TO-55
T-10M
Type 74 Red Star
Type 74 (C)
STB-2
Turm III
Type 69-IIa
M60A1 (AOS)
Vijayanta
Vickers Mk.3
APFSDS Type 69 M48A2 G A2
T95E1
T-55A
ZTZ59D1
Olifant Mk.1A
AMX-30B2 BRENUS
AMX-30B2
T-62
Object 140
M60A1 RISE (P)
Chieftain Mk 5
Chieftain Mk 3
Strv 104
Tiran 6
Magach 6R
Magach 6B
Magach Hydra
Sho’t Kal Gimel
T-62 N545
Object 122MT MC
Strv 103C
T-62M-1
T-55AMD-1
T-55AM-1
Object 435
XM803
XM1 (Chrysler)
M60A3 TTS
▄Sho’t Kal Dalet
▄T-55M
Type 74 (F)
Type 74 (E)
▄M60A3 TTS
OF-40 Mk.2A
Magach 6M
Sho’t Kal Dalet
Leopard A1A1
ZTZ88B
ZTZ88A
T-69 II G
␗M60A3 TTS
HEAT/Missile only AMX-30 (1972)
AMX-30
AMX-30 ACRA
M60A2
T58

8.0 - 3% AP/APHE, 87% APDS, 7% APFSDS, 3% HEAT/Missile
8.3 - 6% AP/APHE, 53% APDS, 29% APFSDS, 11% HEAT/Missile
8.7 - 0% AP/APHE, 0% APDS, 94% APFSDS, 6% HEAT/Missile
9.0 - 5% AP/APHE, 0% APDS, 95% APFSDS, 0% HEAT/Missile
image

Rangefinders
Rangefinder type 8.0 8.3 8.7 9.0
None AMX-50 (TO90/930)
T-54 (1951)
T-54 (1949)
▄T-54
Tiran 4S
Tiran 4
Type 59
Vickers Mk.1
Centurion Mk 10
Strv 101
Sho’t Kal Alef
TO-55
IS-7
T-10M
Turm III
Vijayanta
T95E1
T-62
Tiran 6
T-62 N545
Optical T54E1
▃Magach 3 (ERA)
M60
M60A1 D.C.Ariete
▄Leopard 1A2
Magach 6A
Magach 6
Magach 5
Magach 3
Magach 3 (ERA)
Leopard I
AMX-30 (1972)
AMX-30
M60A1 (AOS)
M48A2 G A2
T-55A
AMX-30 ACRA
Object 140
M60A1 RISE (P)
Chieftain Mk 5
Chieftain Mk 3
Magach 6R
Magach 6B
Magach Hydra
T58
Object 279
Object 435
Laser Strv 103A
Strv 103-0
OF-40
ZTZ59A
Type 69
Type 74 Red Star
Type 74 (C)
STB-2
Type 69-IIa
Vickers Mk.3
ZTZ59D1
Olifant Mk.1A
M60A2
AMX-30B2 BRENUS
AMX-30B2
Strv 104
Sho’t Kal Gimel
Object 122MT MC
Strv 103C
T-62M-1
T-55AMD-1
T-55AM-1
XM803
XM1 (Chrysler)
M60A3 TTS
▄Sho’t Kal Dalet
▄T-55M
Type 74 (F)
Type 74 (E)
▄M60A3 TTS
OF-40 Mk.2A
Magach 6M
Sho’t Kal Dalet
Leopard A1A1
ZTZ88B
ZTZ88A
T-69 II G
␗M60A3 TTS

8.0 - 40% none, 43% optical, 17% laser
8.3 - 29% none, 24% optical, 47% laser
8.7 - 19% none, 50% optical, 31% laser
9.0 - 0% none, 9% optical, 91% laser
image

It should be evident that the transition from unstabilized to two-plane stabilized tanks is extremely rapid. The vast majority of 8.0 tanks are unstabilized, while almost every tank from 8.3 and above has a two-plane stabilizer. Two-plane stabilizers are a gigantic upgrade to a tank’s capabilities, as they define the transition from the slower, more methodical “WWII” gameplay (where tanks need to stop and aim carefully) from the fast-paced, high-intensity “Modern” gameplay (where tanks drive at full speed and fire on the move). The fact that this change happens within just a 0.3 BR range is terrible for compression, as it means the vast majority of 8.3/8.7 tanks wield an enormous competitive advantage over 7.7/8.0 tanks, far greater than a similar gap at other BRs.

The transition from APDS rounds to APFSDS rounds is also very dramatic, with near 0 tanks at 8.0 with APFSDS but literally all except one at 8.7 having APFSDS. Although most tanks that have APDS also have access to a good HEAT round, APFSDS rounds are simply the superior choice for almost every vehicle with access to them.

Rangefinders , meanwhile, experience a gradual transition, with the majority of 8.0 tanks having either none or only optical rangefinders, while by 9.0 that has shifted to almost exclusively laser rangefinders. This change is spread over a much wider BR range (starting from ~7.0, where almost no tanks have rangefinders of any kind) and is thus much less of an issue when it comes to the rapid technological change between 8.0 and 9.0.

Slightly less yapping

A lot of 8.3 and 8.7 tanks are way too advanced to be regularly facing 7.3-8.0 tanks primarily due to the prevalence of two-plane stabilizers and APFSDS. Two-plane stabilizers transition from almost 0 tanks at 8.0 to almost every tank at 8.3, while APFSDS sees a similar rapid ‘proliferation’ with few 8.0 vehicles and almost all 8.7 vehicles being equipped with it.

Tanks like the M47 or IS-3 at 7.3 stand no chance against an 8.3 opponent like the T-55A, Type 69-IIA, or M60A1 AOS, which can completely outcompete them without any chance of fighting as they have access to fully-stabilized guns firing high-penetrating subcalibre rounds. The same issue occurs when comparing 7.7 tanks against 8.7 tanks, with the latter being stabilized and firing APFSDS. This is worsened even further by the fact that many tanks in the 7.0-8.0 range are heavy tanks and dependent on their armour protection for performance.

TL;DR - spread the 8.0-9.0 range out so that 2-plane stabilizers and APFSDS rounds are introduced more gradually. Tanks with those features have enormous competitive advantages over their older counterparts, and yet are still grouped closely in BR.

5 Likes

That may be true, but it’s worth trying to get it fixed.

As I said, it’s a damn miracle that it keeps avoiding br changes

M60A3 TTS (CN)
Ground RB
DM33 → M833

The ammo should be changed to a historical selection. Community Bug Reporting System

1 Like

Vehicles: A6M6C, A6M5 hei, A7M2, A7M1 (NK9H

BR changes : 5.0 → 4.7, 5.0 → 4.7, 5.3-> 5.0, 5.3 → 4.7

Reason : these aircraft are all incredibly slow for their current battle rating, theyre slow enough that if you climb at a 15 degree angle your team will typically have killed 1/4th of the enemy team, 3 of these aircraft are also some of japans ONLY rocket carrying propeller fighters, raising their battle rating will damage the already few line ups they slot into, the rockets they carry are also quite weak, needing direct hits to the top of most vehicles for kills.

2 Likes