iirc i think i couldve gotten 8 kills if i wasnt a moron and fired my 9L at flares lmao
I was literally about to ask about that
- Tornado IDS, ADV, F3 — maximum and afterburner thrust has been adjusted.
@Gunjob you bloody legend
And then everyone found out it was a nerf, and they lived happy ever after.
Also…
F3 Late has been screwed over even more
Max thrust of the ADV is 7200 kg/f
Is that any higher than before?
I was just 10 kilometers away from the target, the aircraft altitude was 2 kilometers, the speed was Mach 1, and the sulfur stone was fired. The altitude angle of this thing was so great that it hit the target almost vertically. I think there are some problems. The energy of the missile does not require such a high throw. And the countdown to the missile hit is also seriously inaccurate.
is urs stock?
F.3 on live server has 7310 KGF per engine
EDIT: My dev server is still updating ill check when its done
yeah no its less I just checked…
Did they nerf the thrust just to spite us for asking about the Combat thrust? I’m honestly just confused now…
I just did a quick test between live and dev servers of the F.3 (fully spaded) with 30m fuel and clean wings.
I cant say theres too much difference apart from max speed where its ever so slightly slower on the DEV, were talking 1450 Vmax on live vs 1445Vmax on DEV.
But obviously it should be an increase not a decrease so I dunno whats going on here maybe its just dev server stuff.
I have faith in mighty @Gunjob
@Gunjob sorry to bother you, just want to check that the wrong model being used for the Paveway IVs is a known issue?
They’re all placeholders right now, all 3 new Paveways are using the EPW2 model.
does the GR4 use the same cockpit as the GR1 or is it different
New MFDs IRL I think
No it has relevant changes for the GR.4 like the new central map display and HUD projector
got a screenshot?
any advice on reading the RWR?