Panzerhaubitze 2000

hm you might be correct on DM121, though some sources say 8.8.

Anyway, Im still thinking about using the PzH on WT small maps effectively.

  • For indirect fire you need a drone, .i.e a 2nd teammate.
    → Calculating distance still remains a challenge, many maps also lack the terrain or size for this.
  • Scout marking and random team mate markings on the map are sadly not accurate enough to rely on them for blind fire.
  • Corner fighting in towns might work, but not ideal due to bad mobility and lack of stabilizer. → HE will also get caught by fences etc.
  • HE is good at killing hull down tanks like T-90M, Abrams, etc.
    → Ideal solo playstyle: Hull down

Ideal will be flat maps with shallow maps, so that you can hide the vehicle and use the commander sight to lob shells without the enemy being able to return fire. Sadly the terrible gun depression will limit this to be possible on only a few maps.

Any good maps or spots for this? I generally dont use HE lobbers, so I can only think for:

Maps for this playstyle
  • Sands of Sinai: Left side
  • Fire left side south spawn (north spawn doesnt have enough cover for a tall vehicle afaik)
  • Maginot Line: 8 Line
  • Tunesia: Left and middle
  • Fulda (Large version)

Maybe (bad sight lines / lack of thermals):

  • Field of Poland
  • European Province
  • Fields of Normandy

No goes (too hilly):

  • Any smaller map
  • Red desert (too hilly)
  • EL Alamein
  • Mozdok
2 Likes

what i realy would want is the saphei round as well,
but someone no tech mod toched it yet

Yeah, I feel putting it in the same bracket with the Raketen was not a good position.

I see 1 major issue with this; the OE 3F round is very high velocity for a 155, let alone every round it fires because of its long barrel.

holy, they fixed allready alot of issues on the PzH

Zusammenfassung


ammo rack has now also visually the 60 rounsd

< the Ready rack is now displayed,

< the LRF works now and sets the gun in range

< the Mg is no longer off-set

< commander sight is there, but stuck to much behind

Zusammenfassung

image

NVD mod is now also gone because NVD is stock

https://community.gaijin.net/issues/p/warthunder/i/gc3iytcIjaMP
???

The vehicle is not yet ready for testing, it’s a work in progress.

My guess; PzH 2000s interior is still very WIP, maybe even a placeholder at the moment. We have to wait n see.

sure, but still what the fuck is that answer…
like that doenst change the fact its still wrong even tho its WIP…
like when we follow this, no report can we accepted since the entire Dev is WIP

https://community.gaijin.net/issues/p/warthunder/i/x5DJvhsD2KW9
https://community.gaijin.net/issues/p/warthunder/i/EjLUnlsh6nH5

added ;)
commander sight bug and detachable Igelpanzerung.

yea, the cam is set in the actuall sight
wanted also to report that one xD

1 Like

also, is it just me or are the Speeds also fixed?

which speed?

reload speed ig?

from te gun elevation
allready checked then In game its now 11°/s
https://community.gaijin.net/issues/p/warthunder/i/GyqZmyjwWCX5

yes it fixed

https://community.gaijin.net/issues/p/warthunder/i/uc332bMp6xWM
and one more ;)
wrong engine rpm.

lets make another one )
[DEV] German PzH 2000 Missing Camo Net no label

Barracude nets are for A2 upgrade, I’m not sure we can get that.

well, we can try and since Gaijin just calls it PzH 2000… and the HU prem has also an Net so…

I hope so. but left rear’s APU hatch modeling is for normal 2000/2000A1’s one. I thing Gaijin will not accept…