Nuke just needs better carriers for top tiers, so that you can actually reach battlefield and better reward.
I believe 50k SL for nuke drop should be adequate.
It doesn’t need to be any easier than it already is to get
Nuke just needs better carriers for top tiers, so that you can actually reach battlefield and better reward.
I believe 50k SL for nuke drop should be adequate.
It doesn’t need to be any easier than it already is to get
Love the immediate hate haha,
A nuke gives the opportunity to win the match after getting 2500SP, the opportunity. I’m saying 2500SP is a lot, and should instantly allow you to win the match. Reducing it to 2000SP for the chance to spawn a Nuke carrier, as it is in game now, makes more sense to me. This would increase the amount of Nukes vehicles in game, giving more of a thrill to players for both your and the enemies team.
Agree, 100%
I would rather take the win, doubling the XP and SL gain of the match. Hence my suggestion :)
???
No.
What we do need is upgraded nuke carriers, teamkill disabling, and an actual reward for dropping a nuke.
To add to that, whatever RP the nuke plane makes (it’s always some) goes into a separate pool that is completely useless, we call it “the void”.
2000 points to instantly kill the match is a no go for me.
Yeah I agree, and the reduced SP of being able to spawn the Nuke:
That’s not what I said, 2000SP for what is currently in game and 2500SP to win the match without the need to drop.
Yup i missread. But still the same, The new nuke carriers & friendly fire sound nice but Instantly ending a game based on points is still a no from me.
It just promotes toxic gameplay.
I respect your opinion, but how would instantly winning a match after 2500SP be toxic; rarely do you see 1 nuke a match, let alone 2 or 3? Perhaps I’ve miss read?
Personally, if you give players an “instant win” button that they get after 2500SP some players WILL not use it and instead taunt the enemy team in chat and wait until the very last moment to use it, especially if that players team is currently loosing and they can win at the press of a button.
So it’s a no from me. There are other solutions that would work better.
Spawn camping & CAS is already bad enough, Adding a “instant match end” mechanic to that will just promote those two even more.
I’d rather see it raised to 3000 to be honest
If anything, nuke requirements should be higher, I have had so many matches where every games someone managed to drop it back to back. I do eventually finds them extremely annoying at time lol especially when your team is steamrolling the enemy team but you suddenly hears the siren but it belongs to the enemy team.
Yep, 100% agree; but then the issue turns to spawn camping and CAS, not the fact the Nuke is too expensive for just a chance to drop.
It is really not
Or just make some other jet carry the nuke at higher tiers?
2500 SP is enough for a nuke.
It’s already not even 3x the cost of CAS.
More like 6 or 7…
Biggest no down in planet earth.
If a nuke costed only 2000SP instead of 2500, I bet every game there would be at least 2 to 3 guys with a chance to call in a nuke. Sometimes the matches are fast enough that the research points that we get is almost null, with this added it would be even worse in some scenarios.
As for the 2500 points instant win, that breaks furthermore the enjoyment of playing war thunder. Why should there be a mechanic that has 0% counterplay added?