It wouldn’t shock me - I didn’t think they would introduce the F.3 with an interim radar, but we still had to wait months for the 2G.
On a side note - is there any chance of the GR.1 getting revised payloads? It seems strange that we can put a 1000kg PGM on the wing pylons and not the GBU-24, which is lighter.
Also - I know the GR.1 didn’t use 500lb paveways in real life, as they were introduced to the RAF post GR4 upgrade afaik, but is there any reason to believe they wouldn’t have been backwards compatible? We have fictional yak141s and Japanese F-16s in the game, and the F-4J(UK) is made to use ahistoric sidewinders for balance reasons. Giving the GR.1 lighter precision weapons so we can carry more than four doesn’t seem like a huge ask.
Its something I’ve been meaning to report since the Paveway II’s were added for the wing pylons. The same logic can be used to allow for the Paveway III, I’ll get something done this weekend
Actually the Tornado GR.1 tactics manual does confirm they were used or atleast usable. There is already at report in for this.
I’d have the check the length compared to the Paveway IV but if they are of similar length then Tornado GR.4 photos can be used as a guide for compatibility.
That sounds great specialy since it should be applicable to the italien and german versions as well right?
It is just a shame that loadout options are realy far away in the priority list of things to be added
Pod was never carried on the centreline because it restricts the viewing and lasing angles to an unnecessary degree.
In the rare occasions where 4x 500lb paveways were carried, the 4th was on the centreline station and the pod remained in its usual place on the forward port station
The Devs will address the Simulator BR discrepancy between the ADV and F.3, the suggestion was to lower the F.3 to be at the same level as the ADV but they didn’t confirm which way they were going. @Morvran
For Aircraft:
• Missing pilot night vision - Fixed
• Incorrect Top Speeds - Fixed
• BOL pods and stock AIM-9L cannot be equipped together. - Fixed
• Display in front cockpit should have option to display radar - Fixed
• Wing rip G is too low - Fixed
• Engines are far too hot - Fixed
• Wrong type of Skyflash - Fixed
• Incorrect Turn Performance - Improved, To be Fixed With Flap/Slat.
• Incorrect Flap/Slat Deployment - Awaiting Code Improvements.
• Radar Search/Scan Limits - Fixed
• Stage 2 Radar - Implemented
• Radar Performance - Fixed
• Missing HUD icons for tracked targets.
For Skyflash:
• Track rate - Fixed
• Lock Range - Fixed
• Target Lead / Gimbal limits - Fixed
• Skyflash Spool Up Issue/Require Lock - Fixed
• Skyflash seeker performance too poor against side aspect targets (notch sector too big) - Under Investigation.
• Skyflash lacking ability to discriminate between close flying targets - Under Investigation
• Skyflash Inability to hit targets flying at an altitude of 100 ft (30 m) - Under Investigation.
• Skyflash fuze radius too small - Fixed
For AIM-9L:
• Flare Resistance - Under Investigation
• Incorrect G Pull - Under Investigation