i constantly see people in chat talking about how much they hate the current state of AA in nuke thunder, but hardly anyone is talking about it on the forums from what I can see. I just dont understand, this needs more attention than it is getting or the devs are NEVER going to fix it and nuke thunder will be mid at best.
Edit: For me personally this is just going to lead to me playing less and spending less.
What you said isn’t constructive at all, you’re just complaining about a problem that you, personally, think exists. You don’t offer any solutions, you don’t explain how you play, or how the AA’s affect that playstyle among other points that a good, constructive comment should include.
I don’t want to pretend that I have the solution but I think we could find a middle ground that makes most people happy.
An example: we could just have less aa on the ground in these game modes. remove the aimbot MG’s and cannons from the AI, tune down the frequency people are dying from getting shot at by those wepons, These are some step’s in the right direction. keep the rest of the ground targets, maybe nerf the air to ground rewards a little to compensate for the slight reduction in difficulty and viola most everyone’s happy. I personally don’t want to see rewards take a hit but i can see it making since for balance. -regarding rewards ideally no one would notice the slight nerf the idea being aa would be getting less kills, and in theory allowing the player to gain a higher score. In its current state AA is a far greater threat than the enemy team.
And you know this is just an idea, it can change and i realize that there are many variations of this idea that might be better, and im just making suggestions trying to help the community brain storm a better meta than the one we currently have.
Please gaijin do something to tune the aa so its less impactful in nuke thunder, it currently feels oppressive and in its current state it subtracts more from the game mode than it adds because its literally turning the player base off the game mode.
In reality so far all we have gotten is ai aa buffs, and bro that shit needs to stop or people are just going to go back to a game mode they dont even want to be playing in the first place, or even worse like me they might just stop playing the game. - i believe people will eventually get burned out playing this game mode and it will be a double edged sword(as this game mode was good for the game) but if it becomes unfun due to poor tuning, people are just going to stop playing it. When you start bleeding players and cannot figure out why, im just saying this will have been a factor. It is a factor for me right now, and I spend a ton of money on this game and have a ton of time on it, and it will directly influence how much money im going to spend on the next sale.
The ideas i shared are just that brain storming ideas of ways we could try and fix the issue of what feels like over bearing aa in a game mode that has a ton of potential and is good in its own right when allowed to shine. At the end of the day, i and so many others i meet in game are just simply asking the AA be “tuned down”.
i would love to see similar ideas about how we can improve nuke thunder by tuning the aa in some ways.
I think it’s because not a lot of people are playing the game mode, i stopped because of the queue times and the many problems in the game mode that made waiting for a match and playing through it not worth it. Imo they should have kept it an event for way longer to properly polish it but Gaijin is gonna Gaijin and be bad at game developing as always…
You know, every time I see a NT Player complain about the AA, I giggle, because now they know what naval players have to deal with because gaijin won’t nerf the AA on AI boats.
i mean as much as i agree that the AA being super accurate is annoying, its also like kinda the point of nuclear escalation? like the gamemode was added alongside Anti radiation missiles? the goal is to break holes in the air defense line so that you can attack the enemy airfields, if the AA is less impactful then nuclear escalation is just air RB that you can respawn in
The risk-reward ratio is also very unbalanced; you currently earn very little for destroying ground targets in the nuclear mode, that’s a reason to stop playing it and go back to Air RB.
this is the much bigger issue at play with nuclear escalation, there needs to be rewards to actually get people to target them otherwise people will just play it like air rb with respawns and then make threads like this complaining that it isnt that
The problem is Gaijins implementation of AA in its entirety. The munition interception is based off of the fact they technically could gun down a bomb with an M163 so they just made it so M163s always gun down bombs and missiles. Essentially “I-15 technically can shoot down EFT so I-15 always shoots down EFT” type BS. That and the over density of AA as well. Convoys irl aren’t just aimbot AA and MBTs. They have IFVs, armored cars, trucks, and APCs in them as the primary vehicles and 1-2 MBTs and occasionally an SPAA are thrown in.