Panavia Tornado (UK versions) - Technical data and discussion

From the CFIT F.3 Crash, noticeable is the fact at ≈300 CAS it’s achieving over 25 ADD, without flap deployed, and with the stick not even fully back.

I have gotten around to reporting the lack of the GBU-24 on Tornado GR/IDS inboard wing pylons.

was it able to carry a 2000lb bomb on the wings?

If it can carry the Paveway II, 2x1000lb and PGM-2000. It can easily handle the GBU-24 which like Paveway II has no electrical connections;

Spoiler

Think we can update this thanks to the new information found now. Number of bins and the name of the MAWS are 8 bins for 240 CM’s and the AAR-57 MAWS.

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in .70 datamine, tornado (all series) get FM changed.

摘要

Tornado ADV, Tornado F.3 : (FM Changes are so magically written it’s a headache to make sense out of it, here is the raw changes until i get a better idea)
Moment Of Inertia : [55000.0, 135000.0, 80000.0] → [45000.0, 135000.0, 80000.0]
Aerodynamics/ WingPlaneSweep0/ Arm/ Arm : [0.4, -0.05, 2.4] → [0.4, -0.05, 3.04]
Aerodynamics/ WingPlaneSweep0/ FlapsPolar0/ Oswalds Efficiency Number : 0.78 → 0.65
Aerodynamics/ WingPlaneSweep0/ FlapsPolar0/ alpha Crit High : 20.5 → 21.5
Aerodynamics/ WingPlaneSweep0/ FlapsPolar0/ Cl Crit High : 1.25 → 1.45
Aerodynamics/ WingPlaneSweep0/ FlapsPolar1/ Oswalds Efficiency Number : 0.78 → 0.65
Aerodynamics/ WingPlaneSweep0/ Strength/ Crit Overload : [-275000.0, 820000.0] → [-295000.0, 820000.0]
Aerodynamics/ WingPlaneSweep1/ V Angle : -4 → 0
Aerodynamics/ WingPlaneSweep1/ Downwash Coeff : 0.55 → 0.5
Aerodynamics/ WingPlaneSweep1/ Arm/ Arm : [0.45, -0.1, 2.0] → [0.45, -0.1, 2.6]
Aerodynamics/ WingPlaneSweep1/ FlapsPolar0/ Oswalds Efficiency Number : 0.75 → 0.6
Aerodynamics/ WingPlaneSweep1/ FlapsPolar0/ Mult Mach Max 2 : 1.2 → 1.1
Aerodynamics/ WingPlaneSweep1/ FlapsPolar0/ Cl Crit High : 1.2 → 1.35
Aerodynamics/ WingPlaneSweep1/ FlapsPolar1/ Oswalds Efficiency Number : 0.75 → 0.6
Aerodynamics/ WingPlaneSweep1/ FlapsPolar1/ Cl Crit High : 1.45 → 1.55
Aerodynamics/ WingPlaneSweep1/ Strength/ Crit Overload : [-295000.0, 850000.0] → [-355000.0, 850000.0]
Aerodynamics/ WingPlaneSweep2/ V Angle : -1.5 → 0
Aerodynamics/ WingPlaneSweep2/ Downwash Coeff : 0.8 → 0.5
Aerodynamics/ WingPlaneSweep2/ Arm/ Arm : [0.54, -0.15, 1.8] → [0.54, -0.15, 2.1]
Aerodynamics/ WingPlaneSweep2/ FlapsPolar0/ Oswalds Efficiency Number : 0.65 → 0.6
Aerodynamics/ WingPlaneSweep2/ FlapsPolar0/ line Cl Coeff : 0.048 → 0.052
Aerodynamics/ WingPlaneSweep2/ FlapsPolar0/ Mult Mach Max 6 : 0.15 → 0.1
Aerodynamics/ WingPlaneSweep2/ FlapsPolar0/ Cl To Cm By Mach : [0.0, -0.11] → [0.0, -0.15]
Aerodynamics/ WingPlaneSweep2/ FlapsPolar1/ Oswalds Efficiency Number : 0.65 → 0.6
Aerodynamics/ WingPlaneSweep2/ Strength/ Crit Overload : [-300000.0, 926000.0] → [-350000.0, 926000.0]
Aerodynamics/ HorStabPlane/ Areas/ Main : 0.001 → 0.1
Aerodynamics/ Ailerons/ Angles Multiplier Roll 2 : [1450.0, 1.0, 0.0, 0.0] → [1450.0, 0.5, 0.0, 0.0]
Aerodynamics/ Elevator/ Angles Multiplier Pitch 2 : [900.0, 1.0, 0.0, 0.8] → [900.0, 0.9, 0.0, 0.8]
Aerodynamics/ Elevator/ Angles Multiplier Pitch 3 : [1500.0, 0.65, -0.05, 0.6] → [1500.0, 0.6, -0.05, 0.6]
Aerodynamics/ Elevator/ Angles Multiplier Pitch 4 : [2500.0, 0.4, -0.1, 0.5] → [2500.0, 0.4, -0.1, 0.4]
EngineType0/ Temperature/ Load0/ Oil Temperature : 75 → 82
EngineType0/ Temperature/ Load4/ Recover Time : 60 → 30
Instructor/ overload Time Rate : 0.45 → 0.045
Instructor/ MouseAim/ allowed Roll Rate Coeff : [0.07, 0.07, 0.2, 1.5] → [0.17, 0.3, 0.4, 1.5]
Instructor/ MouseAim/ roll Time Mult : 0.4 → 0.44
Instructor/ MouseAim/ roll Pid Kp Mult : 0.5 → 1.25
Instructor/ MouseAim/ roll Rate Lim To Dir XZ Factor Min : [0.7, 3.0] → [0.7, 1000000.0]
Instructor/ MouseAim/ roll Rate Lim To Dir XZ Factor Max : [0.7, 1.0] → [0.7, 1000000.0]

