You did, you just didn’t know it.
doesn’t happen.
Notice the 2 non penetrating hits where the craters are touching.
You did, you just didn’t know it.
doesn’t happen.
Notice the 2 non penetrating hits where the craters are touching.
I’m not sure where to find it but this has been covered in Q&A in the past. It was tested in the early stages of warthunder ground and stopped after they found the system was confusing for players and hard to accurate represent in a way players on both sides could be aware. They keep it as it is now because it is easier for players on both sides to predict the outcome of an attack without knowing the combat past of the tank they are facing.
Like, hate it or disagree I don’t see them trying again.
Yeah, touching; not directly on top of each other. You didn’t realize the three near the top of the turret, where they are touching, and all three went through?
i think you think to much in terms of older armor where i would tend to agree with you. however newer armor (with layered ceramic plates and such) would very much suffer a lot more from multiple consecutive hits in the same area.
Perhaps but again we are back to how unlikely that is to occur.
It would be interesting to see details of that T-80 (90?) that got wrecked by a Bradley laying into it with the 25mm. But when you watch it, they didn’t/couldn’t just pour the fire at one spot.
Because they each overmatched the armor, not that it was the cumulative damage to the armor. Are you not paying attention?
unlikely IRL; yes.
in game; way more likely as we can aim in a very different way.
But creating a “death by ankle biter” mechanic would make the game even more cartoonish than it already is.
Maybe that was true in 2013, but I think there are good reasons to implment it now there are dynamic damage decals. Plus it would make all these autocannon vehicles much more powerful, some of them could really use a good buff.
Their Q&A was recently. Maybe the big one they did when they announced the first roadmap? If not it was within the last 2 years.
I should add they did something like this in naval and it broke the game. Battleships being sunk by pt boats etc. After some changes they removed it. That was last year or the year before too.
T-90 Mikhail, it was with the “DUDS” round, or TOW-2B
All very nice but does War Thunder need this level of complication? It struggles as it is in so many areas.
Armour degradation would be nice to see, and a working system would be beneficial for both tanks and ships. Hopefully in the future.
They decided that certain armour plates should have HP and that after a certain amount of damage an ENTIRE ARMOUR PLATE would disappear.
I don’t think Gaijin get to try and implement nonsense ideas no sane person would ever think of and then say “Our finest minds have spent years thinking about it and it can’t work, sorry.”
IMHO a sane person would try something like degrading equivalent thickness in a sphere around a specific plate or something.
their damage models arent that intricate. they would have to remake every armour model in the game to break the armour up into smaller segments so only the smaller part hit takes damage.
Yes.
I don’t necessarily agree that’s what they HAVE to do.
They could have their engineers work out a reasonable solution.
Instead they have some guys do random hack-jobs and mess stuff up.
Look at thrust vector missiles. They introduced those in the 29th of May 2019 update. Still they don’t properly work and the Mica-EM still has basically the same problems, like the R-73. You really can’t make this stuff up.
It seems beyond the developers to make stable mechanics that genuinely don’t have serious flaws.
I’m sure a lot of developers put in a lot of good and honest serious work to this, but somehow, in the end, the mechanics don’t end up working and being easy to implement. I don’t want to impugn the competence of the developers. It really seems to me that decisions are consistently made to implement mechanics quickly than implement them well.
Fundamental problems ignored over and over.
No, they do not need a buff. This would push every cannon spaa up even further in br. We do not want to repeat the r3 at release but for like every spaa.
I think that would be the only solution to implement it. The volumetric armor means that now the whole turret is one piece and the hull is one piece. They would have to reverse course and sub-divide the armor.
The other solution would be to create differing zones around impact but I can see that causing a lot of server lag. Plus you would have to have differing sizes for different round sizes.
Yea they couldnt and still cant make hull aim work propert… they killed my Strv 103 the tank representing sweden. They killed it!
I will make sure the person who is responsible will spend some time in the media department.
#anklebiterlivesmatter . . . . . .