Ozelot and Gepard 1A2 should be the same BR as other vehicles with Fim-92s

This isn’t about SPAA v.s ground this is about SPAA v.s air. Most people would have caught onto this by now . . .

Then spawn SPAA.

That has nothing to do with what I said. Im arguing planes have alot more killing power in most situations. If you dont like spaa just spawn a tank!

I just realized this is more ragebait, nicely played.

Most? You mean one situation, and that situation is when there’s no SPAA, and that almost never happens. It happens on occasion, and boy is it amazing, but it’s rare, and you called it “most situations” is just a load of crap.

Sorry, but pointing out something that 99% of users already know isn’t ragebait.

Guess what, there is only one situation when stingers can get kills, that is when there is planes up. But of course stingers are very bad unless used on a player who isn’t paying attention. I think you just need to improve at playing cas and then form your opinion again.

You mean literally every plane that is doing anything other than actively looking for stingers to dodge?

Yes, you need to pay attention to your surroundings. I know it might be hard not to tunnel vision on the target you’re trying to kill, but it is possible and I believe you can do it sometime!

You fail regularly to have 360° vision, why do you expect others to have it?

Hey man, if you cant click a key on your keyboard to look around that’s on you. Maybe try spotting the stinger while flying in to the battle, then trying to kill the spaa. After all if you try to bomb a target without even checking if there is spaa that is 100% on you.

Yes, look away from the tank I’m about to bomb, so that the bomb misses. Makes sense, will try.

I am ignoring what you said because you did not read my message, but this whole thread feels like you complaining about facing stingers in a uptier (based on you talking about 8.7 vehicles). There is a lot of vehicles that are quite overpowered in downtiers, which I would not go as far as saying the stinger vehicles are, but that is not a issue of the vehicle being undertiered. This is simply a issue of decompression which is what the 10.0-8.0 br range desperately needs. If you have never used stingers I would suggest not giving an opinion on them, because they may seem overpowered in your uptiered vehicles but trust me when vehicles are properly equip to deal with them, they are basically useless.

This whole thread feels like you’re a perfect player who never makes mistakes and always knows exactly when a stinger is fired at him without even playing vehicles that face stingers.

Dude did you not read what I wrote? I explained that it is an issue with decompression not stingers being undertiered.

Stingers face enemies lower than it should. What’s the solution? move the stingers up.

It’s called > > decompression < <

The inverse would be moving the enemies it faces down.

This would be called > > compression < <

Compression = bad

Decompression = good

Moving 1 vehicle up does not decompress shit. Most vehicles need to go up and the stinger ones can go with them.

We gotta start somewhere, and stingers are blatantly undertiered so we can start with them.

That only helps at close range, and since stingers are uncaged that barely is an advantage, you still have lower g pull at range, so stingers have better pull, and proximity fuze.

They have the exact same seeker parameters.
Seeker from the stinger
“rangeBand0”: 11000.0,
“rangeBand1”: 6000.0,
“rangeBand2”: 11000.0,
“rangeBand3”: 0.0,
“rangeBand6”: 1000.0,
“rangeBand7”: 6000.0,
“rangeMax”: 11000.0,
],

Seeker from the 9m39
“irSeeker”: {
“rangeBand0”: 11000.0,
“rangeBand1”: 6000.0,
“rangeBand2”: 11000.0,
“rangeBand3”: 0.0,
“rangeBand6”: 1000.0,
“rangeBand7”: 6000.0,
“rangeMax”: 11000.0,

I dont think that trust vectoring the first 0.5 s makes them better over a lower g pull, being caged, and not having proximity fuze…

Somebody doesnt seem to u derstamd of the GRB game mode

As someone that plays both of these vehicles and loves to shoot down CAS I have to disagree with you.

They cannot. At 9.7 the lowest they can face is 8.7 in a full downtier.
And of course they will be good in a full downtier. Every vehicle is good in a full downtier.

Having a full uptier on the other hand means you have to work to make things work. You have a maximum of 4 enemies with a full 1.0 BR difference.
So the most Ozelots you will see at 8.7 are 4, as to an unlimited amount of 9.3 manpad-launchers.

Balancing based on performance in a full downtier is wrong. As you said yourself.

Also the F-84F cannot see 9.7, except you uptier it. Of course it will struggle then.
Not a good argument you are making with that plane.

If with capabilities you mean the amount of bombs fighters can carry, you might be correct. But you failed to consider that the planes are way faster than the props from WW2. They can pull harder, have more energy and some are even supersonic.

You can easily outpull a stinger, if you practice it. If you fly straight ahead in a beautiful line, of course you will be hit.
You should also be more aware of your surroundings. It is not hard to spot an incoming missile, as they have a massive smoke-trail.

checking for AA is the job of CAS. If you don’t check, it’s your own fault for being shot down.

Locking helicopters is always a gamble. One time you can lock them from 4km (far less than the 6km all aspect range), other times you cannot lock them until they are only 2km or less away, making you a prime target.

That is the same as saying “This light tank should not kill my medium tank because it is worth less SP”.
It is still a ground based gamemode, in which all aircraft have an advantage over any tank. The only deterrent the ground units have is SPAA.
Making the SPAA more expensive would only grow the advantage of CAS.
You killed 1 dude in a tank (or not even) and then you are allowed to kill multiple tanks in your untouchable aircraft? No, of course not.
CAS should be a challenge, that when overcome brings you lots of rewards.

That is also the reason why lots of people are pissed about CAS as a whole, especially in low-mid and high tier. You the player cannot do anything against it in your light or medium or heavy tank. You are just being killed by untouchable planes.
And then (very not untouchable) SPAA gets added that gives CAS a challenge and suddenly “unfair, unbalanced, etc.” (talk about double standards)

Saying SPAAs are undertiered because you, 1. overtier your aircraft, 2. don’t know how to fight against manpads and 3. expect no resistance and free kills is just delusional.

5 Likes

The F-84F is the only option between 8.3 and 9.0. Even then, the 9.3 and 9.7 options aren’t exactly amazing against stingers either.

No ballistics computers
No countermassures
No RWR
No guided weapons

And they should face stingers because they go 600 mph instead of 400 mph?

If you spend the entire game checking for Ozelots and not actually bombing tanks, then what’s the point of even spawning a plane?

A stinger is far faster than a heli ATGM, and can lock onto helis at over 1.5 miles.

XD Premium clown content.