Thank you, knowing our luck, Im suspecting the ADV will go up.
Bombing can be a reasonably good way of making SLs. So maybe the Gr1 for farming more SLs to eventually get both. Though if its air combat you are more interested in, then F3 would be the way to go
A few questions about the radar, is the stage 2G radar supposed to have all aspect capabilities in PD mode? Currently it still feels a bit underwhelming in rear aspects being unable to lock onto anything if the closure rate is higher than +45m/s from my testing.
Also, could the memory track function in TWS mode be used in TRK/TRK PD modes when guiding Skyflashes? So instead of dropping the lock instantly after being notched it could still track for a few seconds based on the inertia.
Yeah i use the FGR.2 to bomb due to the similar speed and payload, and skyflash + aim9g kinda useless. If the fgr.2 had the 9Ls it had irl it would solve all my problems. I think im gonna go with f3 for when AMRAAMs get added
missing some hud symbology i think (radar lock, etc)
about fgr.2, the British line now is a complicated line to grind, you need three lines of planes, the fgr2, fg.1, and Jaguar line, I was so lucky to get a Fgr 2 when was tier 6, it I got the tier 7 and in whole 2022 with fg1 and fgr2 I got the jaguar line, i was had lucky to take the premium f5f to get the f14, but before 2023 my only jets was fg1 and fgr2, both must need an aim-9L.
how method this jammer works?
as of .68, 2G received proper search limits.
also the Tornado IDS is getting a huge radar rework.
Did sky shadow include any form of IRCM or was it only vs radar guided weapons that it was effective?
only ecm.
Thank you
Question:
I’ve touched on this in the past, but trying to refine the process.
I often use the Tornado Gr1 in SB and utelise CCRP to ‘toss’ bombs at bases. I’ve further refined my method and found the main issue for inaccuracy to be 2 fold
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release mode. Need to make sure to use ripple or bomb series and not sequential as that spreads bombs too far
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pull up late and little.
I found the main issue for lack of accuracy, was that no matter how careful or gentle I was, or even if I stuck into SAS Mode: Automatically leveling, it was extremely easy to induce tiny errors left or right, which when you consider the attack profile, become magnified and your bombs miss the target. So I often opt for a later pull up and far less, maybe as little as 5-10 degrees instead of the 30 or so degrees i guess for actual lofting
So the question I have. Did Gr1 pilots when performing this maneuver just have to rely on pure skill to keep the aircraft perfectly aligned, even when pulling back on the stick to enter the loft? Or are we lacking some critical HUD symbology?
The Jaguar and Harrier Gr7 both have a solid line that allows you to stay reasonably accurately on target when you pull up to loft, but the Gr1 seems to be lacking this, and the only indication of allignment is the small cross on the target. Which quickly vanishes when you pull up.
I have looked for information on this, but I dont really know where to look or what search terms to use. so any information would be appreciated
The bomb fall line seems to be a staple feature of British HUDs, so it is likely erroneously missing from the Tornado one in game. I’ll go though the Tornado manual and report the HUD when I get time.
Thank you, I was thinking the same thing, that addition alone, such as we have on the Jaguar, would be exactly what is needed to make lofting a lot easier.
Is it me, or do the PGM bombs explode instantly, even if I set the time fuze ? It is quite hard to bomb with them at lcose range.
Funny, we got this “amazing” new radar yet it refuses to lock anything unless I use the ACM mode which has a 19km range.
Britain still has no 12.0 and the 11.3’s we do have dont even work properly, and the FGR has absolute garbage missiles. They cant even be bothered to make the British planes actually work let alone be competitive.
Time fuze, as I understand it, only engages on impact, and I do not know/believe it affects PGMs which are essentially treated the same as AGMs in that regard. ( I could be wrong however)
That leaves the remaining bit
Long range PGM deployment is an issue at the moment. Between range capping, TIALD pod issues and general new weapon system bugs. It can be hard to get them to fire not alone actually hit the target. I have found a number of times where I’ve fired in what I thought was an optimal firing position and nothing, no hits. Why I have no idea, but it could be that the weapon system just randomly exploded.
As for just randomly exploding. This is a wider issue that has been observed with AGMs as well I beleive. The cause I dont think is known, but might have something to do with the missile loosing its lock… or something.
Either way, yeah, they are really fiddly to use right now, and i’ve personally put them on a shelf.
I mainly play SB, so its hard to tell sometimes what’s going on, so I my own personal interpretation of issues could be wrong