So I shoot AMD 35 with HE, and he doesn’t die.
I shoot M10 with HE and he dies.
What’s the logic behind overpressure? I understand gaijin improved it greatly with Levinthonians patch, but I can’t understand it fully.
When to load HE?
What to shoot with HE?
Is being open top an indication of anything?
Is 15mm of French steel more than M10’s upper front plate?
EDIT: It seems M10 doesn’t get overpressured like it used to either.
Well actually it also depends on your HE shell if it have more explosive and penetration value it will over pressure almost all the light tank and open top vehicle and when it comes to tank if your shell have 60 mm pen value try should where armour is less than 60 u will over pressure them hope it helps
I don’t know exactly how things work but your explosive mass definitely impacts the ability of your shell being able to overpressure.
Your HE shell will have a “Armor penetration by high explosive action” stat in the card, which tells you how thick of a plate that shell can defeat by simply exploding. With that said, you need to find a plate of armor that is thinner than that value and send your HE to detonate while having said plate in line of sight upon impact.
Obviously, hull/turret roofs will have the thinnest armor so to exploit that, on most tanks, you’ll either aim at turret cheeks or the turret roof itself. This is how SPHs can OHK really armored enemies like the Maus.
Well, yeah and that same shell, if it hits the very corner of M10, kills all of the crew basically every time. Hits middle of UFP at some crazy angle - kills all of the crew. But it can’t kill the AMD.
Edit: OK, it seems 75mm HEAt can no longer overpressure entire vehicle. It still overpressures people through the armor, but it doesn’t overpressure everyone. Weird, it used to be reliable :(
I don’t know if HEs perform differently when coming in contact with open top vehicles. It might very well instagib those open tops with basically all hits, regardless of the point of impact, but I’m not sure about this.
Most of my HE experience comes from playing large caliber vehicles slinging off HEs at armored vehicles.
How you can use over pressure is fully dependent on the HE amount, the enemy armor thickness and type.
If you look at the start card of HE (or any other chemical penetration shell), you will see 2 different penetrations : the top one which is the chemical penetration, and the table on the bottom for kinetic penetration.
You can forget that second table. Overpressure is dependent on the top value.
If you shoot at a target, when HE impacts armor, it will calculate if it can chemically penetrate the armor. If the armor is thinner, then the HE will penetrate and cause overpressure.
If the HE explode at a distance (for exemple you shoot the turret and explosion effects affect the driver port on the hull), its armor penetration decreases but there’s no way to actually know by how much.
If there’s layered armor, the penetration effect will decrease by a huge margin - but you will mostly see this at higher BR (7.0 and above).
Since I see you are playing lower BR, here are my advices :
Unless you are playing a high caliber gun with more than 1kg of TNT equivalent, don’t use it against targets with roofs. However if you see an SPAA for example, HE is extremely effective because they don’t have any armor to protect against HE. You will always over pressure them this way.
If you have high caliber HE with significant HE fillings (over 1kg of TNT), then you can try to hit the roofs of vehicles (roof of the turret, roof of the hull…). If you have things like the German 15cm or other 155mm guns (m44) you can shoot just about everywhere but armored front plates of heavy tanks and you’ll over pressure
Dude, I literally fired a HEAT at an open topped vehicle.
It used to be insta-death for them. Nowadays it only kills crewmen within like 1,5m of impact zone.
Yes because it calculates the distance from the impact to the all the vehicle armor. Penetration decreases with distance until it reaches 0. Higher HE amount means impact in a larger radius. With HEAT, there’s no way the explosive mass has an effect at that distance from the non armored part of the target (in game)
Dude, once again, you could literally overpressure an M10 with the same shell shooting it anywhere, and M10 is both bigger and way better armored.
Damn I overpressured M10 with shells with much smaller HE equivalent.
Thing is, after Lenthiniovons, it no longer works and basically 37mm M-geschoss is just as good as 75mm HE or HEAT vs open tops.
Initially I thought the problem only applies to AMD, but now I know for sure something has changed for every open top out there.