No, I thing that a 9.7 SPAA with magnitudes less SP cost should have magnitudes less killing power.
Which it does already? It’s pretty hard to kill ground vehicles with stingers don’t you think.
They do. Any plane that is in the air when there is no spaa will be able to kill all the tanks they want with no competition. While stingers on the other hand cannot kill any.
This isn’t about SPAA v.s ground this is about SPAA v.s air. Most people would have caught onto this by now . . .
Then spawn SPAA.
That has nothing to do with what I said. Im arguing planes have alot more killing power in most situations. If you dont like spaa just spawn a tank!
I just realized this is more ragebait, nicely played.
Most? You mean one situation, and that situation is when there’s no SPAA, and that almost never happens. It happens on occasion, and boy is it amazing, but it’s rare, and you called it “most situations” is just a load of crap.
Sorry, but pointing out something that 99% of users already know isn’t ragebait.
Guess what, there is only one situation when stingers can get kills, that is when there is planes up. But of course stingers are very bad unless used on a player who isn’t paying attention. I think you just need to improve at playing cas and then form your opinion again.
You mean literally every plane that is doing anything other than actively looking for stingers to dodge?
Yes, you need to pay attention to your surroundings. I know it might be hard not to tunnel vision on the target you’re trying to kill, but it is possible and I believe you can do it sometime!
You fail regularly to have 360° vision, why do you expect others to have it?
Hey man, if you cant click a key on your keyboard to look around that’s on you. Maybe try spotting the stinger while flying in to the battle, then trying to kill the spaa. After all if you try to bomb a target without even checking if there is spaa that is 100% on you.
Yes, look away from the tank I’m about to bomb, so that the bomb misses. Makes sense, will try.
I am ignoring what you said because you did not read my message, but this whole thread feels like you complaining about facing stingers in a uptier (based on you talking about 8.7 vehicles). There is a lot of vehicles that are quite overpowered in downtiers, which I would not go as far as saying the stinger vehicles are, but that is not a issue of the vehicle being undertiered. This is simply a issue of decompression which is what the 10.0-8.0 br range desperately needs. If you have never used stingers I would suggest not giving an opinion on them, because they may seem overpowered in your uptiered vehicles but trust me when vehicles are properly equip to deal with them, they are basically useless.
This whole thread feels like you’re a perfect player who never makes mistakes and always knows exactly when a stinger is fired at him without even playing vehicles that face stingers.
Dude did you not read what I wrote? I explained that it is an issue with decompression not stingers being undertiered.
Stingers face enemies lower than it should. What’s the solution? move the stingers up.
It’s called > > decompression < <
The inverse would be moving the enemies it faces down.
This would be called > > compression < <
Compression = bad
Decompression = good
Moving 1 vehicle up does not decompress shit. Most vehicles need to go up and the stinger ones can go with them.
We gotta start somewhere, and stingers are blatantly undertiered so we can start with them.
That only helps at close range, and since stingers are uncaged that barely is an advantage, you still have lower g pull at range, so stingers have better pull, and proximity fuze.
They have the exact same seeker parameters.
Seeker from the stinger
“rangeBand0”: 11000.0,
“rangeBand1”: 6000.0,
“rangeBand2”: 11000.0,
“rangeBand3”: 0.0,
“rangeBand6”: 1000.0,
“rangeBand7”: 6000.0,
“rangeMax”: 11000.0,
],
Seeker from the 9m39
“irSeeker”: {
“rangeBand0”: 11000.0,
“rangeBand1”: 6000.0,
“rangeBand2”: 11000.0,
“rangeBand3”: 0.0,
“rangeBand6”: 1000.0,
“rangeBand7”: 6000.0,
“rangeMax”: 11000.0,
I dont think that trust vectoring the first 0.5 s makes them better over a lower g pull, being caged, and not having proximity fuze…