I’ve never tanked more than 2 spikes. I either die to the first spike, or the 2nd spike, because they sure love to hit areas that don’t have ERA.
To me, they seem utterly broken.
So why are people still complaining about spikes?
I’ve never tanked more than 2 spikes. I either die to the first spike, or the 2nd spike, because they sure love to hit areas that don’t have ERA.
To me, they seem utterly broken.
So why are people still complaining about spikes?
to some extent negativity bias
but also they kinda do suck and we have no control over their suckiness
but also also
most vehicles that have spikes only get 4 spikes and then after they only have a bushmaster so being able to kill two tanks and then having your 10.7-11.3 vehicle turned into a 9.0-9.7 vehicle is very sad
especially considering under fire demonstrations (which are under basically optimal conditions sure) they make tank go big explosion
Because they are heavy RNG weapons, meaning that when you need them you have no guarantee that they’ll actually kill someone you need to kill. In fact they are best used against squishy targets that you’d be better off treating with your canon.
This is compounding with the frustration that they are most often paired with a Bushmaster 30 that while a decent autocanon, is really limited at the BR carrying F&F ATGMs propels you.
Also since you get a very limited number aside from the Freccia, you really notice whenever they do nothing.
There’s also a population of player that willingly refuse to understand why a weapon that has no feedback, virtually no range limit, and that can be used from behind cover shouldn’t be a guaranteed OHK.
Also you won’t really notice the F&F that outright miss you, or just clip your commander optics…
Because most of the tines they do not work on medium/heavy armored vehicles, either miss or do almost nothing. If I want to kill lights I have a 30mm bushmaster for that.
People complain about the system because of the HEAT performance. Even though Spike-LR, Spike-ER and PARS 3 LR do have Tandem charge this doesn’t indicate good post-pen damage. These missiles will behave like any other HEAT-shaped round: equivalent of the warhead explosive in TNT, conic damage and inability to cause overpressure most of the time—this is where the problems lives on: in-game the copper jet doesn’t behave like it should, it only goes forward, it doesn’t cause local damage where the liquid hit, and given that in chemical-warhead ammunition (HE, SAPHE and HEAT) the caliber dictate how good is, is no surprise that AGM-179 JAGM-MR and Izdeliye 305 will perform better (respectively HEAT warhead at 178 mm-caliber platform and HE warhead at 200 mm-caliber platform, if I’m not wrong).