Panther A, G, F Engine Power Reduced in War Thunder – Historical Accuracy Question

It also led to the absurdity that the two first TT Panthers are superior to the later models. Means I use to play the Panther pre serie and the Panther D. The others are just hangar objects.

Initially I thought the improvements Panthers A, G, F have over D make good for the nerfed engine…but even when you consider they removed the gun shield shoot trap, improved the sights and turret traverse etc… Its War Thunder and speed is one of the most important stats of any tank. It opens alot oportunities to be just fast. And so it is. The D and the pre serie are just better than A, G,F.
WT is missing the early Panther A with full power output and without bow MG port.

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Good idea. Imma make a suggestion on friday!

Yep, Panther Ausf A früh (early)
Its not ingame and would be by far the best Panther ingame. (Except the Panther II fantasy tank).

42689_rd

The additional optics are ofc retractable.
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What was the top Traverse speed again?

https://www.reddit.com/r/Warthunder/comments/6fkij5/how_is_this_fair/

here is a post with an old statcard with61 kph

Well, its a Panther A with all Panther A stats. Just from before the introduction of engine limiters and without the UFP MG port weakspot.

Yeah, but the turret traverse speed is based on the Engine RPM, without the limiter the turret speed will be higher again, like befor the nerf.

Thats true.

That is clearly arcade (look at the engine power).

Before the nerf the Panther A had 24°/s maximum turret traverse with 3000 RPM. Now it is 20°/s with 2500 RPM.

Edit: sorry my bad, I got mixed up with US turret traverse rates and said 21°/s, it is 20°/s.

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Yeah you are right. Just looked for an old stat card and this was the only one I found

I think the issue with the Panther was probably the engine compartment space or how it’s mounted, which caused the engine to overheat more frequently. While on Tigers the engine had enough space to be cooled sufficiently.

My Theorey.

Chat GPT isn’t sure about the Tiger I but says that the Tiger II had the same RPM limiter.
Considering the weight of the Tiger II, I guess it makes sense to not strain the engine that much, which was already not super reliable.

The real question, in my opinion, is: Why does the Panther F has a slower turret traverse speed?
There’s like no documentation. So the 15°/s we have in-game is simply made up, but it should be identical to the Panther A and G.

Yeah most likely.

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What can we do?
If someone can make Gaijin change tanks based on “it should be that way” it’s you :)

I fear not, as the Turret Manual that i have with the date 00.00.1944 is only for D, A, G and Befehls.
I do know know of a manual for F.

Well of course, because there is none.
But the only thing that changed about the Panther F were some changes to the hull, turret and gun.
Therefore it should have the same turret traverse mechanism.

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I suppose so.

Screenshot 2025-01-24 160929
Screenshot 2025-01-24 160916

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But it actually says that the turret traverse changed over the G 🤔

Speaking of turret traverse…

I’ve read a few things on the internet saying that the Panther A and G have 36 degrees/second turret traverse with 3000 RPM coming from the engine.

As far as I can tell this value seems way out of line. I’d expect a linear relationship between the engine’s RPM and the turret traverse, and a lot of time the 36 degree/second value is paired up with other values at other RPMs that do follow a linear relationship (for example, ~8 degrees at 1000 RPM, ~16 degrees at 2000 RPM, 20 degrees at 2500 RPM).

As far as I understand how these things work, a linear relationship is what makes most sense. At lower RPMs the engine has more torque (HL 230 achieves peak torque at 2100 RPM, if I remember right), so if there was to be a bigger jump in achieved turret traverse it would be there, but torque/horsepower only really matter for acceleration, not the actually maximum speed, at least when it comes to stuff like velocity of a vehicle for example.

Really I’m more just wondering if the 36 degree/second turret traverse was just pulled out of someone’s behind and people ran with it.

The system simply takes the engines RPM motion and converts that into a traverse gear RPM.
So it directly influenced the traverse speed of the mechanism and the traverse speed is very consistent.
Same how manual traverse is directly linked to how fast you can spin the traverse handwheel.

So if you know that the turret traverses X °/s at 1000 RPM engine speed, it will do 3X at 3000 RPM.

Unlike the Pz IVs electric motor, this should result in instant acceleration due to the great mechanical advantage of the high engine RPM into a relatively low gear ratio for the traverse mechanism.
Like it would taken little effort to rotate the turret by 0.1°/s and with 3000 RPM and a conversions to 250 RPM (8 strokes of the hydraulic motion to rotate a gear ones) you get 25°/s, as an example.

In other words, 36°/s makes no sense given the other values I’ve seen.

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