Tornado GR.1, ◄Tornado IDS, ▄Tornado IDS (1995), ◄Tornado IDS ASSTA1 :
Moment Of Inertia : [55000.0, 135000.0, 80000.0] → [45000.0, 135000.0, 80000.0]
Aerodynamics/ WingPlaneSweep0/ Arm/ Arm : [0.4, -0.05, 2.4] → [0.4, -0.05, 3.04]
Aerodynamics/ WingPlaneSweep0/ FlapsPolar0/ Oswalds Efficiency Number : 0.78 → 0.65
Aerodynamics/ WingPlaneSweep0/ FlapsPolar0/ alpha Crit High : 20.5 → 21.5
Aerodynamics/ WingPlaneSweep0/ FlapsPolar0/ Cl Crit High : 1.25 → 1.45
Aerodynamics/ WingPlaneSweep0/ FlapsPolar1/ Oswalds Efficiency Number : 0.78 → 0.65
Aerodynamics/ WingPlaneSweep0/ Strength/ Crit Overload : [-275000.0, 820000.0] → [-295000.0, 820000.0]
Aerodynamics/ WingPlaneSweep1/ V Angle : -4 → 0
Aerodynamics/ WingPlaneSweep1/ Downwash Coeff : 0.55 → 0.5
Aerodynamics/ WingPlaneSweep1/ Arm/ Arm : [0.45, -0.1, 2.0] → [0.45, -0.1, 2.6]
Aerodynamics/ WingPlaneSweep1/ FlapsPolar0/ Oswalds Efficiency Number : 0.75 → 0.6
Aerodynamics/ WingPlaneSweep1/ FlapsPolar0/ Mult Mach Max 2 : 1.2 → 1.1
Aerodynamics/ WingPlaneSweep1/ FlapsPolar0/ Mult Mach Max 6 : 0.35 → 0.3
Aerodynamics/ WingPlaneSweep1/ FlapsPolar0/ Cl Crit High : 1.2 → 1.35
Aerodynamics/ WingPlaneSweep1/ FlapsPolar1/ Oswalds Efficiency Number : 0.75 → 0.6
Aerodynamics/ WingPlaneSweep1/ FlapsPolar1/ Mult Mach Max 6 : 0.35 → 0.3
Aerodynamics/ WingPlaneSweep1/ FlapsPolar1/ Cl Crit High : 1.45 → 1.55
Aerodynamics/ WingPlaneSweep1/ Strength/ Crit Overload : [-295000.0, 850000.0] → [-355000.0, 850000.0]
Aerodynamics/ WingPlaneSweep2/ V Angle : -1.5 → 0
Aerodynamics/ WingPlaneSweep2/ Downwash Coeff : 0.8 → 0.5
Aerodynamics/ WingPlaneSweep2/ Arm/ Arm : [0.54, -0.15, 1.8] → [0.54, -0.15, 2.1]
Aerodynamics/ WingPlaneSweep2/ FlapsPolar0/ Oswalds Efficiency Number : 0.65 → 0.6
Aerodynamics/ WingPlaneSweep2/ FlapsPolar0/ line Cl Coeff : 0.048 → 0.052
Aerodynamics/ WingPlaneSweep2/ FlapsPolar0/ Mult Mach Max 6 : 0.15 → 0.1
Aerodynamics/ WingPlaneSweep2/ FlapsPolar0/ Mult Line Coeff 6 : 0.1 → 0.05
Aerodynamics/ WingPlaneSweep2/ FlapsPolar0/ Cl To Cm By Mach : [0.0, -0.11] → [0.0, -0.15]
Aerodynamics/ WingPlaneSweep2/ FlapsPolar1/ Oswalds Efficiency Number : 0.65 → 0.6
Aerodynamics/ WingPlaneSweep2/ Strength/ Crit Overload : [-300000.0, 890000.0] → [-350000.0, 926000.0]
Aerodynamics/ HorStabPlane/ Areas/ Main : 0.001 → 0.1
Aerodynamics/ Ailerons/ Angles Multiplier Roll 2 : [1450.0, 1.0, 0.0, 0.0] → [1450.0, 0.5, 0.0, 0.0]
Aerodynamics/ Elevator/ Angles Multiplier Pitch 2 : [900.0, 0.96, 0.0, 0.8] → [900.0, 0.9, 0.0, 0.8]
Aerodynamics/ Elevator/ Angles Multiplier Pitch 3 : [1500.0, 0.6, -0.08, 0.55] → [1500.0, 0.55, -0.08, 0.55]
EngineType0/ Temperature/ Load0/ Oil Temperature : 75 → 82
EngineType0/ Temperature/ Load4/ Recover Time : 60 → 30
Instructor/ overload Time Rate : 0.45 → 0.045
Instructor/ MouseAim/ allowed Roll Rate Coeff : [0.07, 0.07, 0.2, 1.5] → [0.17, 0.3, 0.4, 1.5]
Instructor/ MouseAim/ roll Time Mult : 0.4 → 0.44
Instructor/ MouseAim/ roll Pid Kp Mult : 0.5 → 1.25
Instructor/ MouseAim/ roll Rate Lim To Dir XZ Factor Min : [0.7, 3.0] → [0.7, 1000000.0]
Instructor/ MouseAim/ roll Rate Lim To Dir XZ Factor Max : [0.7, 1.0] → [0.7, 1000000.0]

