Don’t mind me, I’m just dropping this here in case I ever need to refer back to it. Takes forever to write up. Also bear-in-mind many of these aren’t official designations, just ways to mark the differences. This is pretty much every Churchill still not in-game.
Tech-tree:
- A20: Technically not a Churchill, but essentially a prototype Churchill, has a Matilda II turret with 2-Pdr gun.
- Churchill III (L/43): This is actually what the model is in-game, but it’s got the stats of a Churchill III (L/50). Difference is having the weaker 6-Pdr Mk III, so could go at a lower tier.
- Churchill III (L/50) Late: Has the 6-Pdr Mk V, can fire APCR and APDS ammo. Has turret and hull applique armour.
- Churchill III*: Has a QF 75mm and the same applique armour as mentioned above.
- Churchill IV (75): Really depends if Gaijin continue the whole “British never used M61 APHE” nonsense. If they do, this could go one BR below the NA75.
- Churchill V: Has a 95mm Tank Howitzer.
- Churchill V Late: As above, except with the applique armour (none on the turret though).
- Churchill VIII: Basically a Mk VII except with the 95mm Tank Howitzer.
- Churchill VII AVRE: With the 165mm Demolition Gun.
Premium/Gift/Reward/BP:
- Churchill IR: Reworked Churchill I to later standard (roughly mid-production Mk III). Has the iconic track guards and the same hull side engine louvers as mid-production Mk III’s. Personally I’d buy it for the track guards alone, looks awesome.
- Churchill II Oke: This is pretty much the only way we can get a Mk II in-game, otherwise it’s literally just a worse Mk I. Has an Oke flame thrower, no silly trailers to worry about either.
- Ardeer Aggie: Prototype with a massive mortar.
- Churchill III AVRE: Near identical to the Mk IV AVRE in-game, except with turret applique.
- Churchill IV (L/43): Near identical to Mk III (L/43), except with cast turret.
- Churchill IV (L/50): Near identical to Mk III (L/50), except with cast turret.
- Churchill IV (75): This is a unique version of the tech-tree one above. Has a field modification with additional armour in front of the mantlet.
- Churchill IV (L/50) Late: Near identical to Mk III Late (L/50), except with cast turret and no turret applique.
- Churchill IV (75) Late: Near identical to the IV (75) except with hull applique.
- Churchill VI: Near identical to the Churchill IV (75).
- Churchill VI Late: Near identical to the Churchill IV Late (75).
- Churchill VI Late (Irish): As above, except it has a Rolls Royce Merlin engine.
- Churchill VII Wire Mesh: Literally a Churchill VII with a wire mesh screen around it. Can’t remember if they were trying to make it anti-grenade or anti-HEAT. Could be called Churchill VII “Gnat” as that was the name on the tank.
Not Suitable:
- Churchill I CS: Field conversion. Has both a hull and turret 3-Inch Howitzer, no HEAT for this weapon exists.
- Churchill IR CS: Field conversion, again, has both hull and turret 3-Inch Howitzer. Has the reworked Mk I upgrades, and has a Panzer III/IV cupola.
- Churchill I CS Reversed: Has hull 2-Pdr and turret 3-Inch Howitzer, again no HEAT for this exists so it’s just a worse Mk I.
- Churchill II: Serves no purpose compared to the Mk I in-game.
- Churchill IIR: As above, except for a Mk II being reworked.
- Churchill III Early: The earliest Churchill III’s had hull’s nearly identical to the Mk II.
- Churchill IIIR: Reworked to mid-production standards.
- Churchilll IX/X/XI: A hull was prototyped, but they were never fully developed.