Vehicle: Jagdpanther Gamemode: all modes BR Change: 6.3 → 6.0 Reason: It’s mobility was reduced. It has no turret and faces 50s+ APDS, HEAT-(FS), and ATGM’s all the time.
You can play around it’s strengths in tanks which struggle to penetrate it frontally but it can not play around getting decimated frontally. In a uptier it can face heavy tanks with the same mobility, a turret, better armour and better ammunition.
It’s not from the 50s and does not have the capability to compete against various modern vehicles it has to face at 6.3 and above.
Being placed at 6.0 would take the edge of.
Vehicle: C13/TUA Gamemode: All ground gamemodes BR Change: 8.3 —> 8.0 Reason: This vehicle is strongly underperfoming and therefore nobody wants to play it. It is easy to counter + it has no lineup.
Vehicle: Ariete Gamemode: Air Sim BR Change: 9.0->9.3 Reason: it’s better in all respects (speed, turn, climb, acceleration) than every single competitor at it’s BR or even BR 9.3 by
Vehicle: Netz/Netz(mod) Gamemode: Air Sim BR Change: 12.3->12.7 Reason: it’s basically copy of other F-16A + Python3 but have BR lower than them. Given sim air match making it meets the same enemies as other F-16As at 12.7 so there is no reason to have lower BR given it have MORE payload options than they do - even if we presume that additional payload adds nothing to plane’s effectiveness
Netz mod additionally have more countermeasures so it’s objectively better than most 12.7 F-16s
and yet the T58 maintains a higher K/D then either BMPT and has since either was introduced (with one maybe 1 month where one of the BMPTs past it) and despite being in the game far longer has gone up 1 BR step compared to the BMPTS, what 4 steps now?
Now don’t get me wrong, BOTH are clearly issues, but I think the BMPT is an issue with it’s damage model, no amount of up tiering will fix it until they address that, it’s going to continue to be an aggravating factor for both side of the argument as its survivability will annoy anybody fighting it while its basically 9.7 weapons will annoy anybody playing it.
It is a jet made for turn fighting, while the jets it have to fight are jets such as MiG-19PT, MiG-21F-13, F-100D & F-104A. Jets that have more than 3 times the climb speed than the venom, and it are facing those in not even a full uptier.
This means that it can be powerful, it will only do so, if the enemy jets chooses to engage it in a turn fight. The thing is, at this BR, most people knows that turnfighting is not advantageous, so it happens in a blue moon. It doesn’t have the thrust to wight ratio to be able to fight like jets usually do.
It is a jet that is only really able to do something if the enemy makes a mistake. You are never really the one who choses the engagement.
Reason: This jet is amazing aside from the radar, it has 8 ARH total + IR missiles, it’s actually quite fast thanks to the AL-31FM’s. Base R-77’s jousted from a fast platform such as the Su-27SM can be very dangerous even at mid range, while still being very good missiles for close engagements.
Post December buff FM is quite impressive, and if this thing happens to end up in a duel it can very much hold its own with R-73 + AOA off button combo.
This jet going up could easily justify the 13.3 Flankers (MKK/MK2/J-11A) also moving to 13.7 later on.
Frankly all Russian ARH planes should have R-77-1, the R-77 was developed right on the collapse of the USSR so was basically an export only missile as Russia could not afford it, once they had recovered enough to have the money to afford ARH missiles they went straight to the upgraded R-77-1s.
The Pantsir-S1, 12.0->12.3, is an incredibly effective vehicle, especially against tier 11.0-12.0 aircraft, which shouldn’t be the case. And this anti-aircraft gun shouldn’t be given out as a free respawn, which seriously disrupts the balance of the top tier.
Vehicle: T58 Gamemode: GRB BR Change: 8.7 → 9.0 Reason: Great gun handling and absurd reload speed paired with a nuke shell makes this thing unpeekable in plenty of situations. Stats showcase it’s still overperforming at it’s current BR, so something needs to be done about it.
Vehicle: Turm III Gamemode: GRB BR Change: 8.3 → 8.7 Reason: This vehicle is overperforming at it’s BR for a long while now. It has a full stabilizer, great mobility, gun handling, gun depression and reload speed. Access to L7 APDS and HEAT is also good at this BR paired with a brutal 30mm autocannon that has access to APHE shells.
It’s only con is the armor but that’s about it.
This thing should be at 8.7 for months now, what are you waiting for Gaijin ?
- M4A3 (105): 3.0 up to 3.3. This thing is a low tier menace. Along with the StuH 42 G and SU-122. This isn’t just about balance, this change is also about new player retention. As a low tier enjoyer I can tell you squads love this tank.