The last word I recall was that SAL brimstones were only ever fitted to the belly. The pictures for those on the wings were mmV-only Brimstone 1s or something to the effect.
As, in fact, and the point of its addition. Also did not appear. The main difference between GR.1 and GR.4 is that GR.1 is a low-altitude bomber, as hinted by its standard livery, and GR.4 is a mid/high-altitude missile carrier. The main features of which are the ability to quickly fire automatic missiles and get away.
Storm Shadow is not discussed now (while Grom-1 is not in the game), but if you were so afraid that radar brimstones would humiliate everything and everyone, then they would have given IR-homing head. Yes, this is not historical, but these are balance requirements. The missile works the same way (fire and forget), but with the ability for players to protect themselves with smoke. (To be honest, I VERY strongly doubt that the vast majority use this.)
It’s a bit frustrating when at 11.3 there is an aircraft capable of finding ground targets with its radar, point him TGP by radar slaving and using air-to-ground missiles “fire and forget”, and at 12.3 another aircraft cannot detect ground targets with its radar, cannot point his TGP by radar slaving and cannot use air-to-ground missiles with the “fire and forget” principle (the fact that your PGMs are listed as air-to-ground missile is nothing more than a crutch)
Oh, come on! The Su-24M2 is even below GR.1! Complete nonsense.
I have sooooo many questions for the person who is responsible for forming the BR. (About placing F-111C, Jaguar GR.1A, Phantoms (all 3. And especially about F-4J(UK) in ASB), Tornado GR.1/4 and F.3 Late)
The missiles aren’t DOA and can only be used to marginal effect in very specific use cases. It would have made no difference if they weren’t added at all.
The absolute max range depends on speed and altitude, but the general effective range is 10km.
If fired from this range you will pass over the target several seconds before the missile hits, you may aswell have just fired a laser guided bomb with a little bit of loft.
9 times out of 10, a laser guided bomb will have been equally or more effective than brimstone.
99 times out of 100, a GR7 Will have been far more effective as it is able to engage multiple targets with maverics and LGBs.
Yeah, genuinely it is the most pointless addition to the game.
It’s loft profile is not accurate, the missile only lofts a few hundred meters when launched at long range.
The time to target is technically correct but in the worst kind of way. It should be taking a much higher loft/arc and should be maintaing a much higher speed for the duration of its flight.
Terminal speed (at impact) of the misisle is roughly 50% of what it should be when using a maximum loft profile.
I think the drag is too high, and the misisle should be lofting to up to 5000 ft when launched from 100 feet. The loft of the missile is dynamic and should automatically adjust based on target and launch parameters. The current missile is quite stupid and uses the same guidance profile as helicopter AGMs… it lofts a little bit but then seemly switches to direct attack after a few seconds, which makes the lofting have no actual impact on the performance of the missile.
All videos of test firing show the missile behaving in the same way that glide bombs do at the moment, flying above the target with a rapid manuver at the last second to impact between a 45 and 80 degree impact.
I have not seen a single video showcasing the missile striking a target like it does in warthunder at the moment.
Currently, when in terminal phase the misisle always impacts angled upwards into the side of the target as it has lost too much speed and is trying to give the misisle enough lift. This is completely wrong. The missile should never strike the side of the target like this and only strike the top of the target unless a top attack is not possible due to minimum range criteria.
The missiles IOG should be able to accurately predict where a target should be once terminal guidance takes over and search for the target using its MMW seeker, or switch to SAL guidance resulting in minimal manuvering, but in game it only updates to the last known location. There is no real advantage to having this in warthunder, but it’s another inaccuracy to add to the list…
It’s not accurate, it’s not useful, and it should never have been added to the game in its current state.
I’d really like to see the ALARM missiles come to the GR.4 (and other British jets), having a fast and effective weapon to fight SPAA is what the Tornado needs
Would it be possible to implement the MMV seeker to game modes like air sim where the ground targets are ai only?
This way the missile can be used as intended and give it more purpose but retain the SAL only for modes vs players for balance.
Or alternatively if brimstone will be so powerful could the SP requirement be adjusted accordingly even if it means bringing it up to almost as much as a nuke?
We’ve seen a lot of “but there’s no counter” arguments thrown around against Brimstone and ALARM. At this point, my response is…
Who cares? There are already weapons in-game that SPAA cannot counter, there are already weapons tanks can’t counter. Make air-to-air ordinance only loadouts cheap, and there’s your counter!
But also… you can give Brits the most broken stuff and it won’t matter… there’s only about 10 of us left playing anyway!
All you need to see is 0:42. Clear proof that this video was taken while using the MOD Matchmaking and should not be taken as a representation of the vehicle performance in game.
Ahh MOD Matchmaking, when a majority of the enemy team will chase you and only you for the whole game, and where your odds of being tk’d on take off is like the odds of getting an full uptier with a 500% booster active.