It would be a nice feature to be able to not only lock the vertical guidance on the tank, but also the horizontal traverse.
So being able to lock the cannon into a certain position compared to the hull, just with a keybind.
So in theory, you would be able to lock the cannon at 0degree vertical over the left corner of the tank, and when you turn the tank, it stays in that exact locked position.
The advantage of it, would be you would be able to angle your turret for more effectiveness at a certain angle, and then being able to wiggle, without the turret loosing the optimal angle.
You would not want to do this. To be realistic, you would only be able to change elevation from the gunner’s view (“sniper mode”). In the 3rd person aiming circle will be bouncing all over the place.
You can’t really predict what elevation you are going to need it at. So even if you can “lock” elevation, you are still going to have to do final lay to fire. At least now you can do it “from the hip” in 3rd person, and who hasn’t gotten a kill from a “snap shot”. Locking EL will mean you have no chance for that.
Hmm okay. I’d like to see this tested like the Fox-3’s
There is a way around this: in the settings you can turn on a certain feature, can’t remember the exact name but it keeps your gun pointed in the same exact direction while free-looking. This enables you to point your gun in a flat, forward facing angle, then hold the free-look button, and start moving. The gun will then stay pointed in the same direction until you release the free-look button.
you can already kinda do that with free view but you need to have “Fix gun direction in mouse view” enabled in Common controls
the downside of this is that sure, you can look around but you cant control the gun
OR
you can use “Driver assistance mode” which makes the tank hull follow the turret’s movements but this wouldnt solve the problem of the gunner correcting every bounce while driving which is the main issue im trying to tackle
i personally prefer having the option to lock the gun vertically and let me do the aiming instead of having the gun be thrown around, thats why if the change goes through it should be an option that you can turn on or off for personal preference
thats what i used in the “locked” example in the video
disadvantage of this is that you cant control the gun at all
i would rather be able to move the gun freely horizontally but keep it locked vertically if im in 3rd person or driving above certain speed because i’ve been killed too many times because i decided to drive forward 10 meters but it was bumpy, my gun had slow vertical traverse and the gunner was bouncing it to keep it center instead of keeping it locked with the hull
The gun will be throw around much worse if it is not following the 3rd person aiming circle. ie; if the gunner was “off the controls”.
What you are really asking for is to get a stabilization added. Which is not how that works IRL or in game.
did you even bother to read my post and watch the video?
Yes. What makes you think you are going to always be on in the vertical if the gun is held to any arbitrary angle?
what
i dont get what you’re trying to say
anyhow
here’s another example of what im saying
fully stabilized = gun always on target
not stabilized = gunner will compensate for any bumps and will put the gun too high or too low to be on target
Locking controls with free view = the gunner will let the gun bounce with the hull (which is good) but you wont be able to control the gun horizontally (which is bad)
My idea = keybind or toggle to keep vertical locked to the hull (not where you’re pointing) so no bump compensation but allow horizontal movements
Your video is misleading. A tank that doesn’t have a stabilizer isn’t going to be any more quicker to get on target if the gun is locked in elevation. Maybe even worse. Go in a test drive in a tank without stab. Do one “berm drill” from third person aiming the circle on the target. Now do another one where you has selected a “secondary weapon” like a TC’s .50 cal. and the gun isn’t under player control. Get up then switch to gunner view. You won’t find it anywhere near being on target compared to regular.
i disagree
keeping the gun pointed with the hull and avoiding pointless vertical corrections helps stay on target
specially in a game where most targeting is done horizontally
i tested with stabilizer enabled and disabled…
not every tank has the depression to peek over obstacles/hills/mounds and need to either go around to have an angle or go over the obstacle and if said tank has no stabilizer, when the tank goes up, the gunner tries to point the gun down to compensate, then the tank goes down and the gunner points up
all this does is throw your aim around instead of just locking the gun vertically with the hull and wait until you’re stable to properly make the shot
i dont see the need to do any more testing with a roof machine gun or anything as im convinced i got my point across with enough examples
just vote no and move on
In general should the gun only move when pressing an aim button.
At the moment it’s the opposite. I need to use free-look to look around to prevent the gun moving all the time.
Or at least an option to switch it around would be nice. So when I use the button my gunner starts to aim where I point.
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No you didn’t. You aren’t even right. lol
You don’t get to tell me what to do and you don’t even get to tell Gaijin what to do either.
you sound like a toddler throwing a fit because someone refuses to pay them attention
And you sound like one trying to get your way in a game and throwing a tantrum when the grown ups tell you “NO”.
I say yeah lets do that only because its so annoying that you gun goes up if you happen to catch a corner/window/etc in third person reticle.
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You would not believe how many times lack of this option has killed me - mostly when brawling with tanks around the corner. I set my gun in one position, where I want my gun to point at, in 3rd person view, and then when I go to gunner view, my gun is nearly pointing to the sky instead where I placed it to be, because it is snapping to objects like walls, lamp posts etc. And if at the same time I pushed the enemy, especially on tanks with low vertical traverse speed, by the time gun is lowered I am outside of cover and get shot just because my barrel decided to look up for no reason whatsoever. Been talking about this problem for years, but I doubt that Snail is going to do anything about it, since it is a non-profitable change for them.
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