- Yes
- No
1. Problem Statement:
Currently, premium vehicles in War Thunder provide excellent Research Point (RP) bonuses for progressing through new vehicles in a nation’s tech tree. However, their utility for players who have already unlocked and purchased a significant portion of the tech tree, but still need to grind modules for those vehicles, is limited to vehicle research only. Module research remains tied strictly to playing the specific vehicle whose modules are being researched.
2. The Suggestion:
I propose an option where premium vehicles can contribute a portion of their earned RP towards researching modules of already unlocked and purchased tech-tree vehicles within the same nation.
3. How it Could Work (Proposed Mechanics):
- Opt-in System: This could be an opt-in feature. Perhaps in the modification screen of an unlocked tech-tree vehicle, there’s a new button or checkbox that allows you to designate it as the ‘module research target’ for premium vehicles in that nation.
- RP Conversion/Allocation: When playing a premium vehicle, the RP earned (or a percentage of it, e.g., 25-50% of the premium vehicle’s module RP, or a dedicated portion of its vehicle RP bonus) could be directed to the selected tech-tree vehicle’s modules. This would be in addition to the normal RP earned by the premium vehicle for researching new vehicles.
- Limitations (Optional, but good to consider for balance):
- Perhaps this could only apply to modules within a certain rank difference (e.g., +/- 1 or 2 ranks) from the premium vehicle being used, similar to how premium vehicle research efficiency for new vehicles works.
- There could be a daily cap on how much module RP can be transferred this way to prevent immediate full module unlocks.
- This feature could be active only if you don’t have a new vehicle actively selected for research for that nation. (This might be too restrictive, consider if it’s necessary).
4. Why This is a Good Idea (Benefits):
- Increased Value of Premium Vehicles: This would significantly increase the long-term value and desirability of premium vehicles, even for veteran players who have already completed much of the tech tree. It gives them a new, consistent way to use their premium vehicles beyond just grinding new lines.
- Smoother Module Grind: Many players find the module grind for some vehicles tedious, especially on less competitive stock vehicles. This would provide an alternative, more enjoyable way to progress modules on these vehicles without being forced to play them stock repeatedly.
- Player Retention & Engagement: By making the module grind less frustrating, it could lead to increased player satisfaction and retention, as players might be more inclined to try out and fully spade more tech-tree vehicles.
- Economic Impact (for Gaijin): It could encourage more premium vehicle purchases, as their utility extends further into the gameplay experience.
5. Potential Concerns & Counter-arguments (and how to address them):
- Wouldn’t this make the game too easy?
- The suggestion is for a portion of RP or an opt-in system, not a complete overhaul of module research. The primary method would still be playing the vehicle itself. This is about providing a viable alternative, not replacing the core mechanic.
- As mentioned, caps or limitations based on rank difference could be implemented to prevent abuse or excessively fast progression.
- Why should I get modules for free from my premium?
- It’s not ‘free’. You’re still actively playing and earning RP with a premium vehicle you likely paid for. It’s about redirecting some of that earned RP to a different, relevant progression path that currently has no synergy.
6. Conclusion:
Implementing an option for premium vehicles to contribute RP towards the modules of unlocked tech-tree vehicles would be a quality-of-life improvement that benefits both players and the game’s economy. It would make the module grind more flexible and enjoyable, ultimately enhancing the overall War Thunder experience.