Nuclear Thunder!

no one spawns on that airfield if the forward one is up, hitting the back airfield is much less risky and much more rewarding than hitting the forward bases. that’s what I do and most games follow that.

this is one osa, most people die from like 8 firing on them and still being locked behind cover and through trees… forgetting osa is manually guided?

I hate the current AA, there are too many and they are to powerful. Many matches after this most recent update to the mode I have in excess of 10 deaths, all from the AA. Very few deaths are actually from the opposing players. Before I would die the same amount, however, the majority of deaths were to players.
Gaijin wants us to ground pound more, as seen in them lowering the rewards for killing players, and boosting rewards for ground pounding. However, it is hard to ground pound when you get shot down from 8km before you even have a chance at killing the AA. And if you mange to avoid the AA, they will just intercept your munitions. Making it really hard to ground pound, I would suggest either halving the amount of AA or dumbing them down

the point of them respawning is just score, and I like that I never have to compete for ground kills

they couldn’t just increase the pve rewards because of the nukes, pvp rewards had to come down or nuke prices have to go up, gaijin compromised and half did both, imo that was the best way to go about it. This problem will not exist however when this event is not nuclear thunder and is just the base game, and the fact sams are not easy kills gives really good justification to increasing sl and rp rewards for attackers, not just score, without taking away from pvp rewards.

I think you make a good point, but I think the map is the way it is because it needs to be focused, later on gaijin could potentially just modify sim maps and have them much more spread out.

so, I think they actually don’t fire through the ground anymore, just track. I think gaijin intentionally buffed the russian sams to fire through the ground because usa teams were able to do popup attacks on the russian airfields without much effort. I support removing that buff entirely now that the rewards fixed the core problem behind the airfield strafing, but I will say that my experience with the agm88s today wasn’t all to different to my experience with the frogfoot and vikirs a few days ago.

the problem is that the sams need to be tough in order to justify the rewards being equal. I think gaijin is miss stepping here and there attempting to balance the sams being good enough to be rewarded for taking down, and not good enough so that they are easy kills to good sead players. The rewards for pvp and pve need to be roughly equal to allow people to choose which they wish to play, and to allow the teamplay that evolves from that to exist. Its a very tough balancing act and I’m not surprised they are having trouble.

k so 1 you can choose where to fight, I’m choosing to kill the tank emplacements and convoy spaa because they are easy targets that wont kill me.
But 2 you can also go for the base sams, its a lot tricker though, you need all of them to fire on you and you’ll need to dodge 2 of them after your agms land.

gaijin wants you to chose which to play, the rewards are roughly equal when you know what your doing with sead.
use the anti rad missiles and fire only after they launch on you, do a 180 as soon as you launch and don’t maneuver. you’ll bait their missile from far out of their range and they wont shoot down the anti rad.

(proof)

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So they nerfed rewards for what players liked (PVP). and Barley increased rewards for PVE (Anti AA which is absolute shit. They still shoot through the ground wasn’t removed. and honestly the airfield nerf has resulted in more Hawk and BUK kills than before. Also bro manages to find 1 of 2 AA on the map without other AA support.

That’s what you do.

I’ve had many games where people have targeted the back ones first.

that’s what I said?

Updates are dev made which have been proven over the years to be wrong you know? bad example on your end and mine I guess

I see, thanks. They still are a tad bit annoying if you don’t know what to do, but now I know, thanks!

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You can counter SACLOS with that Strat but but does nothing against the Hawks or BUK’s take it with a grain of salt. since the new update I’ve been killed by them behind my own lines more than the OSKA’s.

Key take aways is this score nerf was a player nerf and nothing else.

Rapid rise in F-106 deployment imo

Best F4 AA killer loadout is the ZUNI Rocket load out, gun sight calculation has the range to shoot 2 - 3km before they start and because the Zuni’s have more explosive you can just saturate an area and get a bunch of AA in one pass.

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Found the f111a better given the lauchers are closer together

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Pretty sure no one asked for RB ec AA

Is it just me or are the spawns of Nukelar Thunder are now farther away?
Also wanted to ask why they made the mid nuke cost 600 points :/

idk all of you, but yesterday i do like 4-5 game in the event with usa and get like 7k points (not even 7,7k) now afetr you launch a nuke on 6 ground you can’t reget a nuke if you die, and idk you but i get 1 aereal kill and get like 24 points

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Sometimes they neither use radar nor do they use a visual line of sight for manual guidance.

They track you just fine without having any way of tracking.

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Does that now bring more points than killing planes? I need to get one last reward, so im curious