Very substantial changes, I note a higher negative g overload.

Just took the F3 for a test flight.

oh boy this doesnt feel like a bus anymore.

Might give it a couple of games, but i still feel SkySlug’s are still going to let it down.

2 matches

The FM is good, flies much, much better

still hugely let down by SkySlug DF. (Still researching ST)

Lock can be made and held quite well, but SF DF Just dont hit. Theyre detonating halfway to target thats well within range, with v.high closure rate.

ST is a massive improvement tbh. So just wait before making opinions.

Just tried the F3 in an SB match. Had a failure rate on the Skytrash of about 90%. Multiple times I’d fire a missile with a good PD lock, only to have it explode within seconds of firing.

I’ll send over the replay when the match “ends”

Done a report for the GR.1’s radar being able to track tanks: Community Bug Reporting System

The tracking range is pretty terrible, but may be useful occasionally.

Forwarded as a suggestion cheers.

What is the point of these PGM guided bombs again? I was excited to use them but they’re abysmal. I was expecting locking on to moving targets to be an issue at range sure but I can’t even lock a stationary BASE until 5km?

huh, I’ve hit bases easily all the way out to 20km.

Likewise, had no problems hitting bases over 10 km away

You’ll have to show me how, I tried this morning and couldn’t get a lock anywhere near that distance.

Is it because i had the TIALD equipped?

No but the PGM sight is raised a little above the TIALD centre point.

CCRP can help getting the TIALD pod to actually snap to and stay locked on to bases at longer ranges. Though I too have had situations where even with lock, Its not let me fire until the target was well within 10km, and I dont know why. Though I assumed this was some intentional range capping. I believe I Read somewhere, they’ve artificially capped the range of AGMs to 10kms, but could not find where I read that when I went looking for it the other day or some unresolved bug that always plagues new weapon systems when added

I used CCRP and the base selection thing, but no matter how many times I touched the button it wouldnt fire until I got super close.