Planned Battle Rating Changes (April 2026)

I have split the list up into different posts

Mode: GRB

Vehicle: Magach 5

BR change: 8.0 to 8.3.

Reasons: Basically is a better German M48A2 but with lower BR. So is a nosense a tank with acces to reactive armor had a lower BR than exactly the same tank without this extra armor.

1 Like

Aircraft: MiG-15bis ISh
Game Mode: Ground Realistic
Proposed change: Keep at 8.0 BR but remove the ballistic computer.
Reasoning:

  1. Moving the aircraft to 8.3 means it will regularly face 9.3 lineups. At this bracket, it encounters advanced SAMs such as the Type 93, PGZ04A, SANTAL, Lvrbv 701, and Improved Chaparral. Without an RWR or flares/chaff, the MiG-15bis ISh has zero counter-play against infrared and all-aspect missiles.
  2. Due to the unique downward angle of the pylons, there is a massive parallax effect. Manual aiming is difficult, forcing the pilot to maintain a steady, predictable flight path for a long time to line up a shot. This “tunnel vision” makes the aircraft easy prey for any SPAA, as you cannot maneuver effectively while trying to use the angled ordnance.
  3. This is a dedicated CAS modification. It lacks air-to-air missiles, and its flight characteristics are weighed down by the heavy pylon structures. While it can defend itself in a dogfight, it cannot compete with the 9.3 jets it will constantly face if up-tiered.
  4. In reality, this aircraft never had a ballistic computer; it’s a “game-only” addition. A better solution for balance would be to remove the computer entirely to increase the skill requirement, while adding a calibrated ballistic scale to the sight (to account for the pylon angle). This would allow the aircraft to stay at 8.0, where its flight performance remains relevant.
1 Like

Mode: GRB

Vehicle: Nashorn Tank Destroyer.

BR Change: 5.3 to 5.0

Reasons: Yes, a very capable gun but thats is all good. Movility is mediocre, very poor armor and suvivability, lack of a turret even his machineguns are very limited and in the most of the cases are useless.

1 Like

Ground vehicle: BMPT (both versions)
Game Mode: Ground Realistic
Proposed change: 11.3 → 12.0 and grant access to at least one belt of 3UBR-11 APFSDS ammunition. (Alternative: Move to 12.7 with a full load of two APFSDS belts).
Reasoning:

  1. The 2A42 autocannons are historically capable of firing the 3UBR11 APFSDS rounds, which were specifically developed to enhance the anti-armor capabilities of this weapon system. Currently, the BMPT lacks the penetration necessary to be effective at top-tier combat ranges against anything other than light vehicles or MBT tracks/barrels.
  2. At its current state, the BMPT is often criticized for a toxic playstyle because it lacks the penetration to effectively knock out MBTs. This forces players to rely entirely on disabling tracks and barrels, which is frustrating for the opponent. By providing 3UBR11 rounds and moving the vehicle to a higher BR, the gameplay shifts from anti-module to a more conventional tank-destroyer role. It would allow the BMPT to actually finish off targets through flanking or precise weak-spot shots, rather than just keeping them in a state of permanent repair.
  3. Increasing the BR while buffing the ammunition is a fair compromise. It addresses the community’s concerns about the vehicle being undertiered for its survivability, while giving BMPT players the tools needed to remain competitive in a 12.0+ environment.
2 Likes

Mode: GRB

Vehicle: Panzer IV H.

BR Change: 3.7 to 4.0 and move to Rank III.

Reasons: Simple, is very good for 2.7 tanks. and is more needed in rank 3 so whit this changes all wins.

