What about all the Abrams and Leos shooting from hulldown with their depression being double that of a T90 and reverse speed matching their forward one.
BMPT is as fair to a non USSR player as Leopards and Abrams are to an USSR…
What about all the Abrams and Leos shooting from hulldown with their depression being double that of a T90 and reverse speed matching their forward one.
BMPT is as fair to a non USSR player as Leopards and Abrams are to an USSR…
1/10 ragebait + non sense Argument
Honestly top tier for ground should be 14.7 and not 13.0. This way ground will be even more balanced and bmpt could be placed at 14.3 or 14.0
Skill issue, is not an excuse to say a vehicle is OP
I agree putting everything at 12.7 is non sense
It remains to justify the increase in the Kfir’s Br rating, and as already stated, we expect it to be given the historical armaments and characteristics to justify this increase.
U can easily kill Abrams in hull down lol , even 30 mm of bmpt can kill it from front , it has least survivability lmao , and i am talking about BMPT specifically dont let me even begin talking about the frontal Armour of Russian top tier tanks
The Arras and Amiens going up is a much needed change. There’s still a number of coastals that suffer at their own tiers but now that those are at a higher br other boats will suffer less
Bmpt at 12.0 is gonna ruin me I play oplot t in the japan tech tree currently trying to spade the tkx so I can get more pen but the oplot barely pens the bmpt as is even on good placement I think the armour alone is cracked rather than the damage it can put out the oplot round has let me down enough times to deem it underperforming and the armour model hasn’t been fixed something they could of corrected by now.
Vehicle: Churchill III & PzKpfw Churchill
Gamemode: AGB & RGB 4.0, SGB 4.3 → 3.7
Reason: The main armament (57 mm 6pdr OQF Mk.V) is incorrect, the vehicle is visibly equipped with the shorter-barrelled Ordnance QF 6-pdr 7cwt Mk III.
Leave a like so the developers see this, and if you agree with me that the Pantsir should be at 12.3 instead of 12.0 BR.
Vehicle: T58
Gamemode: All
BR Suggestion: 8.7 → 9.0
Justification: The T58 dominates the BR spread it currently sits at, being both one of the most powerful and hardest to kill tanks not just at its BR but in the entire game. They can shrug off APFSDS due to volumetric nonsense while slinging extraordinarily potent HESH shells every 1.2 seconds. If a team has one or, God forbid, two of these on their side, the game is as good as over. Many content creators have proven that the T58 can easily handle uptiers even to 9.3, so moving it to at least 9.0 would be appropriate. It has menaced 7.7 vehicles for far too long, and it makes that entire BR spread unplayable.
Vehicle: Churchill I
Gamemode: AB 3.0, RB & SB 3.3 → 3.0
Reason: The turret main armament (2 pdr) has significant difficulty in penetrating enemy vehicles at this BR, making offensive action difficult. The armour is not remarkable, and the hull howitzer is rarely used and should not factor too greatly in balancing.
Vehicle: Churchill VII
Gamemode: All
Reason: The vehicle performs well at 4.7 despite the low (though recently buffed) top speed, but making complete kills is difficult due to the low penetration and solid shot.
Add the Churchill VIIs historical M61 APCBCHE ammunition so that when an enemy vehicle is finally penetrated by this low-performing gun, it is more likely to be killed (esp. by turret shots).
Can we please have the Kurnass 2000 moved to a lower BR? Right now it has the same A2A weaponry as the Netz at the same BR, but the Netz has a vastly better airframe.
Can the T-55M be returned to 8.7? Its peers at 9.0 include the Type 88, T-62M1, and T-692G. All of these tanks feature composite armor/ERA and comparable if not better firepower, while the T-55M is stuck with pure RHA armor.
please actually do some SIM br changes, there is so much stuff that is completely out of date br wise and makes absolutely no sense. Off the top of my head;
*Finnish T-55M in the Swedish tech tree, just in case there’s confusion. Sorry about that.
Vehicle: Cromwell V
Gamemode: AB 3.0, RB 3.3, SB 3.0 → 3.7
Reason: The vehicle performs well but making complete kills is difficult due to the low penetration and solid shot.
Add the Cromwell Vs historical M61 APCBCHE ammunition so that when an enemy vehicle is finally penetrated by this low-performing gun, it is more likely to be killed (esp. by turret shots). Due to high mobility the Cromwell is able to easily create targets of opportunity, and the BR should be raised if APHE is added.