Yeah speaking from personal experience, the thing is pretty damn good, especially up at 8.7 or even 9.7 when the armor curve starts to come back down and make overpressure more effective, nothing quite like bonking all those russian IFVs you see up at those tiers.
I can confirm this. I have 463 kills (+59 planes) and 143 deaths with 4 nukes. I think 7.7 is a bit low. It should be at 8.0 with the armor fix: i died so many times from bombs, some of them exploded away but I die anyway(armor bug?), and from XM-800T.
About the L15A1, it is not important: the Pzh already have the best shell (the PF). You can do everything with it without changing shell.
The armor values are very wierd but we have no sources with numbers, but in the first week or so it had holes in the armor which got fixed,
Like;
The PzH is 10 tons more heavy than the VIDAR,
And yet the VIDAR has somehow still better armor, sure the PzH hs more ammo and an huge autoloader but still…
Should just remove the OE F3 & m107 ammo completely. L15A1 low and high velocity rounds should be the standard with proxy and saphe. It’s ridiculous modern howitzers use a training round or a round from ww2. Your effectiveness is as good as the recently added m44 at 4.0 but at least that thing can lob things over a hill.
With its payload the PzH 2000 can deliver over 1.2 tons TNTe in a reasonable time. Airfield HP depends on battle rank right? BR 7.7 was 700kg TNTe or so?
Iirc there’s bonus damage for smaller shells/bombs?
Do the SAM sites/radar sites also give you decent SL for killing them?
Will experiment with it next week since there doesn’t seem much info on this.
You current global pos can be read from the localhost API, so all you have to do, is subtract the pos from each other to get the direction and distance you have to shoot to hit it.
(getting your current altitude is a bit more tricky as the API doesn’t provide it).
If you want to actually hunt aircraft, the spawn location when they repair might be useful, but youll likely need a teammate with a drone to know when and where to shoot exactly.
I still have to test this in practice a bit more, this is mostly just theory crafting.
The key problem is short service times of aircraft, and long shell travel times. A 20km shot will minimum need >40s shell travel time, and most repairs are just about that long, maybe up to 60s… but it isnt much time to spot, aim and engage the target.
A more interesting and reliable strat might be to target and destroy the AAA, so you allied aircraft can attack the airfield without worries (again just a theory, I need to test how easy it is to so so).
Ill report in the coming weeks.
Unlocked Pzh 2000 today, my first test shows pretty disappointing results.
From attempt at pos (x: 2444 y: 1273) I shot at an airfield at (x: 8054 y: 13292)… However the shells self destructed at a distance of around 12500 meters - just short of the airfield.
The config of the shell 155mm PF however has a “maxDistance”: 25000, travel time seems to be >40 seconds.
Any suggestions why it de-spawns this early? Max life time reached or something? I’ll probably have to wait for them to fix this first… yikes.
They still didn’t fix the broken shell selection? still no L15, DM111, DM121 or DM131… yikes.
Ive tested both, standard 107 and 107 PF.
Both self destroyed at 12.500 meters. The standard one just de-spawns, the impact mode PF shell self destructs with an explosion.
Shell travel time is also a bit longer than expected, seems their drag is too high?
killing the runway with just artillery might be impossible, but you should be able to at least destroy the aircraft hangars, AAA, ammo storage, etc to ensure the aircraft bots cant use it to repair and resupply.
Forcing aircraft back by some 60km from the front line should be worth it.
No runway should be allowed to exist this close to the front-line.