4 Likes

Ground vehicles: Gepard, XM246, ItPsV Leopard, Falcon, Marksman, ZA-35, Type-87, PGZ09, AMX-30 DCA etc.
Game Mode: Ground Realistic
Proposed change: Implement a dynamic Spawn Points cost for ammunition belts. By analogy with aircraft ordnance, introduce a separate SP cost for Full AP/APDS belts, making it impossible to spawn with high-penetration anti-tank ammunition at the very start of a match.
Reasoning:

  1. At these Battle Ratings, many SPAAs have evolved into pseudo-light tanks. With stabilized cannons, high mobility, and occasionally laser rangefinders, they can destroy heavily armored MBTs even in head-on engagements. The ability to replenish this potent ammunition effectively turns them into high-performance tank hunters for a fraction of the cost.
  2. Currently, a player can spawn a “nuke-maker” for as little as 70 SP. This is fundamentally unfair to other vehicle classes. Requiring a higher SP investment for anti-tank belts would mirror the aviation mechanic: to utilize a specialized role (Tank Hunting), the right to use that equipment must be earned through gameplay.
  3. The primary purpose of an SPAA is to provide air defense, not to lead a ground assault. Locking the heavy anti-tank belts behind an SP requirement ensures that players first fulfill their role as anti-air support. This would prevent the first-spawn SPAA rush, that currently disrupts the balance of ground-to-ground engagements.
1 Like

Mode: GRB

Vehicle: M26 pershing (Italian and French variants included)

BR change: 6.7 to 6.3.

Reasons: Weaker than most of the other 6.7. Most of the 5.3 tank can easily deal the M26 a BR change is needed.

3 Likes

Mode: GRB

Vehicle: Tiger 2 P (Swedish one included)

BR change: 6.7 to 6.3.

Reasons: Weaker than H version but with the same BR. Is a nosense put both in the same BR.

1 Like

Vehicle: M 24 Chaffe (US and China)

Gamemode: GRB

Change: Move to rank 3 like the others M 24.

Reason: Basically put in the same rank like the others M 24s.

4 Likes

gaijin uses likes to see which changes are more popular, they can’t do that when a post has multiple vehicles in it

(Swe) T18B (57)

image

Air RB: 4.3 > 4.0 (Reclassification from Bomber to Strike Aircraft)

Reasoning:

The plane was specifically designed to be a ground attack version of the B-18B. That’s also the reason why the plane has no air brake and no turret defending the belly.

Currently the plane is mainly used in Air RB as a bomber interceptor thx to its bomber spawn. A bomber spawn with a maximum payload of 8 x 50 kg at the BR 4.0/4.3 can’t be justified.

2 Likes

Magach 5 has a weaker engine compared to the M48a2C G whilst being heavier so that could explain why it’s 8.0 not 8.3 like the M48A2C G

2 Likes

Vehicle: Sdkfz 234/2 “Puma”

Gamemode: GRB

Change: No change just move to rank 3.

Reason: Germany is the only nation in game without acces to scouting in rank 3 for some reason. With this small change this can be fixed until more proper light tanks can be added.

5 Likes

Vehicle: Panther A

Gamemode: GRB

Change: 6.0 to 5.7 and nerf to rank 3.

Reason: Is unnecesary put 3 Panthers in the same BR when G and F are performing much better and are clearly a improvement over the A variant. Is good to due Germany 5.7 is composed by just poor movility heavies and TD give them a boost to his movility and tactics.

Vehicle: ME 262 “Jabo”

Gamemode: GRB

Change: 7.0 to 6.7

Reason: Poor CAS performance due only is capable of carrie a single bomb. Far from beast like A2D or another super props can carrie much lager and powerfull armament. More closer in characteristics to ME 262 A-2a (6.7).

1 Like

MB-326K being nerfed again and the AMX A-1A still at 11.3 with the wrong targeting pod… Gaijin reeeeeealy hates Italy

Mode: GRB

Vehicle: SU-122-54.

BR Change: 6.7 to 7.0

Reasons: Very powerfull TD. Excellent movility, armor and firepower capable of firing HEATFS and APDS. Is ridiculous 5.7 tanks like Shermans or Tiger 1 face something like this.

Possible yes. But dont we have something similar case with Germany M 48 iirc is heavier and with weaker engine aswell but with the same BR than all the others M 48 ?

but the other magachs at 8.0 only have 400heat and apds. Magach 5 have ERA for extra protection.