P-47 & P-51 Nerf on Sea-level Speed

I have experience with coding Mods for IL2-1946 and I would say the bug might came from the FM-data calculation module, inside the program of the game ( not the blkx). And that module was for all 1200 types of aircrafts in the game. It may be a matter of commenting a few lines of code to get the problem fixed.

The problem is that the developer has to be informed with the issue and be aware the location of the code.

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It’s not just sea level… I just did a test of the P-51D-10. I repeated a test I made just before the patch dropped. I did a simple climb to 6000 meter. WEP, MEC - 100 pitch, 80/80 rads.

You can see speed and alt on the graph, time on the x-axis. The pre-bug (pre-nerf?) P-51D-10 needed ~314 seconds to reach 6000 m and the P-51D-10 today needed ~342 seconds. That’s not an insignificant difference in climb performance. The ~10% difference in total time is manifested in climb rate throughout.

For the interested… this was from a test I goofed. Ran the “old” FM at ~4300 meters, the new one at ~4500 meters. This is level acceleration from 300 kph to 400 kph. The old D-10 needed 30 seconds, the new D-10 needed 32 seconds. The old D-10 pulled out of its 20 deg dive in 30 seconds, doing ~705 kph. The new D-10 pulled out of its 20 degree dive in 32 seconds… doing ~705 kph. I accidentally experimentally determined that you need an additional 2 seconds and 200 meters of altitude to reach 705 kph from 400 kph in 20 degree dive.

A Mustang pilot (at least a D-10) will now need to trade more time/distance/altitude for the same speed while also needing longer to climb. Bad deal all around.

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Maybe I should have led with this… here’s the drag plot for the P-51D-10 for the 6000 meter climb, plotted versus altitude.

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Why they gotta keep nerfing the US? The planes rely on speed, surely if the nerf the speed then they drop the br

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https://community.gaijin.net/issues/p/warthunder/i/p7v11ob7K0Ui

It might get closed as a dupe, but I made my own bug report for this. Ran out of “allowance” to attach game logs… but they cannot NOT know about it at this point… right?

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Here’s the F4U-4 and the F8F-1. The F8F-1 pre-patch data was to 4500m, but the difference is still obvious. The F4U-4 contextualizes the nerf by plotting the pre/post-past performance against the Yak-3. Pre-patch, the Corsair lagged the Yak-3 at low altitude, but could “meet” it at 6000 meters. No longer… the Corsair now substantially lags its pre-patch self AND the “low altitude” Yak-3.

Here’s the climb rate comparison.

Here’s SEP.

That’s a pretty significant shift in relative performance, especially considering the altitude most matches occur at in the current meta.

Oh, and because I forgot the drag plot again…

For anyone interested here is the data on which guns are affected by the bug, which aren’t and by how much:

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