Meanwhile KH38MT being launched from space with impunity and actually guarantee a kill while 5 brimstones hitting one target caused some track damage.
Is there any reason we can’t take EGBU-24s on the wing pylons of the tornado?
We can take PGM 2000s on the wings, which are almost identical in weight. All other guided bombs can go on the wing pylons too
Yeah, genuinely it is the most pointless addition to the game.
It’s loft profile is not accurate, the missile only lofts a few hundred meters when launched at long range.
The time to target is technically correct but in the worst kind of way. It should be taking a much higher loft/arc and should be maintaing a much higher speed for the duration of its flight.
Terminal speed (at impact) of the misisle is roughly 50% of what it should be when using a maximum loft profile.
I think the drag is too high, and the misisle should be lofting to up to 5000 ft when launched from 100 feet. The loft of the missile is dynamic and should automatically adjust based on target and launch parameters. The current missile is quite stupid and uses the same guidance profile as helicopter AGMs… it lofts a little bit but then seemly switches to direct attack after a few seconds, which makes the lofting have no actual impact on the performance of the missile.
All videos of test firing show the missile behaving in the same way that glide bombs do at the moment, flying above the target with a rapid manuver at the last second to impact between a 45 and 80 degree impact.
I have not seen a single video showcasing the missile striking a target like it does in warthunder at the moment.
Currently, when in terminal phase the misisle always impacts angled upwards into the side of the target as it has lost too much speed and is trying to give the misisle enough lift. This is completely wrong. The missile should never strike the side of the target like this and only strike the top of the target unless a top attack is not possible due to minimum range criteria.
The missiles IOG should be able to accurately predict where a target should be once terminal guidance takes over and search for the target using its MMW seeker, or switch to SAL guidance resulting in minimal manuvering, but in game it only updates to the last known location. There is no real advantage to having this in warthunder, but it’s another inaccuracy to add to the list…
It’s not accurate, it’s not useful, and it should never have been added to the game in its current state.
I’d really like to see the ALARM missiles come to the GR.4 (and other British jets), having a fast and effective weapon to fight SPAA is what the Tornado needs
ALARM can loiter it wont be added as its superior to early HARMs
There would be no way to counter it…as Su-34 delete every SAM with KH-38s
If you have a reliable source to buge report any of this please do.
Would it be possible to implement the MMV seeker to game modes like air sim where the ground targets are ai only?
This way the missile can be used as intended and give it more purpose but retain the SAL only for modes vs players for balance.
Or alternatively if brimstone will be so powerful could the SP requirement be adjusted accordingly even if it means bringing it up to almost as much as a nuke?
We’ve seen a lot of “but there’s no counter” arguments thrown around against Brimstone and ALARM. At this point, my response is…
Who cares? There are already weapons in-game that SPAA cannot counter, there are already weapons tanks can’t counter. Make air-to-air ordinance only loadouts cheap, and there’s your counter!
But also… you can give Brits the most broken stuff and it won’t matter… there’s only about 10 of us left playing anyway!
First lot of clips, haven’t had loads of time to play and man I wish the games wouldn’t end in 3 minutes half the time.
All you need to see is 0:42. Clear proof that this video was taken while using the MOD Matchmaking and should not be taken as a representation of the vehicle performance in game.
Ahh MOD Matchmaking, when a majority of the enemy team will chase you and only you for the whole game, and where your odds of being tk’d on take off is like the odds of getting an full uptier with a 500% booster active.
Agreed but while that is Gaijins stance.
We should prepare for pushback.
Yeah, it’s a real shame they don’t have a better solution for air modes.
@Smin1080p_WT was there a reason the tornados did not get vapor trails was it the variable swept wings also will they ever have the hit boxes for the wings move with the sweep angle of the wings
I know very little about game design but hope that it would not be too difficult to accomplish. But hopefully it could be implemented in this way at least abit later down the line. I do not think it would be game breaking implemented im regards to air modes.
Gripen doesn’t have it modelled on the canards either i don’t think just on the static vortex generators, so nothing moving.
I wouldn’t be surprised if there was a legitimate game limitation at play here. Also loads of aircraft don’t have it modelled, so nobody take it personally but i just can’t see the Tornado series being top of the list.
Because the game is old, made on an inhouse engine which idek the language for but its probably annoying for people to learn, the interface is likely old and present staff might not know where each code is and what it effects.
So in essence, a long ass time
Its a real shame they were missed. Tornados make up the core of the Britains top tier aircraft and the Tornado Gr4 was a new aircraft this update. If nothing else the GR4 should have gotten them modeled, with them rolling out to the others ASAP.
I believe they said they plan on rolling it out to more aircraft over time