Although I agree that skill issue is a big part, but it does not eliminate the problem of playing in a tank and succumbing to planes, sure, have an spaa in your lineup and actually use it, but what about when the enemy team is pressing you from the ground and on top of that you see a plane coming in, if you peek the ground vehicle, it’s likely the plane will get you or disable you for others to finish you off, other way around as well, you look up to shoot at the plane and that allows the ground vehicle to push you.
In my opinion, CAS should be earned and as a sort of last resort rather than being spammed so much. It should be a reward allowing you to turn the tide of the match.
CAS could be useful, if the enemy is camping a point bombing them allows the ground vehicles to push and reclaim it, but as I said, that should be earned, if a skilled player gets enough spawn points, he could spawn a bomber, clear a point, and then jump back into a plane, instead of anyone with half a brain cell getting a couple scouts and immediately revenge bombing the first person to kill them.
If such a situation arises, it means your team is already crumbling and the game will end within like 3 minutes. CAS can only accelerate already predetermined fate.
Ever since the 2nd spawn for CAS was made much more expensive there are already way less planes in GRB. What you are asking for will essentially invalidate the entire class of anti aircraft vehicles.
It can’t serve that role, because most low tier CAS doesn’t get nearly enough payload to do that. And once you get to BRs where it actually does have enough payload, radar AAs show up and make it pretty much impossible to use it up before getting shot down.
Capturing the base in conquest/domination doesn’t last nearly enough for it to be a viable strategy. If someone happens to get into cap while you are already flying then you might be able to get there just in time, but even then it’s usually a close call depending on your position.
No one uses bombers in GRB, because they are useless. Those few that were viable due to their large bombs that could actually clear some map areas were killed off by gaijin in the last major update when they reduced their blast radius by over a half.
That’s a scouting problem, not a CAS problem.
just play merica - you can actually play tanks
I agree with your points, still sometimes the spam just annoys me so much. Perhaps increasing the first plane spawn point requirement just by a bit would reduce that, since lowering the spawn points from scouting would impact scouting negatively.
That is simply a lie.
No, that’s truth. Aside soviet 45mm planes pretty much no CAS below 6.7-7.0 gets enough payload to get more than 3 kills on non open topped/very light vehicles.
I guess there may be a few other exceptions like Do 335 B, 23mm IL-2 and TU-2, but they all have other downsides of their own.
And no, i do not count a single RP-3 or HVAR as a kill worthy payload, you can get some kills with them, but you will pretty much never get above 30% efficiency with those against non open topped tanks in anything besides that 1.0 swordfish.
Again a lie.
At lower tiers american 12.7mm are able to deal with Pz IV, Stugs etc
Higher, 20mm are able to deal with Panthers, T-34 etc.
So? When is CAS getting buffed?
ARM is coming soon, but still waiting on CBUs and MMW-guided weapons
Yeah, no.
They technically can pen, but it just doesn’t happen. Due to very low post pen damage you need a lot of ammo to destroy a medium/heavy tank with 12,7/20mm and it’s ammo that most planes that are good at top down attacks (fighters) can rarely spare.
Japanese Type 5 30mm? I guess this one can be used that way. Standard 20mm? Not really, unless you want to waste half of your ammo to kill a single tank or waste time doing loop after loop waiting for the enemy gunner go back up to his turret.
Strafing with low caliber weapons usually results in broken engine and 1 or 2 crewmembers down at worst.
Your team might be crumbling but turning th match is still possible usually. Not so much when ther eis suddenly 5 planes up as well that just bomb you as you spawn in.
Sure… especially that it does.
Not really.
Played just in ground rb:


Yes really.
You kinda proved the point yourself. F4U-4B is known as one of the most capable CAS planes in the game, with wide variety of armament including good bombs, a lot of unguided rockets and one of the best guns found on Fighters around this BR with large ammo supply.
Yet your stats point at slightly over 4,5 kills per spawn which if we assume that one of those kills (which i believe is pretty fair judging by how many of them are usually in the match) is some cardboard AA or something is slightly above the give or take 3 kills i spoke off earlier.
When there is a lot of planes up if anything it’s much easier to turn the match around, because no one is guarding the zones.
I’ve lost countless games because once my team was winning everyone jumped into planes and they all just forgot about the caps.
2x bomb and 4x HVAR rockets, not so good as You have said:
20mm are enough to deal with Panther and T-34.
12.7mm can deal with early t-34 and Pz IV, Stugs and can allow You to score many kills.
HVARs are perfect to deal with most SPAA as it is open top and You don’t have to actually hit it in order to kill it. Bombs are great for heavy tanks and 12.7mm are perfect to deal with roofs of most of enemy tanks at lower ranks, 20mm for higher tiers.
Depedning on what exactly you use it may be 2 bombs and 8 rockets, 2 larger bombs and 4 rockets or 4 bombs. It’s by far the best out of all you can get on a fighter of this BR, besides 45 yaks.
I can agree with Stugs and Jagdpanzers, as for anything else it’s again technically possible, but not practical. You will not get many kills this way.
Everything here is true tho. HVARs can be brutal against AAs, but you still usually have to fire in short bursts which reduces kill potential as you don’t want to remain in a head on against an AA for too long which reduces the time you have for aiming.
At 5.7? Maybe.
It takes around 100 ammo to kill Pz IV with 12.7mm, it is practicall if You have around 2000 of it.
That is why You fire HVARs from outside of SPAA effective range.
Idk, what kind of 20mm do you use to pen a T-34? I’m currently at tier 2 of italy and i rarely die to a burst of enemy aircraft, idk probably it varies about angle and all that stuff that is so rare to combine ur gonna experience it once and never again, and to stay in argument. CAS is one of the best mechanics of ground battles, it lets some specific strike aircraft/bombers be useful and fun in a role they’re good at, rather than going in Air battles, kill 2 AI targets then die and repeat
Pretty much any non german 20mm like Hispanos, AN/M2 or Shvaks can top down a T-34 with relative ease, they just can’t reach the crewmembers in a hull most of the time so they require multiple strafes and quite a lot of ammo.
At lower BRs you will also rarely face players who are good enough to know about it and be capable of pulling this off.
Again a lie.
Two strafes are enough, not to mention that not that much ammo is needed.
Guess what? Apparently im one of those players