Because my main gamemode is air and having to sit and watch aircraft that are added, added in massively handicapped states for the sake of balancing the ground modes is really annoying. Even more annoying when perfectly suitable aircraft to be added a year ago, are denied because “they would be too OP in ground” arise, like the Tornado Gr4.
How though. How can ADATS be made to be balanced vs any top tier AGM without adding something to replace it and the only options to replace it are things like SLAMRAAMs.
If it wasnt for the fact that the ADATS can in theory take out tanks. Id barely place it higher than 10.7 currently. At least when compared to the Stormer HVM.
Stormer HVM (10.3)
7km range vs helis and aircraft
16 missiles
Best optics in game
Scouting
Smokes
Good mobility
Small profile
IRST not radar (so not detected by RWR, but cant handle thin clouds)
No prox fuse
ADATS (11.7)
10km range vs Helis, 8km range vs aircraft
Prox fuse
Can take out tanks, but ERA stops missiles most of the time despite tandem warhead
8 missiles
Slow as hell
Huge profile
No smokes
No scouting
pretty poor radar that everything can detect
this is true, but I still dont think it would change the fundemental imbalance between top tier SPAA systems and basic AGMs:
FlaRakRad (Germany)
Tor M-1 (China)
It0 (France and Sweden)
are much better but fairly easily defeated.
(I have no experience fighting the Type-81 but Ive heard its kinda bad due to wrong missiles?)
No map change will ever enable something like the ADATS or OTOMATIC to reliably fight AGM-65s, let alone long range missile like PGMs or KH-38s. Heck even something Bus-like like the Tornado dropping GBUs can usually outrange ADATS, I’ve killed many just flying in a staright line after spawning in.
One of the most satisfying things in game so far for me happened this week.
Was a hovering at (I think) 3km away a few hundred meters up. Shot my M830 round and he wasn’t moving, smacked him dead on. One of the most satisfying shots to date lol. Finally someone sat still long enough and schwacked em.
They balance based on stats alone pretty much, I can see why the 2s38 isn’t going up, I believe the stats most people (even myself lol) have are pretty mediocre with it, especially since its a premium without any barrier to entry but $$$.
But the pantsir is an end of the line TT vehicle in the least popular line, you would think only decent players would get their hands on it, and the thing obviously smokes planes easily, so are they like looking at the ground KDR stats only on it and deciding its fine?
Honestly the pantsir should either be removed as it’s to early for it and re-add it when it’s ready OR add it equivalences for other/opposing nations to balance it out like the Sky-Sabre with the AIM-132 ASRAAM for Britain and whatever USA, France Sweden use.
Personally I think don’t add any of them including the pantsir until it’s balanced between the range of SPAA and Range of CAS. Long SPAA range means planes can be shot down immediately. Long CAS range means SPAA/Vehicles can be killed easier. I know planes spawn with clouds so they can’t see the battlefield but these are client sided and are not the same for SPAA Looking up. So you have to either create equal cloud cover or remove clouds completely.
It depends, if u hate CAS you’re gonna want SPAA to have more range than CAS missiles/bombs.
If u play CAS and dislike long range SPAA you’re going to want long range bombs/missiles.
There’s no way of looking at it without burst.
Personally I don’t care and I think for CAS Vs SPAA it should be like 80-90% equal no matter what nation. Obviously some better than others but shouldn’t be by much. Russia being the only 1 with these both long range CAS AND SPAA is pretty insane, unfair and unbalanced.
Nato has far superior multirole aircraft on the other hand. Also according to Thunderskill Itos and even flakrad have better KD than pantsir, probably due superior cas.
Just don’t fly like a drone and you will be fine.